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authorBrian Paul <brianp@vmware.com>2009-03-10 20:14:32 -0600
committerBrian Paul <brianp@vmware.com>2009-04-01 20:24:22 -0600
commit7aed2b0c30c6d29d70efd2402a68a8e3de98418c (patch)
tree454915e6f04311a3bfeb79dd1d2a5e1f47736c4c /src/mesa/swrast/s_context.h
parent84b24efe8dc1bd67680f4d3c656fb4693fd405c1 (diff)
swrast: remove old texture_apply() code; always use texture combine code
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 4cf57c6fc6..b7a17cb28c 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -131,7 +131,7 @@ typedef struct
GLfloat _BackfaceSign; /** +1 or -1 */
GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
- GLboolean _AnyTextureCombine;
+ GLboolean _TextureCombinePrimary;
GLboolean _FogEnabled;
GLboolean _DeferredTexture;
GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */