diff options
author | Brian Paul <brianp@vmware.com> | 2009-04-06 21:37:20 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-04-06 21:37:20 -0600 |
commit | 3630da9916a4f24a03d3a63420690f8016a9b72a (patch) | |
tree | 1f78dccc059bfac5b9d6283c54e9d8c0113146ea /src/mesa/swrast/s_texcombine.c | |
parent | 1b2ab023673261b4b942e1126c0b599d02fbd4a0 (diff) |
swrast: more texcombine clean-ups
Diffstat (limited to 'src/mesa/swrast/s_texcombine.c')
-rw-r--r-- | src/mesa/swrast/s_texcombine.c | 31 |
1 files changed, 10 insertions, 21 deletions
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index cec89ed245..fae7280efb 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -405,22 +405,20 @@ texture_combine( GLcontext *ctx, GLuint unit, GLuint n, } break; case GL_BUMP_ENVMAP_ATI: - { - /* this produces a fixed rgba color, and the coord calc is done elsewhere */ - for (i = 0; i < n; i++) { + /* this produces a fixed rgba color, and the coord calc is done elsewhere */ + for (i = 0; i < n; i++) { /* rgba result is 0,0,0,1 */ #if CHAN_TYPE == GL_FLOAT - rgba[i][RCOMP] = 0.0; - rgba[i][GCOMP] = 0.0; - rgba[i][BCOMP] = 0.0; - rgba[i][ACOMP] = 1.0; + rgba[i][RCOMP] = 0.0; + rgba[i][GCOMP] = 0.0; + rgba[i][BCOMP] = 0.0; + rgba[i][ACOMP] = 1.0; #else - rgba[i][RCOMP] = 0; - rgba[i][GCOMP] = 0; - rgba[i][BCOMP] = 0; - rgba[i][ACOMP] = CHAN_MAX; + rgba[i][RCOMP] = 0; + rgba[i][GCOMP] = 0; + rgba[i][BCOMP] = 0; + rgba[i][ACOMP] = CHAN_MAX; #endif - } } return; /* no alpha processing */ default: @@ -642,19 +640,10 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span ) not sure this can work correctly even ignoring the problem that channel is unsigned */ for (i = 0; i < span->end; i++) { -#if CHAN_TYPE == GL_FLOAT targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] * rotMatrix01) / targetcoords[i][3]; targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] * rotMatrix11) / targetcoords[i][3]; -#else - targetcoords[i][0] += (CHAN_TO_FLOAT(texels[i][1]) * rotMatrix00 + - CHAN_TO_FLOAT(texels[i][1]) * rotMatrix01) / - targetcoords[i][3]; - targetcoords[i][1] += (CHAN_TO_FLOAT(texels[i][0]) * rotMatrix10 + - CHAN_TO_FLOAT(texels[i][1]) * rotMatrix11) / - targetcoords[i][3]; -#endif } } } |