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authorKeith Whitwell <keith@tungstengraphics.com>2004-01-05 15:24:53 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2004-01-05 15:24:53 +0000
commit588225770c60834dfd2a95850435cc549167dc05 (patch)
treeeded850ee7eabc94d90e1b067df660233ad7fc48 /src/mesa/swrast_setup/ss_context.c
parentce81fe69da00f86464a109243d6e109b71335329 (diff)
Beef up t_vertex.c:
- cope with input vectors with size less than that of the emitted attribute. - cope with vertices with 'holes' inside and between vertices. Fix calculation of tnl->render_inputs to work with fp programs. Mirror VB->PointSizePtr in VB->AttribPtr so that it can work with t_vertex.c. Transition swrast_setup/ to use t_vertex.c to build swrast vertices.
Diffstat (limited to 'src/mesa/swrast_setup/ss_context.c')
-rw-r--r--src/mesa/swrast_setup/ss_context.c113
1 files changed, 74 insertions, 39 deletions
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index 55fe141c25..df99fdb20b 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -31,47 +31,32 @@
#include "colormac.h"
#include "ss_context.h"
#include "ss_triangle.h"
-#include "ss_vb.h"
#include "swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
-
-#define _SWSETUP_NEW_VERTS (_NEW_RENDERMODE| \
- _NEW_POLYGON| \
- _NEW_LIGHT| \
- _NEW_TEXTURE| \
- _NEW_COLOR| \
- _NEW_FOG| \
- _NEW_POINT)
-
#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT)
GLboolean
_swsetup_CreateContext( GLcontext *ctx )
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
if (!swsetup)
return GL_FALSE;
- swsetup->verts = (SWvertex *) ALIGN_CALLOC( sizeof(SWvertex) * tnl->vb.Size,
- 32);
- if (!swsetup->verts) {
- FREE(swsetup);
- return GL_FALSE;
- }
-
ctx->swsetup_context = swsetup;
swsetup->NewState = ~0;
- _swsetup_vb_init( ctx );
_swsetup_trifuncs_init( ctx );
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ sizeof(SWvertex) );
+
+
return GL_TRUE;
}
@@ -81,18 +66,11 @@ _swsetup_DestroyContext( GLcontext *ctx )
SScontext *swsetup = SWSETUP_CONTEXT(ctx);
if (swsetup) {
- if (swsetup->verts)
- ALIGN_FREE(swsetup->verts);
-
- if (swsetup->ChanSecondaryColor.Ptr)
- ALIGN_FREE((void *) swsetup->ChanSecondaryColor.Ptr);
-
- if (swsetup->ChanColor.Ptr)
- ALIGN_FREE((void *) swsetup->ChanColor.Ptr);
-
FREE(swsetup);
ctx->swsetup_context = 0;
}
+
+ _tnl_free_vertices( ctx );
}
static void
@@ -102,6 +80,18 @@ _swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode )
_swrast_render_primitive( ctx, mode );
}
+#define SWZ ((SWvertex *)0)
+#define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
+
+#define EMIT_ATTR( ATTR, STYLE, MEMBER ) \
+do { \
+ map[e].attrib = (ATTR); \
+ map[e].format = (STYLE); \
+ map[e].offset = SWOffset(MEMBER); \
+ e++; \
+} while (0)
+
+
/*
* We patch this function into tnl->Driver.Render.Start.
* It's called when we start rendering a vertex buffer.
@@ -110,19 +100,60 @@ static void
_swsetup_RenderStart( GLcontext *ctx )
{
SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
GLuint new_state = swsetup->NewState;
if (new_state & _SWSETUP_NEW_RENDERINDEX) {
_swsetup_choose_trifuncs( ctx );
}
- if (new_state & _SWSETUP_NEW_VERTS) {
- _swsetup_choose_rastersetup_func( ctx );
- }
-
swsetup->NewState = 0;
_swrast_render_start( ctx );
+
+ /* Important:
+ */
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
+
+
+ if (tnl->render_inputs != swsetup->last_index) {
+ GLuint index = tnl->render_inputs;
+ struct tnl_attr_map map[_TNL_ATTRIB_MAX];
+ int i, e = 0;
+
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, win );
+
+ if (index & _TNL_BIT_COLOR0)
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
+
+ if (index & _TNL_BIT_COLOR1)
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4CHAN_4F_RGBA, specular);
+
+ if (index & _TNL_BIT_FOG)
+ EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F, fog);
+
+ if (index & _TNL_BITS_TEX_ANY) {
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ if (index & _TNL_BIT_TEX(i)) {
+ EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_4F, texcoord[i] );
+ }
+ }
+ }
+
+ if (index & _TNL_BIT_INDEX)
+ EMIT_ATTR( _TNL_ATTRIB_INDEX, EMIT_1F, index );
+
+ if (index & _TNL_BIT_POINTSIZE)
+ EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
+
+ _tnl_install_attrs( ctx, map, e,
+ ctx->Viewport._WindowMap.m,
+ sizeof(SWvertex) );
+
+ swsetup->last_index = index;
+ }
+
}
/*
@@ -140,6 +171,7 @@ _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state )
{
SScontext *swsetup = SWSETUP_CONTEXT(ctx);
swsetup->NewState |= new_state;
+ _tnl_invalidate_vertex_state( ctx, new_state );
}
@@ -147,11 +179,13 @@ void
_swsetup_Wakeup( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+
tnl->Driver.Render.Start = _swsetup_RenderStart;
tnl->Driver.Render.Finish = _swsetup_RenderFinish;
tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
- /* interp */
- /* copypv */
+ tnl->Driver.Render.Interp = _tnl_interp;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */
/* points */
@@ -161,10 +195,15 @@ _swsetup_Wakeup( GLcontext *ctx )
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
- /* buildvertices */
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.Multipass = 0;
+
+ _tnl_invalidate_vertices( ctx, ~0 );
_tnl_need_projected_coords( ctx, GL_TRUE );
_swsetup_InvalidateState( ctx, ~0 );
+
+ swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
+ swsetup->last_index = 0;
}
@@ -196,11 +235,7 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_INDEX, tmp );
dest->index = (GLuint) tmp[0];
-/*
- Need to check how pointsize is related to vertex program attributes:
-
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
dest->pointSize = tmp[0];
-*/
}