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authorBrian Paul <brian.paul@tungstengraphics.com>2001-12-19 01:08:49 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-12-19 01:08:49 +0000
commitf47efb5ab32534fc5c42b5bc88a6b24cb514ce53 (patch)
treea51852bdf1d4230fc614dcd638ed4db201fb07a6 /src/mesa/swrast
parentc6a14906c61d3cc1a9849d20d587e719ba8672b9 (diff)
have to clamp color+specular in _swrast_add_spec_terms_triangle()! (fixes Chimera bug)
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_triangle.c43
1 files changed, 38 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 37f6caee69..9335557a0e 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,8 +1,8 @@
-/* $Id: s_triangle.c,v 1.42 2001/12/17 04:47:57 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.43 2001/12/19 01:08:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@ -1145,6 +1145,13 @@ static void nodraw_triangle( GLcontext *ctx,
(void) (ctx && v0 && v1 && v2);
}
+
+/*
+ * This is used when separate specular color is enabled, but not
+ * texturing. We cadd the specular color to the primary color,
+ * draw the triangle, then restore the original primary color.
+ * Inefficient, but seldom needed.
+ */
void _swrast_add_spec_terms_triangle( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
@@ -1153,14 +1160,40 @@ void _swrast_add_spec_terms_triangle( GLcontext *ctx,
SWvertex *ncv0 = (SWvertex *)v0; /* drop const qualifier */
SWvertex *ncv1 = (SWvertex *)v1;
SWvertex *ncv2 = (SWvertex *)v2;
+#if CHAN_TYPE == GL_FLOAT
+ GLfloat rSum, gSum, bSum;
+#else
+ GLint rSum, gSum, bSum;
+#endif
GLchan c[3][4];
+ /* save original colors */
COPY_CHAN4( c[0], ncv0->color );
COPY_CHAN4( c[1], ncv1->color );
COPY_CHAN4( c[2], ncv2->color );
- ACC_3V( ncv0->color, ncv0->specular );
- ACC_3V( ncv1->color, ncv1->specular );
- ACC_3V( ncv2->color, ncv2->specular );
+ /* sum v0 */
+ rSum = ncv0->color[0] + ncv0->specular[0];
+ gSum = ncv0->color[1] + ncv0->specular[1];
+ bSum = ncv0->color[2] + ncv0->specular[2];
+ ncv0->color[0] = MIN2(rSum, CHAN_MAX);
+ ncv0->color[1] = MIN2(gSum, CHAN_MAX);
+ ncv0->color[2] = MIN2(bSum, CHAN_MAX);
+ /* sum v1 */
+ rSum = ncv1->color[0] + ncv1->specular[0];
+ gSum = ncv1->color[1] + ncv1->specular[1];
+ bSum = ncv1->color[2] + ncv1->specular[2];
+ ncv1->color[0] = MIN2(rSum, CHAN_MAX);
+ ncv1->color[1] = MIN2(gSum, CHAN_MAX);
+ ncv1->color[2] = MIN2(bSum, CHAN_MAX);
+ /* sum v2 */
+ rSum = ncv2->color[0] + ncv2->specular[0];
+ gSum = ncv2->color[1] + ncv2->specular[1];
+ bSum = ncv2->color[2] + ncv2->specular[2];
+ ncv2->color[0] = MIN2(rSum, CHAN_MAX);
+ ncv2->color[1] = MIN2(gSum, CHAN_MAX);
+ ncv2->color[2] = MIN2(bSum, CHAN_MAX);
+ /* draw */
SWRAST_CONTEXT(ctx)->SpecTriangle( ctx, ncv0, ncv1, ncv2 );
+ /* restore original colors */
COPY_CHAN4( ncv0->color, c[0] );
COPY_CHAN4( ncv1->color, c[1] );
COPY_CHAN4( ncv2->color, c[2] );