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authorBrian Paul <brian.paul@tungstengraphics.com>2002-01-27 18:32:03 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-01-27 18:32:03 +0000
commit2a182a98973edc9ecf2936b1288485bb2b3fa722 (patch)
tree4c832bef597d1cbbccb7e7ab80f508aac2bbaba9 /src/mesa/swrast/s_pixeltex.h
parent6a731f343e847226537080122e2fb327e2486564 (diff)
LOTS of changes, building upon Klaus's work.
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
Diffstat (limited to 'src/mesa/swrast/s_pixeltex.h')
-rw-r--r--src/mesa/swrast/s_pixeltex.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_pixeltex.h b/src/mesa/swrast/s_pixeltex.h
index 73aebe22d1..73b09da7f5 100644
--- a/src/mesa/swrast/s_pixeltex.h
+++ b/src/mesa/swrast/s_pixeltex.h
@@ -1,4 +1,4 @@
-/* $Id: s_pixeltex.h,v 1.4 2002/01/10 16:54:29 brianp Exp $ */
+/* $Id: s_pixeltex.h,v 1.5 2002/01/27 18:32:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -31,9 +31,9 @@
#include "mtypes.h"
#include "swrast.h"
+
extern void
-_mesa_pixeltexgen(GLcontext *ctx, GLuint n, const GLchan rgba[][4],
- GLfloat texcoord[][4]);
+_swrast_pixel_texture(GLcontext *ctx, struct sw_span *span);
#endif