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authorRoland Scheidegger <sroland@tungstengraphics.com>2008-07-02 20:20:33 +0200
committerRoland Scheidegger <sroland@tungstengraphics.com>2008-07-02 20:21:06 +0200
commit5ef4e4ffb8053db87f52df3c9b2ddb71d9c7d6e5 (patch)
tree0ede7c8b1c6e98a20205109a888352255db46cbc /src/mesa/swrast/s_points.c
parent6befdca6a3d65d7e49c0c54a7a8f091cd05034ea (diff)
mesa: fix issues around multisample enable
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
Diffstat (limited to 'src/mesa/swrast/s_points.c')
-rw-r--r--src/mesa/swrast/s_points.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 350a0682d6..1a8fd7d6db 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -263,7 +263,7 @@ smooth_point(GLcontext *ctx, const SWvertex *vert)
size = get_size(ctx, vert, GL_TRUE);
/* alpha attenuation / fade factor */
- if (ctx->Multisample.Enabled) {
+ if (ctx->Multisample._Enabled) {
if (vert->pointSize >= ctx->Point.Threshold) {
alphaAtten = 1.0F;
}