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authorDave Airlie <airliedfreedesktop.org>2005-09-02 23:52:05 +0000
committerDave Airlie <airliedfreedesktop.org>2005-09-02 23:52:05 +0000
commit624ad14a581e9befdfda5335b775d8d1f55fbe56 (patch)
tree56f6b15c54c77517498a878271ed5f1238aa6e7a /src/mesa/swrast
parent712e5042de57bb49f5f5c804c56d5015b171a557 (diff)
Check for ATI_fragment_shader enabled
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_triangle.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 29134d02e9..08796471c5 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1073,7 +1073,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
- if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active) {
+ if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active || ctx->ATIFragmentShader._Enabled) {
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
const struct gl_texture_object *texObj2D;
const struct gl_texture_image *texImg;
@@ -1089,6 +1089,7 @@ _swrast_choose_triangle( GLcontext *ctx )
/* First see if we can use an optimized 2-D texture function */
if (ctx->Texture._EnabledCoordUnits == 0x1
&& !ctx->FragmentProgram._Active
+ && !ctx->ATIFragmentShader._Enabled
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
&& texObj2D->WrapS == GL_REPEAT
&& texObj2D->WrapT == GL_REPEAT