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authorBrian Paul <brian.paul@tungstengraphics.com>2005-09-03 16:57:58 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-09-03 16:57:58 +0000
commitacafeeb6dce74382fb3a48b83ab72bf67b7581ea (patch)
tree63bae8571a6008628384d37514932bfd17c2f8d4 /src/mesa/swrast/swrast.h
parent54be0763e1c24091ba522139e899d0254143ba7d (diff)
Remove last remnants of pre-renderbuffer code.
Diffstat (limited to 'src/mesa/swrast/swrast.h')
-rw-r--r--src/mesa/swrast/swrast.h30
1 files changed, 1 insertions, 29 deletions
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index 90123e5132..86cc7d2cc8 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -81,11 +81,6 @@ struct swrast_device_driver;
/* These are the public-access functions exported from swrast.
*/
-extern void
-_swrast_use_read_buffer( GLcontext *ctx );
-
-extern void
-_swrast_use_draw_buffer( GLcontext *ctx );
extern GLboolean
_swrast_CreateContext( GLcontext *ctx );
@@ -137,13 +132,6 @@ _swrast_Accum( GLcontext *ctx, GLenum op,
GLint width, GLint height );
-extern void
-_swrast_DrawBuffer( GLcontext *ctx, GLenum mode );
-
-
-extern void
-_swrast_DrawBuffers( GLcontext *ctx, GLsizei n, const GLenum *buffers );
-
/* Reset the stipple counter
*/
@@ -260,22 +248,6 @@ _swrast_copy_texsubimage3d(GLcontext *ctx,
* Unless otherwise noted, all functions are mandatory.
*/
struct swrast_device_driver {
-#if OLD_RENDERBUFFER
- void (*SetBuffer)(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit);
- /*
- * Specifies the current color buffer for span/pixel writing/reading.
- * buffer indicates which window to write to / read from. Normally,
- * this'll be the buffer currently bound to the context, but it doesn't
- * have to be!
- * bufferBit indicates which color buffer, exactly one of:
- * DD_FRONT_LEFT_BIT - this buffer always exists
- * DD_BACK_LEFT_BIT - when double buffering
- * DD_FRONT_RIGHT_BIT - when using stereo
- * DD_BACK_RIGHT_BIT - when using stereo and double buffering
- * DD_AUXn_BIT - if aux buffers are implemented
- */
-#endif
-
/***
*** Functions for synchronizing access to the framebuffer:
***/