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authorBrian Paul <brian.paul@tungstengraphics.com>2001-08-14 14:08:44 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-08-14 14:08:44 +0000
commit60174c1aef7c6650a800f16f103a4f9ed2d1004e (patch)
tree6d3f3866ab1ac2506e79637685f1a0432759e2bb /src/mesa/swrast/s_span.c
parent76a52525c7edcefcb40a1cbc9ce88d6c6e402f1a (diff)
Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 8e57296a09..07ab8bd1a5 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,4 +1,4 @@
-/* $Id: s_span.c,v 1.16 2001/07/23 16:08:19 brianp Exp $ */
+/* $Id: s_span.c,v 1.17 2001/08/14 14:08:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -859,7 +859,7 @@ _mesa_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
write_all = GL_FALSE;
}
- /* Texture with alpha test*/
+ /* Texture with alpha test */
if (ctx->Color.AlphaEnabled) {
/* Texturing without alpha is done after depth-testing which
gives a potential speed-up. */
@@ -1015,7 +1015,7 @@ _mesa_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
write_all = GL_FALSE;
}
- /* Texture with alpha test*/
+ /* Texture with alpha test */
if (ctx->Color.AlphaEnabled) {
/* Texturing without alpha is done after depth-testing which
* gives a potential speed-up.