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authorBrian <brian.paul@tungstengraphics.com>2007-07-04 13:15:20 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-07-04 13:15:20 -0600
commitc223c6b663cd5db39ba19c2be74b88cc3b8f53f3 (patch)
tree09b16370cfbcf2131ccdb30165767537d0c26fae /src/mesa/swrast/s_context.h
parente8e5d9effe879482c0e7b65bfed9eafde0803ae0 (diff)
Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I flags.
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index f118eb92ca..daa07e1578 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -43,10 +43,10 @@
#ifndef S_CONTEXT_H
#define S_CONTEXT_H
-#include "mtypes.h"
+#include "main/mtypes.h"
+#include "shader/prog_execute.h"
#include "swrast.h"
#include "s_span.h"
-#include "prog_execute.h"
typedef void (*texture_sample_func)(GLcontext *ctx,