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authorEric Anholt <eric@anholt.net>2009-08-26 09:51:15 -0700
committerEric Anholt <eric@anholt.net>2009-09-08 14:30:15 -0700
commitb4922b533155cc139ebafb111502bb55d2ad2ccf (patch)
treea784133f9de7e5fccda5305ab926bebc5ffbaf19 /src/mesa/swrast/s_span.c
parent3e4539a471da48066a83eda8e14301dbc4dbf6db (diff)
mesa: Add support for ARB_depth_clamp.
This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 0e2793b474..a45eac438e 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -880,6 +880,9 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
stipple_polygon_span(ctx, span);
}
+ if (ctx->Transform.DepthClamp)
+ _swrast_depth_clamp_span(ctx, span);
+
/* Stencil and Z testing */
if (ctx->Stencil._Enabled || ctx->Depth.Test) {
if (!(span->arrayMask & SPAN_Z))