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authorjoukj <joukj@tarantella.(none)>2007-11-30 11:12:41 +0100
committerjoukj <joukj@tarantella.(none)>2007-11-30 11:12:41 +0100
commit86f3135fbd9db9ca08a6c0bfc620345c8a8e3f04 (patch)
tree586dca229d09fb523554dd07ad39c9bf422ab927 /src/mesa/swrast/s_fragprog.c
parentd1414da8f9dbf3c27cf05509be51e8c70ed1185d (diff)
parentd2540e6d4bdcfcda195f6dcf43f75b810001c227 (diff)
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
Diffstat (limited to 'src/mesa/swrast/s_fragprog.c')
-rw-r--r--src/mesa/swrast/s_fragprog.c30
1 files changed, 17 insertions, 13 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 6656ebc0d0..4067fd6886 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.0.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -41,10 +41,12 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
{
GLchan rgba[4];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
+ lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
+
/* XXX use a float-valued TextureSample routine here!!! */
- swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
- 1, (const GLfloat (*)[4]) texcoord,
+ swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
&lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
color[1] = CHAN_TO_FLOAT(rgba[1]);
@@ -60,7 +62,7 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
static void
fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
const GLfloat texdx[4], const GLfloat texdy[4],
- GLuint unit, GLfloat color[4] )
+ GLfloat lodBias, GLuint unit, GLfloat color[4] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
@@ -69,15 +71,17 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
const GLfloat texH = (GLfloat) texImg->HeightScale;
GLchan rgba[4];
- GLfloat lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
- texdx[1], texdy[1], /* dt/dx, dt/dy */
- texdx[3], texdy[2], /* dq/dx, dq/dy */
- texW, texH,
- texcoord[0], texcoord[1], texcoord[3],
- 1.0F / texcoord[3]);
+ GLfloat lambda
+ = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
+ texdx[1], texdy[1], /* dt/dx, dt/dy */
+ texdx[3], texdy[2], /* dq/dx, dq/dy */
+ texW, texH,
+ texcoord[0], texcoord[1], texcoord[3],
+ 1.0F / texcoord[3]) + lodBias;
+
+ lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
- swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
- 1, (const GLfloat (*)[4]) texcoord,
+ swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
&lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
color[1] = CHAN_TO_FLOAT(rgba[1]);