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authorBrian Paul <brian.paul@tungstengraphics.com>2001-03-03 20:33:27 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-03-03 20:33:27 +0000
commit08836341788a9f9d638d9dc8328510ccd18ddeb5 (patch)
tree6bd480b7f5f595c63914b1d39727d70a0f954723 /src/mesa/swrast/s_span.h
parent19bbfc62638b60dd1a41e84686f24483adea5b03 (diff)
lots of gl_*() to _mesa_*() namespace clean-up
Diffstat (limited to 'src/mesa/swrast/s_span.h')
-rw-r--r--src/mesa/swrast/s_span.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h
index eb866d66ff..d4c77715c3 100644
--- a/src/mesa/swrast/s_span.h
+++ b/src/mesa/swrast/s_span.h
@@ -1,4 +1,4 @@
-/* $Id: s_span.h,v 1.2 2000/11/22 07:32:18 joukj Exp $ */
+/* $Id: s_span.h,v 1.3 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -36,26 +36,26 @@
#include "swrast.h"
-extern void gl_write_index_span( GLcontext *ctx,
+extern void _mesa_write_index_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed fog[],
GLuint index[], GLenum primitive );
-extern void gl_write_monoindex_span( GLcontext *ctx,
+extern void _mesa_write_monoindex_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
const GLfixed fog[],
GLuint index, GLenum primitive );
-extern void gl_write_rgba_span( GLcontext *ctx,
+extern void _mesa_write_rgba_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed fog[],
GLchan rgba[][4], GLenum primitive );
-extern void gl_write_monocolor_span( GLcontext *ctx,
+extern void _mesa_write_monocolor_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
const GLfixed fog[],
@@ -63,7 +63,7 @@ extern void gl_write_monocolor_span( GLcontext *ctx,
GLenum primitive );
-extern void gl_write_texture_span( GLcontext *ctx,
+extern void _mesa_write_texture_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
const GLfixed fog[],
@@ -74,7 +74,7 @@ extern void gl_write_texture_span( GLcontext *ctx,
extern void
-gl_write_multitexture_span( GLcontext *ctx,
+_mesa_write_multitexture_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
const GLfixed fog[],
@@ -87,12 +87,12 @@ gl_write_multitexture_span( GLcontext *ctx,
GLenum primitive );
-extern void gl_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
+extern void _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
GLuint n, GLint x, GLint y,
GLchan rgba[][4] );
-extern void gl_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
+extern void _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
GLuint n, GLint x, GLint y, GLuint indx[] );