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authorBrian Paul <brian.paul@tungstengraphics.com>2005-10-05 01:48:07 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-10-05 01:48:07 +0000
commita9fc8ba756dd25a07dc19058fe60f65bda82a055 (patch)
treeaa863fa82d93ea468d6c16e3db6fa74ad1ffb5cb /src/mesa/swrast/s_texcombine.c
parent91802fdf730451aaa0246f514f6778ffaef92c50 (diff)
In gl_texture_image replace IntFormat with InternalFormat and Format with
_BaseFormat to be consistant with gl_renderbuffer.
Diffstat (limited to 'src/mesa/swrast/s_texcombine.c')
-rw-r--r--src/mesa/swrast/s_texcombine.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index 0f662c3d2b..3c9fdc4d75 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -743,7 +743,7 @@ texture_apply( const GLcontext *ctx,
baseLevel = texUnit->_Current->BaseLevel;
ASSERT(texUnit->_Current->Image[0][baseLevel]);
- format = texUnit->_Current->Image[0][baseLevel]->Format;
+ format = texUnit->_Current->Image[0][baseLevel]->_BaseFormat;
if (format == GL_COLOR_INDEX || format == GL_YCBCR_MESA) {
format = GL_RGBA; /* a bit of a hack */