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authorMichal Krol <mjkrol@gmail.org>2006-04-11 11:41:11 +0000
committerMichal Krol <mjkrol@gmail.org>2006-04-11 11:41:11 +0000
commitbb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d (patch)
tree8474881f1f529e1217d3442a98defb1a667b8403 /src/mesa/swrast/s_context.h
parentd90ad3fd876860b7a2ba763c031e46f76e4c47c6 (diff)
More GLSL code:
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 5d9a35043b..3c5a4c3222 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -2,7 +2,7 @@
* Mesa 3-D graphics library
* Version: 6.5
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -66,6 +66,7 @@
#define SPAN_FLAT 0x400 /**< flat shading? */
#define SPAN_XY 0x800
#define SPAN_MASK 0x1000
+#define SPAN_VARYING 0x2000
/*@}*/
@@ -90,6 +91,7 @@ struct span_arrays {
GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4];
GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH];
GLfloat coverage[MAX_WIDTH];
+ GLfloat varying[MAX_WIDTH][MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
/** This mask indicates which fragments are alive or culled */
GLubyte mask[MAX_WIDTH];
@@ -167,6 +169,9 @@ struct sw_span {
GLfloat texStepX[MAX_TEXTURE_COORD_UNITS][4];
GLfloat texStepY[MAX_TEXTURE_COORD_UNITS][4];
GLfixed intTex[2], intTexStep[2]; /* s, t only */
+ GLfloat var[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
+ GLfloat varStepX[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
+ GLfloat varStepY[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
/* partial derivatives wrt X and Y. */
GLfloat dzdx, dzdy;