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authorBrian Paul <brian.paul@tungstengraphics.com>2005-05-04 20:11:35 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-05-04 20:11:35 +0000
commite4b2356c07d31fbeeabb13b2fb47db703b473080 (patch)
treed8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/swrast/s_logic.c
parentebef61f5c0950572f9c6a81b08f447957461675c (diff)
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/swrast/s_logic.c')
-rw-r--r--src/mesa/swrast/s_logic.c588
1 files changed, 168 insertions, 420 deletions
diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c
index ad27cb7b62..aabe18d9c9 100644
--- a/src/mesa/swrast/s_logic.c
+++ b/src/mesa/swrast/s_logic.c
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -29,133 +28,151 @@
#include "imports.h"
#include "macros.h"
-#include "s_alphabuf.h"
#include "s_context.h"
#include "s_logic.h"
#include "s_span.h"
+#define LOGIC_OP_LOOP(MODE) \
+do { \
+ GLuint i; \
+ switch (MODE) { \
+ case GL_CLEAR: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] = 0; \
+ } \
+ } \
+ break; \
+ case GL_SET: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] = ~0; \
+ } \
+ } \
+ break; \
+ case GL_COPY: \
+ /* do nothing */ \
+ break; \
+ case GL_COPY_INVERTED: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] = ~src[i]; \
+ } \
+ } \
+ break; \
+ case GL_NOOP: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] = dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_INVERT: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] = ~dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_AND: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] &= dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_NAND: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] = ~(src[i] & dest[i]); \
+ } \
+ } \
+ break; \
+ case GL_OR: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] |= dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_NOR: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] = ~(src[i] | dest[i]); \
+ } \
+ } \
+ break; \
+ case GL_XOR: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] ^= dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_EQUIV: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] = ~(src[i] ^ dest[i]); \
+ } \
+ } \
+ break; \
+ case GL_AND_REVERSE: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] = src[i] & ~dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_AND_INVERTED: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] = ~src[i] & dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_OR_REVERSE: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] = src[i] | ~dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_OR_INVERTED: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i]) { \
+ src[i] = ~src[i] | dest[i]; \
+ } \
+ } \
+ break; \
+ default: \
+ _mesa_problem(ctx, "bad logicop mode");\
+ } \
+} while (0)
+
+
-/*
- * Apply logic op to array of CI pixels.
- */
static void
-index_logicop( GLcontext *ctx, GLuint n, GLuint index[], const GLuint dest[],
- const GLubyte mask[] )
+logicop_ubyte(GLcontext *ctx, GLuint n, GLubyte src[], const GLubyte dest[],
+ const GLubyte mask[])
{
- GLuint i;
- switch (ctx->Color.LogicOp) {
- case GL_CLEAR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = 0;
- }
- }
- break;
- case GL_SET:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~0;
- }
- }
- break;
- case GL_COPY:
- /* do nothing */
- break;
- case GL_COPY_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~index[i];
- }
- }
- break;
- case GL_NOOP:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = dest[i];
- }
- }
- break;
- case GL_INVERT:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~dest[i];
- }
- }
- break;
- case GL_AND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] &= dest[i];
- }
- }
- break;
- case GL_NAND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~(index[i] & dest[i]);
- }
- }
- break;
- case GL_OR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] |= dest[i];
- }
- }
- break;
- case GL_NOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~(index[i] | dest[i]);
- }
- }
- break;
- case GL_XOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] ^= dest[i];
- }
- }
- break;
- case GL_EQUIV:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~(index[i] ^ dest[i]);
- }
- }
- break;
- case GL_AND_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = index[i] & ~dest[i];
- }
- }
- break;
- case GL_AND_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~index[i] & dest[i];
- }
- }
- break;
- case GL_OR_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = index[i] | ~dest[i];
- }
- }
- break;
- case GL_OR_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- index[i] = ~index[i] | dest[i];
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad mode in index_logic()");
- }
+ LOGIC_OP_LOOP(ctx->Color.LogicOp);
+}
+
+
+static void
+logicop_ushort(GLcontext *ctx, GLuint n, GLushort src[], const GLushort dest[],
+ const GLubyte mask[])
+{
+ LOGIC_OP_LOOP(ctx->Color.LogicOp);
+}
+
+
+static void
+logicop_uint(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[],
+ const GLubyte mask[])
+{
+ LOGIC_OP_LOOP(ctx->Color.LogicOp);
}
@@ -165,305 +182,35 @@ index_logicop( GLcontext *ctx, GLuint n, GLuint index[], const GLuint dest[],
* used if the device driver can't do logic ops.
*/
void
-_swrast_logicop_ci_span( GLcontext *ctx, const struct sw_span *span,
- GLuint index[] )
+_swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
+ const struct sw_span *span, GLuint index[])
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint dest[MAX_WIDTH];
ASSERT(span->end < MAX_WIDTH);
/* Read dest values from frame buffer */
if (span->arrayMask & SPAN_XY) {
- (*swrast->Driver.ReadCI32Pixels)( ctx, span->end,
- span->array->x, span->array->y,
- dest, span->array->mask );
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ rb->GetValues(ctx, rb, span->end, span->array->x, span->array->y, dest);
}
else {
- (*swrast->Driver.ReadCI32Span)( ctx, span->end, span->x, span->y, dest );
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ rb->GetRow(ctx, rb, span->end, span->x, span->y, dest);
}
- index_logicop( ctx, span->end, index, dest, span->array->mask );
+ logicop_uint(ctx, span->end, index, dest, span->array->mask);
}
-
-/*
- * Apply logic operator to rgba pixels.
- * Input: ctx - the context
- * n - number of pixels
- * mask - pixel mask array
- * In/Out: src - incoming pixels which will be modified
- * Input: dest - frame buffer values
- *
- * Note: Since the R, G, B, and A channels are all treated the same we
- * process them as 4-byte GLuints instead of four GLubytes.
- */
-static void
-rgba_logicop_ui( const GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLuint src[], const GLuint dest[] )
-{
- GLuint i;
- switch (ctx->Color.LogicOp) {
- case GL_CLEAR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = 0;
- }
- }
- break;
- case GL_SET:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~0;
- }
- }
- break;
- case GL_COPY:
- /* do nothing */
- break;
- case GL_COPY_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~src[i];
- }
- }
- break;
- case GL_NOOP:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = dest[i];
- }
- }
- break;
- case GL_INVERT:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~dest[i];
- }
- }
- break;
- case GL_AND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] &= dest[i];
- }
- }
- break;
- case GL_NAND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~(src[i] & dest[i]);
- }
- }
- break;
- case GL_OR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i]|= dest[i];
- }
- }
- break;
- case GL_NOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~(src[i] | dest[i]);
- }
- }
- break;
- case GL_XOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] ^= dest[i];
- }
- }
- break;
- case GL_EQUIV:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~(src[i] ^ dest[i]);
- }
- }
- break;
- case GL_AND_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = src[i] & ~dest[i];
- }
- }
- break;
- case GL_AND_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~src[i] & dest[i];
- }
- }
- break;
- case GL_OR_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = src[i] | ~dest[i];
- }
- }
- break;
- case GL_OR_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~src[i] | dest[i];
- }
- }
- break;
- default:
- /* should never happen */
- _mesa_problem(ctx, "Bad function in rgba_logicop");
- }
-}
-
-
-/*
- * As above, but operate on GLchan values
- * Note: need to pass n = numPixels * 4.
- */
-static void
-rgba_logicop_chan( const GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLchan srcPtr[], const GLchan destPtr[] )
-{
-#if CHAN_TYPE == GL_FLOAT
- GLuint *src = (GLuint *) srcPtr;
- const GLuint *dest = (const GLuint *) destPtr;
- GLuint i;
- ASSERT(sizeof(GLfloat) == sizeof(GLuint));
-#else
- GLchan *src = srcPtr;
- const GLchan *dest = destPtr;
- GLuint i;
-#endif
-
- switch (ctx->Color.LogicOp) {
- case GL_CLEAR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = 0;
- }
- }
- break;
- case GL_SET:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~0;
- }
- }
- break;
- case GL_COPY:
- /* do nothing */
- break;
- case GL_COPY_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~src[i];
- }
- }
- break;
- case GL_NOOP:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = dest[i];
- }
- }
- break;
- case GL_INVERT:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~dest[i];
- }
- }
- break;
- case GL_AND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] &= dest[i];
- }
- }
- break;
- case GL_NAND:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~(src[i] & dest[i]);
- }
- }
- break;
- case GL_OR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i]|= dest[i];
- }
- }
- break;
- case GL_NOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~(src[i] | dest[i]);
- }
- }
- break;
- case GL_XOR:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] ^= dest[i];
- }
- }
- break;
- case GL_EQUIV:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~(src[i] ^ dest[i]);
- }
- }
- break;
- case GL_AND_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = src[i] & ~dest[i];
- }
- }
- break;
- case GL_AND_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~src[i] & dest[i];
- }
- }
- break;
- case GL_OR_REVERSE:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = src[i] | ~dest[i];
- }
- }
- break;
- case GL_OR_INVERTED:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- src[i] = ~src[i] | dest[i];
- }
- }
- break;
- default:
- /* should never happen */
- _mesa_problem(ctx, "Bad function in rgba_logicop");
- }
-}
-
-
-
-/*
+/**
* Apply the current logic operator to a span of RGBA pixels.
* We can handle horizontal runs of pixels (spans) or arrays of x/y
* pixel coordinates.
*/
void
-_swrast_logicop_rgba_span( GLcontext *ctx, const struct sw_span *span,
- GLchan rgba[][4] )
+_swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
+ const struct sw_span *span, GLchan rgba[][4])
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLchan dest[MAX_WIDTH][4];
@@ -472,26 +219,27 @@ _swrast_logicop_rgba_span( GLcontext *ctx, const struct sw_span *span,
ASSERT(span->arrayMask & SPAN_RGBA);
if (span->arrayMask & SPAN_XY) {
- (*swrast->Driver.ReadRGBAPixels)(ctx, span->end,
- span->array->x, span->array->y,
- dest, span->array->mask);
- if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
- _swrast_read_alpha_pixels(ctx, span->end,
- span->array->x, span->array->y,
- dest, span->array->mask);
- }
+ swrast->Driver.ReadRGBAPixels(ctx, rb, span->end,
+ span->array->x, span->array->y,
+ dest, span->array->mask);
}
else {
- _swrast_read_rgba_span(ctx, ctx->DrawBuffer, span->end,
- span->x, span->y, dest);
+ _swrast_read_rgba_span(ctx, rb, span->end, span->x, span->y, dest);
}
- if (sizeof(GLchan) * 4 == sizeof(GLuint)) {
- rgba_logicop_ui(ctx, span->end, span->array->mask,
- (GLuint *) rgba, (const GLuint *) dest);
- }
- else {
- rgba_logicop_chan(ctx, 4 * span->end, span->array->mask,
- (GLchan *) rgba, (const GLchan *) dest);
- }
+ /* NEW_RENDERBUFFER: XXX make this a runtime test */
+#if CHAN_TYPE == GL_UNSIGNED_BYTE
+ /* treat 4*GLubyte as GLuint */
+ logicop_uint(ctx, span->end, (GLuint *) rgba,
+ (const GLuint *) dest, span->array->mask);
+#elif CHAN_TYPE == GL_UNSIGNED_SHORT
+ logicop_ushort(ctx, 4 * span->end, (GLushort *) rgba,
+ (const GLushort *) dest, span->array->mask);
+#elif CHAN_TYPE == GL_FLOAT
+ logicop_uint(ctx, 4 * span->end, (GLuint *) rgba,
+ (const GLuint *) dest, span->array->mask);
+#endif
+ (void) logicop_ubyte;
+ (void) logicop_ushort;
+ (void) logicop_uint;
}