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authorBrian Paul <brian.paul@tungstengraphics.com>2002-03-16 00:53:15 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-03-16 00:53:15 +0000
commit18a285a5e244b7405b85feb7315a30d99920ec5d (patch)
tree02fbfa95292ef56eef26bb2e8456f65cf1348f18 /src/mesa/swrast/s_depth.h
parent8d687e7e58a148f3f16573636023e54755372010 (diff)
Lots of changes related to framebuffer/window buffer resizing. Basically,
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
Diffstat (limited to 'src/mesa/swrast/s_depth.h')
-rw-r--r--src/mesa/swrast/s_depth.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h
index 610835c10d..2b7e9ddeb4 100644
--- a/src/mesa/swrast/s_depth.h
+++ b/src/mesa/swrast/s_depth.h
@@ -1,4 +1,4 @@
-/* $Id: s_depth.h,v 1.5 2002/02/04 15:59:29 brianp Exp $ */
+/* $Id: s_depth.h,v 1.6 2002/03/16 00:53:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -54,11 +54,11 @@ _mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
extern void
-_mesa_alloc_depth_buffer( GLcontext* ctx );
+_mesa_alloc_depth_buffer( GLframebuffer *buffer );
extern void
-_mesa_clear_depth_buffer( GLcontext* ctx );
+_mesa_clear_depth_buffer( GLcontext *ctx );
#endif