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authorBrian Paul <brian.paul@tungstengraphics.com>2001-03-28 21:31:24 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-03-28 21:31:24 +0000
commit38e3675d7dc6c373366e576e3ca1a1eb966e4dac (patch)
tree99dd3e6fe993827a473a4ec6db816e63c50d6f50 /src/mesa/swrast/s_triangle.c
parent0a59ca6cae6ef24990f1c41c8c7857214489443c (diff)
simplify test for specific texture formats
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 32022bb678..2375aafd59 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.22 2001/03/28 20:40:52 gareth Exp $ */
+/* $Id: s_triangle.c,v 1.23 2001/03/28 21:31:24 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -37,6 +37,7 @@
#include "macros.h"
#include "mem.h"
#include "mmath.h"
+#include "texformat.h"
#include "teximage.h"
#include "texstate.h"
@@ -2319,10 +2320,11 @@ _swrast_choose_triangle( GLcontext *ctx )
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
const struct gl_texture_object *texObj2D;
const struct gl_texture_image *texImg;
- GLenum minFilter, magFilter, envMode, format;
+ GLenum minFilter, magFilter, envMode;
+ GLint format;
texObj2D = ctx->Texture.Unit[0].Current2D;
texImg = texObj2D ? texObj2D->Image[texObj2D->BaseLevel] : NULL;
- format = texImg ? texImg->Format : (GLenum) 0;
+ format = texImg ? texImg->TexFormat->MesaFormat : -1;
minFilter = texObj2D ? texObj2D->MinFilter : (GLenum) 0;
magFilter = texObj2D ? texObj2D->MagFilter : (GLenum) 0;
envMode = ctx->Texture.Unit[0].EnvMode;
@@ -2332,8 +2334,7 @@ _swrast_choose_triangle( GLcontext *ctx )
&& texObj2D->WrapS==GL_REPEAT
&& texObj2D->WrapT==GL_REPEAT
&& texImg->Border==0
- && (format == GL_RGB || format == GL_RGBA)
- && texImg->TexFormat->Type == CHAN_TYPE
+ && (format == MESA_FORMAT_RGB || format == MESA_FORMAT_RGBA)
&& minFilter == magFilter
&& ctx->Light.Model.ColorControl == GL_SINGLE_COLOR
&& ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT) {