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authorBrian Paul <brian.paul@tungstengraphics.com>2003-04-08 02:27:16 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-04-08 02:27:16 +0000
commit36a0a3252e1e20df69b53f70ba93bc74c4a4bf0e (patch)
tree6c680de320af7a288fe70e5a95696bcf0f5faa56 /src/mesa/swrast/s_points.c
parent0cebd5822a39ad3b3d7621f8e59efab329bfb5b9 (diff)
Added ctx->Texture._EnabledCoordUnits bitfield.
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
Diffstat (limited to 'src/mesa/swrast/s_points.c')
-rw-r--r--src/mesa/swrast/s_points.c12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 640a70ac92..1b5e502f41 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -1,10 +1,8 @@
-/* $Id: s_points.c,v 1.21 2003/03/25 02:23:47 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -214,7 +212,7 @@ _swrast_choose_point( GLcontext *ctx )
if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
USE(atten_antialiased_rgba_point);
}
- else if (ctx->Texture._EnabledUnits) {
+ else if (ctx->Texture._EnabledCoordUnits) {
USE(antialiased_tex_rgba_point);
}
else {
@@ -227,7 +225,7 @@ _swrast_choose_point( GLcontext *ctx )
}
else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
if (rgbMode) {
- if (ctx->Texture._EnabledUnits) {
+ if (ctx->Texture._EnabledCoordUnits) {
if (ctx->Point.SmoothFlag) {
USE(atten_antialiased_rgba_point);
}
@@ -244,7 +242,7 @@ _swrast_choose_point( GLcontext *ctx )
USE(atten_general_ci_point);
}
}
- else if (ctx->Texture._EnabledUnits && rgbMode) {
+ else if (ctx->Texture._EnabledCoordUnits && rgbMode) {
/* textured */
USE(textured_rgba_point);
}