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authorBrian Paul <brian.paul@tungstengraphics.com>2003-03-16 20:10:01 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-03-16 20:10:01 +0000
commita79b55ae65a4a85a2aeaa2a5b1cb757c6e88849d (patch)
tree66fde1ff983b2af7fd6a9d556af3391b64bb4c13 /src/mesa/swrast/s_tritemp.h
parentdec3ed69e21baa1113938132e344761f39320f5f (diff)
use TEX_UNIT_LOOP macro to coalesce some code
Diffstat (limited to 'src/mesa/swrast/s_tritemp.h')
-rw-r--r--src/mesa/swrast/s_tritemp.h236
1 files changed, 80 insertions, 156 deletions
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h
index f22ed5bd4d..37d17d4bc8 100644
--- a/src/mesa/swrast/s_tritemp.h
+++ b/src/mesa/swrast/s_tritemp.h
@@ -1,4 +1,4 @@
-/* $Id: s_tritemp.h,v 1.45 2003/03/16 18:42:13 brianp Exp $ */
+/* $Id: s_tritemp.h,v 1.46 2003/03/16 20:10:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -78,6 +78,27 @@
#define ColorTemp GLint /* same as GLfixed */
#endif
+/*
+ * Either loop over all texture units, or just use unit zero.
+ */
+#ifdef INTERP_MULTITEX
+#define TEX_UNIT_LOOP(CODE) \
+ { \
+ GLuint u; \
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
+ if (ctx->Texture.Unit[u]._ReallyEnabled) { \
+ CODE \
+ } \
+ } \
+ }
+#define INTERP_TEX
+#elif defined(INTERP_TEX)
+#define TEX_UNIT_LOOP(CODE) \
+ { \
+ const GLuint u = 0; \
+ CODE \
+ }
+#endif
static void NAME(GLcontext *ctx, const SWvertex *v0,
@@ -457,50 +478,26 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_TEX
span.interpMask |= SPAN_TEXTURE;
{
+ /* win[3] is 1/W */
const GLfloat wMax = vMax->win[3], wMin = vMin->win[3], wMid = vMid->win[3];
- GLfloat eMaj_ds = vMax->texcoord[0][0] * wMax - vMin->texcoord[0][0] * wMin;
- GLfloat eBot_ds = vMid->texcoord[0][0] * wMid - vMin->texcoord[0][0] * wMin;
- GLfloat eMaj_dt = vMax->texcoord[0][1] * wMax - vMin->texcoord[0][1] * wMin;
- GLfloat eBot_dt = vMid->texcoord[0][1] * wMid - vMin->texcoord[0][1] * wMin;
- GLfloat eMaj_du = vMax->texcoord[0][2] * wMax - vMin->texcoord[0][2] * wMin;
- GLfloat eBot_du = vMid->texcoord[0][2] * wMid - vMin->texcoord[0][2] * wMin;
- GLfloat eMaj_dv = vMax->texcoord[0][3] * wMax - vMin->texcoord[0][3] * wMin;
- GLfloat eBot_dv = vMid->texcoord[0][3] * wMid - vMin->texcoord[0][3] * wMin;
- span.texStepX[0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
- span.texStepY[0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
- span.texStepX[0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
- span.texStepY[0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
- span.texStepX[0][2] = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du);
- span.texStepY[0][2] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx);
- span.texStepX[0][3] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
- span.texStepY[0][3] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
- }
-#endif
-#ifdef INTERP_MULTITEX
- span.interpMask |= SPAN_TEXTURE;
- {
- const GLfloat wMax = vMax->win[3], wMin = vMin->win[3], wMid = vMid->win[3];
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- GLfloat eMaj_ds = vMax->texcoord[u][0] * wMax - vMin->texcoord[u][0] * wMin;
- GLfloat eBot_ds = vMid->texcoord[u][0] * wMid - vMin->texcoord[u][0] * wMin;
- GLfloat eMaj_dt = vMax->texcoord[u][1] * wMax - vMin->texcoord[u][1] * wMin;
- GLfloat eBot_dt = vMid->texcoord[u][1] * wMid - vMin->texcoord[u][1] * wMin;
- GLfloat eMaj_du = vMax->texcoord[u][2] * wMax - vMin->texcoord[u][2] * wMin;
- GLfloat eBot_du = vMid->texcoord[u][2] * wMid - vMin->texcoord[u][2] * wMin;
- GLfloat eMaj_dv = vMax->texcoord[u][3] * wMax - vMin->texcoord[u][3] * wMin;
- GLfloat eBot_dv = vMid->texcoord[u][3] * wMid - vMin->texcoord[u][3] * wMin;
- span.texStepX[u][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
- span.texStepY[u][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
- span.texStepX[u][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
- span.texStepY[u][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
- span.texStepX[u][2] = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du);
- span.texStepY[u][2] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx);
- span.texStepX[u][3] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
- span.texStepY[u][3] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
- }
- }
+ TEX_UNIT_LOOP(
+ GLfloat eMaj_ds = vMax->texcoord[u][0] * wMax - vMin->texcoord[u][0] * wMin;
+ GLfloat eBot_ds = vMid->texcoord[u][0] * wMid - vMin->texcoord[u][0] * wMin;
+ GLfloat eMaj_dt = vMax->texcoord[u][1] * wMax - vMin->texcoord[u][1] * wMin;
+ GLfloat eBot_dt = vMid->texcoord[u][1] * wMid - vMin->texcoord[u][1] * wMin;
+ GLfloat eMaj_du = vMax->texcoord[u][2] * wMax - vMin->texcoord[u][2] * wMin;
+ GLfloat eBot_du = vMid->texcoord[u][2] * wMid - vMin->texcoord[u][2] * wMin;
+ GLfloat eMaj_dv = vMax->texcoord[u][3] * wMax - vMin->texcoord[u][3] * wMin;
+ GLfloat eBot_dv = vMid->texcoord[u][3] * wMid - vMin->texcoord[u][3] * wMin;
+ span.texStepX[u][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
+ span.texStepY[u][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
+ span.texStepX[u][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
+ span.texStepY[u][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
+ span.texStepX[u][2] = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du);
+ span.texStepY[u][2] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx);
+ span.texStepX[u][3] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
+ span.texStepY[u][3] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
+ )
}
#endif
@@ -597,12 +594,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
GLfixed ft=0, fdtOuter=0, fdtInner;
#endif
#ifdef INTERP_TEX
- GLfloat sLeft=0, dsOuter=0, dsInner;
- GLfloat tLeft=0, dtOuter=0, dtInner;
- GLfloat uLeft=0, duOuter=0, duInner;
- GLfloat vLeft=0, dvOuter=0, dvInner;
-#endif
-#ifdef INTERP_MULTITEX
GLfloat sLeft[MAX_TEXTURE_COORD_UNITS];
GLfloat tLeft[MAX_TEXTURE_COORD_UNITS];
GLfloat uLeft[MAX_TEXTURE_COORD_UNITS];
@@ -839,45 +830,22 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
}
#endif
#ifdef INTERP_TEX
- {
+ TEX_UNIT_LOOP(
const GLfloat invW = vLower->win[3];
- const GLfloat s0 = vLower->texcoord[0][0] * invW;
- const GLfloat t0 = vLower->texcoord[0][1] * invW;
- const GLfloat u0 = vLower->texcoord[0][2] * invW;
- const GLfloat v0 = vLower->texcoord[0][3] * invW;
- sLeft = s0 + (span.texStepX[0][0] * adjx + span.texStepY[0][0] * adjy) * (1.0F/FIXED_SCALE);
- tLeft = t0 + (span.texStepX[0][1] * adjx + span.texStepY[0][1] * adjy) * (1.0F/FIXED_SCALE);
- uLeft = u0 + (span.texStepX[0][2] * adjx + span.texStepY[0][2] * adjy) * (1.0F/FIXED_SCALE);
- vLeft = v0 + (span.texStepX[0][3] * adjx + span.texStepY[0][3] * adjy) * (1.0F/FIXED_SCALE);
- dsOuter = span.texStepY[0][0] + dxOuter * span.texStepX[0][0];
- dtOuter = span.texStepY[0][1] + dxOuter * span.texStepX[0][1];
- duOuter = span.texStepY[0][2] + dxOuter * span.texStepX[0][2];
- dvOuter = span.texStepY[0][3] + dxOuter * span.texStepX[0][3];
- }
+ const GLfloat s0 = vLower->texcoord[u][0] * invW;
+ const GLfloat t0 = vLower->texcoord[u][1] * invW;
+ const GLfloat u0 = vLower->texcoord[u][2] * invW;
+ const GLfloat v0 = vLower->texcoord[u][3] * invW;
+ sLeft[u] = s0 + (span.texStepX[u][0] * adjx + span.texStepY[u][0] * adjy) * (1.0F/FIXED_SCALE);
+ tLeft[u] = t0 + (span.texStepX[u][1] * adjx + span.texStepY[u][1] * adjy) * (1.0F/FIXED_SCALE);
+ uLeft[u] = u0 + (span.texStepX[u][2] * adjx + span.texStepY[u][2] * adjy) * (1.0F/FIXED_SCALE);
+ vLeft[u] = v0 + (span.texStepX[u][3] * adjx + span.texStepY[u][3] * adjy) * (1.0F/FIXED_SCALE);
+ dsOuter[u] = span.texStepY[u][0] + dxOuter * span.texStepX[u][0];
+ dtOuter[u] = span.texStepY[u][1] + dxOuter * span.texStepX[u][1];
+ duOuter[u] = span.texStepY[u][2] + dxOuter * span.texStepX[u][2];
+ dvOuter[u] = span.texStepY[u][3] + dxOuter * span.texStepX[u][3];
+ )
#endif
-#ifdef INTERP_MULTITEX
- {
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- const GLfloat invW = vLower->win[3];
- const GLfloat s0 = vLower->texcoord[u][0] * invW;
- const GLfloat t0 = vLower->texcoord[u][1] * invW;
- const GLfloat u0 = vLower->texcoord[u][2] * invW;
- const GLfloat v0 = vLower->texcoord[u][3] * invW;
- sLeft[u] = s0 + (span.texStepX[u][0] * adjx + span.texStepY[u][0] * adjy) * (1.0F/FIXED_SCALE);
- tLeft[u] = t0 + (span.texStepX[u][1] * adjx + span.texStepY[u][1] * adjy) * (1.0F/FIXED_SCALE);
- uLeft[u] = u0 + (span.texStepX[u][2] * adjx + span.texStepY[u][2] * adjy) * (1.0F/FIXED_SCALE);
- vLeft[u] = v0 + (span.texStepX[u][3] * adjx + span.texStepY[u][3] * adjy) * (1.0F/FIXED_SCALE);
- dsOuter[u] = span.texStepY[u][0] + dxOuter * span.texStepX[u][0];
- dtOuter[u] = span.texStepY[u][1] + dxOuter * span.texStepX[u][1];
- duOuter[u] = span.texStepY[u][2] + dxOuter * span.texStepX[u][2];
- dvOuter[u] = span.texStepY[u][3] + dxOuter * span.texStepX[u][3];
- }
- }
- }
-#endif
-
} /*if setupLeft*/
@@ -925,23 +893,12 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
fdtInner = fdtOuter + span.intTexStep[1];
#endif
#ifdef INTERP_TEX
- dsInner = dsOuter + span.texStepX[0][0];
- dtInner = dtOuter + span.texStepX[0][1];
- duInner = duOuter + span.texStepX[0][2];
- dvInner = dvOuter + span.texStepX[0][3];
-#endif
-#ifdef INTERP_MULTITEX
- {
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- dsInner[u] = dsOuter[u] + span.texStepX[u][0];
- dtInner[u] = dtOuter[u] + span.texStepX[u][1];
- duInner[u] = duOuter[u] + span.texStepX[u][2];
- dvInner[u] = dvOuter[u] + span.texStepX[u][3];
- }
- }
- }
+ TEX_UNIT_LOOP(
+ dsInner[u] = dsOuter[u] + span.texStepX[u][0];
+ dtInner[u] = dtOuter[u] + span.texStepX[u][1];
+ duInner[u] = duOuter[u] + span.texStepX[u][2];
+ dvInner[u] = dvOuter[u] + span.texStepX[u][3];
+ )
#endif
while (lines > 0) {
@@ -984,24 +941,12 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#endif
#ifdef INTERP_TEX
- span.tex[0][0] = sLeft;
- span.tex[0][1] = tLeft;
- span.tex[0][2] = uLeft;
- span.tex[0][3] = vLeft;
-#endif
-
-#ifdef INTERP_MULTITEX
- {
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- span.tex[u][0] = sLeft[u];
- span.tex[u][1] = tLeft[u];
- span.tex[u][2] = uLeft[u];
- span.tex[u][3] = vLeft[u];
- }
- }
- }
+ TEX_UNIT_LOOP(
+ span.tex[u][0] = sLeft[u];
+ span.tex[u][1] = tLeft[u];
+ span.tex[u][2] = uLeft[u];
+ span.tex[u][3] = vLeft[u];
+ )
#endif
#ifdef INTERP_RGB
@@ -1121,23 +1066,12 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
ft += fdtOuter;
#endif
#ifdef INTERP_TEX
- sLeft += dsOuter;
- tLeft += dtOuter;
- uLeft += duOuter;
- vLeft += dvOuter;
-#endif
-#ifdef INTERP_MULTITEX
- {
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- sLeft[u] += dsOuter[u];
- tLeft[u] += dtOuter[u];
- uLeft[u] += duOuter[u];
- vLeft[u] += dvOuter[u];
- }
- }
- }
+ TEX_UNIT_LOOP(
+ sLeft[u] += dsOuter[u];
+ tLeft[u] += dtOuter[u];
+ uLeft[u] += duOuter[u];
+ vLeft[u] += dvOuter[u];
+ )
#endif
}
else {
@@ -1174,23 +1108,12 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
ft += fdtInner;
#endif
#ifdef INTERP_TEX
- sLeft += dsInner;
- tLeft += dtInner;
- uLeft += duInner;
- vLeft += dvInner;
-#endif
-#ifdef INTERP_MULTITEX
- {
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- sLeft[u] += dsInner[u];
- tLeft[u] += dtInner[u];
- uLeft[u] += duInner[u];
- vLeft[u] += dvInner[u];
- }
- }
- }
+ TEX_UNIT_LOOP(
+ sLeft[u] += dsInner[u];
+ tLeft[u] += dtInner[u];
+ uLeft[u] += duInner[u];
+ vLeft[u] += dvInner[u];
+ )
#endif
}
} /*while lines>0*/
@@ -1221,6 +1144,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#undef INTERP_INT_TEX
#undef INTERP_TEX
#undef INTERP_MULTITEX
+#undef TEX_UNIT_LOOP
#undef S_SCALE
#undef T_SCALE