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authorBrian Paul <brianp@vmware.com>2009-12-30 21:40:12 -0700
committerBrian Paul <brianp@vmware.com>2009-12-31 08:49:27 -0700
commitab26682eb4db0dbe160b13f1e320ec9164c3afc5 (patch)
treefc3c79e9b24560b256f232bd97d5b8d6e6a1cdcb /src/mesa/swrast/s_drawpix.c
parent699cfaeb3cde2a329b2d79ae09c7783ed4edacfe (diff)
swrast: add check for conditional rendering
Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r--src/mesa/swrast/s_drawpix.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 6970b2e9cb..55a4c4c3c6 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -25,6 +25,7 @@
#include "main/glheader.h"
#include "main/bufferobj.h"
+#include "main/condrender.h"
#include "main/context.h"
#include "main/convolve.h"
#include "main/image.h"
@@ -831,6 +832,9 @@ _swrast_DrawPixels( GLcontext *ctx,
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLboolean save_vp_override = ctx->VertexProgram._Overriden;
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* don't draw */
+
/* We are creating fragments directly, without going through vertex
* programs.
*