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authorBrian <brian@nostromo.localnet.net>2007-02-05 10:10:01 -0700
committerBrian <brian@nostromo.localnet.net>2007-02-05 10:10:01 -0700
commitdd34fe8679fa200e55cfaf8e80bbecdecea084e3 (patch)
tree329b7c0280a198b8dabd02a5afb97dcaa5f3f4bd /src/mesa/swrast/s_linetemp.h
parent93b975a1d9fcc4a10987676f7368809522f27d71 (diff)
Merge SWvertex texcoord and varying fields into attrib[] array field.
Fragment texcoords and varying code is now unified in the point/line/triangle rasterization code. In the future, merge color, fog, etc. attribs.
Diffstat (limited to 'src/mesa/swrast/s_linetemp.h')
-rw-r--r--src/mesa/swrast/s_linetemp.h81
1 files changed, 25 insertions, 56 deletions
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h
index e3ca4bd0ac..d2f37bf391 100644
--- a/src/mesa/swrast/s_linetemp.h
+++ b/src/mesa/swrast/s_linetemp.h
@@ -71,6 +71,7 @@
static void
NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
{
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
GLuint interpFlags = 0;
GLint x0 = (GLint) vert0->win[0];
@@ -99,6 +100,8 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
SETUP_CODE
#endif
+ (void) swrast;
+
/* Cull primitives with malformed coordinates.
*/
{
@@ -286,14 +289,14 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
const GLfloat invw1 = vert1->win[3];
const GLfloat invLen = 1.0F / numPixels;
GLfloat ds, dt, dr, dq;
- span.attrStart[FRAG_ATTRIB_TEX0][0] = invw0 * vert0->texcoord[0][0];
- span.attrStart[FRAG_ATTRIB_TEX0][1] = invw0 * vert0->texcoord[0][1];
- span.attrStart[FRAG_ATTRIB_TEX0][2] = invw0 * vert0->texcoord[0][2];
- span.attrStart[FRAG_ATTRIB_TEX0][3] = invw0 * vert0->texcoord[0][3];
- ds = (invw1 * vert1->texcoord[0][0]) - span.attrStart[FRAG_ATTRIB_TEX0][0];
- dt = (invw1 * vert1->texcoord[0][1]) - span.attrStart[FRAG_ATTRIB_TEX0][1];
- dr = (invw1 * vert1->texcoord[0][2]) - span.attrStart[FRAG_ATTRIB_TEX0][2];
- dq = (invw1 * vert1->texcoord[0][3]) - span.attrStart[FRAG_ATTRIB_TEX0][3];
+ span.attrStart[FRAG_ATTRIB_TEX0][0] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][0];
+ span.attrStart[FRAG_ATTRIB_TEX0][1] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][1];
+ span.attrStart[FRAG_ATTRIB_TEX0][2] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][2];
+ span.attrStart[FRAG_ATTRIB_TEX0][3] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][3];
+ ds = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][0]) - span.attrStart[FRAG_ATTRIB_TEX0][0];
+ dt = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][1]) - span.attrStart[FRAG_ATTRIB_TEX0][1];
+ dr = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][2]) - span.attrStart[FRAG_ATTRIB_TEX0][2];
+ dq = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][3]) - span.attrStart[FRAG_ATTRIB_TEX0][3];
span.attrStepX[FRAG_ATTRIB_TEX0][0] = ds * invLen;
span.attrStepX[FRAG_ATTRIB_TEX0][1] = dt * invLen;
span.attrStepX[FRAG_ATTRIB_TEX0][2] = dr * invLen;
@@ -304,58 +307,24 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
span.attrStepY[FRAG_ATTRIB_TEX0][3] = 0.0F;
}
#endif
-#ifdef INTERP_MULTITEX
- interpFlags |= SPAN_TEXTURE;
+#if defined(INTERP_MULTITEX) || defined(INTERP_VARYING)
+ interpFlags |= (SPAN_TEXTURE | SPAN_VARYING);
{
const GLfloat invLen = 1.0F / numPixels;
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- const GLuint attr = FRAG_ATTRIB_TEX0 + u;
- const GLfloat invw0 = vert0->win[3];
- const GLfloat invw1 = vert1->win[3];
- GLfloat ds, dt, dr, dq;
- span.attrStart[attr][0] = invw0 * vert0->texcoord[u][0];
- span.attrStart[attr][1] = invw0 * vert0->texcoord[u][1];
- span.attrStart[attr][2] = invw0 * vert0->texcoord[u][2];
- span.attrStart[attr][3] = invw0 * vert0->texcoord[u][3];
- ds = (invw1 * vert1->texcoord[u][0]) - span.attrStart[attr][0];
- dt = (invw1 * vert1->texcoord[u][1]) - span.attrStart[attr][1];
- dr = (invw1 * vert1->texcoord[u][2]) - span.attrStart[attr][2];
- dq = (invw1 * vert1->texcoord[u][3]) - span.attrStart[attr][3];
- span.attrStepX[attr][0] = ds * invLen;
- span.attrStepX[attr][1] = dt * invLen;
- span.attrStepX[attr][2] = dr * invLen;
- span.attrStepX[attr][3] = dq * invLen;
- span.attrStepY[attr][0] = 0.0F;
- span.attrStepY[attr][1] = 0.0F;
- span.attrStepY[attr][2] = 0.0F;
- span.attrStepY[attr][3] = 0.0F;
- }
- }
- }
-#endif
-#ifdef INTERP_VARYING
- interpFlags |= SPAN_VARYING;
- {
- const GLfloat invLen = 1.0F / numPixels;
- const GLbitfield inputsUsed = ctx->FragmentProgram._Current ?
- ctx->FragmentProgram._Current->Base.InputsRead : 0x0;
const GLfloat invw0 = vert0->win[3];
const GLfloat invw1 = vert1->win[3];
- GLuint v;
- for (v = 0; v < MAX_VARYING; v++) {
- if (inputsUsed & FRAG_BIT_VAR(v)) {
- GLuint attr = FRAG_ATTRIB_VAR0 + v;
+ GLuint attr;
+ for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
+ if (swrast->_FragmentAttribs & (1 << attr)) {
GLfloat ds, dt, dr, dq;
- span.attrStart[attr][0] = invw0 * vert0->varying[v][0];
- span.attrStart[attr][1] = invw0 * vert0->varying[v][1];
- span.attrStart[attr][2] = invw0 * vert0->varying[v][2];
- span.attrStart[attr][3] = invw0 * vert0->varying[v][3];
- ds = (invw1 * vert1->varying[v][0]) - span.attrStart[attr][0];
- dt = (invw1 * vert1->varying[v][1]) - span.attrStart[attr][1];
- dr = (invw1 * vert1->varying[v][2]) - span.attrStart[attr][2];
- dq = (invw1 * vert1->varying[v][3]) - span.attrStart[attr][3];
+ span.attrStart[attr][0] = invw0 * vert0->attrib[attr][0];
+ span.attrStart[attr][1] = invw0 * vert0->attrib[attr][1];
+ span.attrStart[attr][2] = invw0 * vert0->attrib[attr][2];
+ span.attrStart[attr][3] = invw0 * vert0->attrib[attr][3];
+ ds = (invw1 * vert1->attrib[attr][0]) - span.attrStart[attr][0];
+ dt = (invw1 * vert1->attrib[attr][1]) - span.attrStart[attr][1];
+ dr = (invw1 * vert1->attrib[attr][2]) - span.attrStart[attr][2];
+ dq = (invw1 * vert1->attrib[attr][3]) - span.attrStart[attr][3];
span.attrStepX[attr][0] = ds * invLen;
span.attrStepX[attr][1] = dt * invLen;
span.attrStepX[attr][2] = dr * invLen;
@@ -364,7 +333,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
span.attrStepY[attr][1] = 0.0F;
span.attrStepY[attr][2] = 0.0F;
span.attrStepY[attr][3] = 0.0F;
- }
+ }
}
}
#endif