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authorBrian Paul <brian.paul@tungstengraphics.com>2000-11-19 23:10:25 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-11-19 23:10:25 +0000
commita852378a6289d154364dde440f89a39bbfc33e2d (patch)
treedbaf6946d80e517a2f0b349a11d1736cde1b83e1 /src/mesa/swrast/s_points.c
parentb12d8e3b0ddf6dc56dc866530b66230bdc5d73db (diff)
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
Diffstat (limited to 'src/mesa/swrast/s_points.c')
-rw-r--r--src/mesa/swrast/s_points.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index e6f193f555..7a7d66daca 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -1,8 +1,8 @@
-/* $Id: s_points.c,v 1.6 2000/11/16 21:05:41 keithw Exp $ */
+/* $Id: s_points.c,v 1.7 2000/11/19 23:10:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.4
+ * Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@@ -59,7 +59,7 @@
* CI points with size == 1.0
*/
static void
-size1_ci_point( GLcontext *ctx, SWvertex *vert )
+size1_ci_point( GLcontext *ctx, const SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint *pbx = PB->x, *pby = PB->y;
@@ -84,7 +84,7 @@ size1_ci_point( GLcontext *ctx, SWvertex *vert )
* RGBA points with size == 1.0
*/
static void
-size1_rgba_point( GLcontext *ctx, SWvertex *vert )
+size1_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
@@ -107,7 +107,7 @@ size1_rgba_point( GLcontext *ctx, SWvertex *vert )
* General CI points.
*/
static void
-general_ci_point( GLcontext *ctx, SWvertex *vert )
+general_ci_point( GLcontext *ctx, const SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLint isize = (GLint) (ctx->Point._Size + 0.5F);
@@ -152,7 +152,7 @@ general_ci_point( GLcontext *ctx, SWvertex *vert )
* General RGBA points.
*/
static void
-general_rgba_point( GLcontext *ctx, SWvertex *vert )
+general_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint isize = (GLint) (ctx->Point._Size + 0.5F);
@@ -203,7 +203,7 @@ general_rgba_point( GLcontext *ctx, SWvertex *vert )
* Textured RGBA points.
*/
static void
-textured_rgba_point( GLcontext *ctx, SWvertex *vert )
+textured_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
@@ -270,7 +270,7 @@ textured_rgba_point( GLcontext *ctx, SWvertex *vert )
* Multitextured RGBA points.
*/
static void
-multitextured_rgba_point( GLcontext *ctx, SWvertex *vert )
+multitextured_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
@@ -359,7 +359,7 @@ multitextured_rgba_point( GLcontext *ctx, SWvertex *vert )
* Antialiased points with or without texture mapping.
*/
static void
-antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
+antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;
@@ -501,7 +501,7 @@ static GLfloat attenuation_distance(const GLcontext *ctx, const GLfloat *pos)
* Distance Attenuated General CI points.
*/
static void
-dist_atten_general_ci_point( GLcontext *ctx, SWvertex *vert )
+dist_atten_general_ci_point( GLcontext *ctx, const SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLfloat psize = ctx->Point._Size;
@@ -553,7 +553,7 @@ dist_atten_general_ci_point( GLcontext *ctx, SWvertex *vert )
* Distance Attenuated General RGBA points.
*/
static void
-dist_atten_general_rgba_point( GLcontext *ctx, SWvertex *vert )
+dist_atten_general_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLfloat psize = ctx->Point._Size;
@@ -612,7 +612,7 @@ dist_atten_general_rgba_point( GLcontext *ctx, SWvertex *vert )
* Distance Attenuated Textured RGBA points.
*/
static void
-dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert )
+dist_atten_textured_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;
@@ -705,7 +705,7 @@ dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert )
* Distance Attenuated Antialiased points with or without texture mapping.
*/
static void
-dist_atten_antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
+dist_atten_antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;