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authorBrian Paul <brianp@vmware.com>2009-03-08 13:49:57 -0600
committerBrian Paul <brianp@vmware.com>2009-04-01 20:17:19 -0600
commitde2afd8688ceb45013d15be7c6e0995199b80e5a (patch)
treeb19eb2dc2565d385ad384a7a3f7e414b0cd464e3 /src/mesa/swrast/s_context.h
parentf8304bf1ed27dc87f52593a437785f2793344767 (diff)
swrast: do texture sampling/combining in floating point
The code's cleaner and a step toward supporting float-valued texture sampling. Some optimizations for common cases can be added and re-enabled...
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 6e8d080704..4cf57c6fc6 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -52,7 +52,7 @@
typedef void (*texture_sample_func)(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4]);
+ const GLfloat lambda[], GLfloat rgba[][4]);
typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
const GLubyte mask[],
@@ -221,7 +221,7 @@ typedef struct
/** Buffer for saving the sampled texture colors.
* Needed for GL_ARB_texture_env_crossbar implementation.
*/
- GLchan *TexelBuffer;
+ GLfloat *TexelBuffer;
validate_texture_image_func ValidateTextureImage;