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authorBrian Paul <brian.paul@tungstengraphics.com>2002-02-02 21:40:33 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-02-02 21:40:33 +0000
commitb37a084357dd08573b86d6d8c5ba43d65bdc1bd7 (patch)
treee9b71cecbc7500a5c6144c79cda6ac2a7a7e3558 /src/mesa/swrast/s_fog.c
parent733a4b602bbbfda83ee03b7ae4f3737bbe659034 (diff)
Converted line drawing over to new span code, pb no longer used.
Big clean-up of line drawing code. Removed many obsolete span processing functions.
Diffstat (limited to 'src/mesa/swrast/s_fog.c')
-rw-r--r--src/mesa/swrast/s_fog.c99
1 files changed, 7 insertions, 92 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index 2c3b7878b7..caaefcb688 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -1,10 +1,10 @@
-/* $Id: s_fog.c,v 1.20 2002/01/28 03:42:28 brianp Exp $ */
+/* $Id: s_fog.c,v 1.21 2002/02/02 21:40:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -33,7 +33,6 @@
#include "s_context.h"
#include "s_fog.h"
-#include "s_pb.h"
@@ -135,34 +134,6 @@ _mesa_fog_rgba_pixels_with_array( const GLcontext *ctx, struct sw_span *span,
}
}
-/**
- * Apply fog to an array of RGBA pixels.
- * Input: n - number of pixels
- * fog - array of fog factors in [0,1]
- * red, green, blue, alpha - pixel colors
- * Output: red, green, blue, alpha - fogged pixel colors
- */
-void
-_old_fog_rgba_pixels( const GLcontext *ctx,
- GLuint n,
- const GLfloat fog[],
- GLchan rgba[][4] )
-{
- GLuint i;
- GLchan rFog, gFog, bFog;
-
- UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]);
-
- for (i = 0; i < n; i++) {
- const GLfloat f = fog[i];
- const GLfloat g = 1.0F - f;
- rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + g * rFog);
- rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + g * gFog);
- rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + g * bFog);
- }
-}
/**
@@ -217,26 +188,6 @@ _mesa_fog_ci_pixels_with_array( const GLcontext *ctx, struct sw_span *span,
}
}
-/**
- * Apply fog to an array of color index pixels.
- * Input: n - number of pixels
- * fog - array of fog factors in [0,1]
- * index - pixel color indexes
- * Output: index - fogged pixel color indexes
- */
-void
-_old_fog_ci_pixels( const GLcontext *ctx,
- GLuint n, const GLfloat fog[], GLuint index[] )
-{
- GLuint idx = (GLuint) ctx->Fog.Index;
- GLuint i;
-
- for (i = 0; i < n; i++) {
- const GLfloat f = CLAMP(fog[i], 0.0F, 1.0F);
- index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx);
- }
-}
-
/**
@@ -391,11 +342,11 @@ void
_mesa_depth_fog_rgba_pixels(const GLcontext *ctx, struct sw_span *span,
GLchan rgba[][4])
{
- GLfloat fogFact[PB_SIZE];
+ GLfloat fogFact[MAX_WIDTH];
ASSERT(ctx->Fog.Enabled);
ASSERT(span->arrayMask & SPAN_Z);
- ASSERT(span->end <= PB_SIZE);
+ ASSERT(span->end <= MAX_WIDTH);
compute_fog_factors_from_z(ctx, span->end, span->zArray, fogFact );
_mesa_fog_rgba_pixels_with_array( ctx, span, fogFact, rgba );
@@ -403,24 +354,6 @@ _mesa_depth_fog_rgba_pixels(const GLcontext *ctx, struct sw_span *span,
/**
- * Apply fog to an array of RGBA pixels.
- * Input: n - number of pixels
- * z - array of integer depth values
- * red, green, blue, alpha - pixel colors
- * Output: red, green, blue, alpha - fogged pixel colors
- */
-void
-_old_depth_fog_rgba_pixels( const GLcontext *ctx,
- GLuint n, const GLdepth z[], GLchan rgba[][4] )
-{
- GLfloat fogFact[PB_SIZE];
- ASSERT(n <= PB_SIZE);
- compute_fog_factors_from_z( ctx, n, z, fogFact );
- _old_fog_rgba_pixels( ctx, n, fogFact, rgba );
-}
-
-
-/**
* Apply fog to a span of color index pixels.
* Input: ctx -
* span - where span->zArray has to be filled.
@@ -431,30 +364,12 @@ void
_mesa_depth_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span,
GLuint index[] )
{
- GLfloat fogFact[PB_SIZE];
+ GLfloat fogFact[MAX_WIDTH];
ASSERT(ctx->Fog.Enabled);
ASSERT(span->arrayMask & SPAN_Z);
- ASSERT(span->end <= PB_SIZE);
+ ASSERT(span->end <= MAX_WIDTH);
compute_fog_factors_from_z(ctx, span->end, span->zArray, fogFact );
_mesa_fog_ci_pixels_with_array( ctx, span, fogFact, index );
}
-
-
-/**
- * Apply fog to an array of color index pixels.
- * Input: n - number of pixels
- * z - array of integer depth values
- * index - pixel color indexes
- * Output: index - fogged pixel color indexes
- */
-void
-_old_depth_fog_ci_pixels( const GLcontext *ctx,
- GLuint n, const GLdepth z[], GLuint index[] )
-{
- GLfloat fogFact[PB_SIZE];
- ASSERT(n <= PB_SIZE);
- compute_fog_factors_from_z( ctx, n, z, fogFact );
- _old_fog_ci_pixels( ctx, n, fogFact, index );
-}