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authorKeith Whitwell <keith@tungstengraphics.com>2006-10-29 09:48:15 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2006-10-29 09:48:15 +0000
commitb1f176039ae3690b38e3ccacb079b3d7c3e50402 (patch)
tree045b13f38d0eb538f69a2fe1005262e2f483c76f /src/mesa/tnl/t_context.h
parentfd12b37dbada6f945a94b93ecf332d0b6a8eef06 (diff)
Changes for new vbo-building module.
- Removed all the old immediate, array and display list code. - Remove references to the old array_cache module. - Added a _tnl_draw_prims() entrypoint. - Added a simplified data import facility for converting non-floating point data as required. Checkpoint commit - trivial/tri works.
Diffstat (limited to 'src/mesa/tnl/t_context.h')
-rw-r--r--src/mesa/tnl/t_context.h340
1 files changed, 54 insertions, 286 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index d5414bd730..28d1b7faab 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -43,29 +43,6 @@
* stages to the vertex_buffer TNLcontext::vb, where the vertex data
* is stored. The last stage in the pipeline is the rasterizer.
*
- * The initial vertex_buffer data may either come from an ::immediate
- * structure or client vertex_arrays or display lists:
- *
- *
- * - The ::immediate structure records all the GL commands issued between
- * glBegin and glEnd. \n
- * The structure accumulates data, until it is either full or it is
- * flushed (usually by a state change). Before starting then the pipeline,
- * the collected vertex data in ::immediate has to be pushed into
- * TNLcontext::vb.
- * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by
- * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which
- * is stored in TNLcontext::Driver. \n
- * An ::immediate does (for performance reasons) usually not finish with a
- * glEnd, and hence it also does not need to start with a glBegin.
- * This means that the last vertices of one ::immediate may need to be
- * saved for the next one.
- *
- *
- * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle
- * glDrawArrays etc. \n
- * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays
- * into TNLcontext::vb, so that the pipeline can be started.
*/
@@ -79,6 +56,7 @@
#include "math/m_vector.h"
#include "math/m_xform.h"
+#include "vbo/vbo_attrib.h"
#define MAX_PIPELINE_STAGES 30
@@ -106,7 +84,7 @@ enum {
_TNL_ATTRIB_COLOR1 = 4,
_TNL_ATTRIB_FOG = 5,
_TNL_ATTRIB_COLOR_INDEX = 6,
- _TNL_ATTRIB_SEVEN = 7,
+ _TNL_ATTRIB_EDGEFLAG = 7,
_TNL_ATTRIB_TEX0 = 8,
_TNL_ATTRIB_TEX1 = 9,
_TNL_ATTRIB_TEX2 = 10,
@@ -115,7 +93,8 @@ enum {
_TNL_ATTRIB_TEX5 = 13,
_TNL_ATTRIB_TEX6 = 14,
_TNL_ATTRIB_TEX7 = 15,
- _TNL_ATTRIB_GENERIC0 = 16,
+
+ _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
_TNL_ATTRIB_GENERIC1 = 17,
_TNL_ATTRIB_GENERIC2 = 18,
_TNL_ATTRIB_GENERIC3 = 19,
@@ -131,21 +110,36 @@ enum {
_TNL_ATTRIB_GENERIC13 = 29,
_TNL_ATTRIB_GENERIC14 = 30,
_TNL_ATTRIB_GENERIC15 = 31,
- _TNL_ATTRIB_MAT_FRONT_AMBIENT = 32,
- _TNL_ATTRIB_MAT_BACK_AMBIENT = 33,
- _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 34,
- _TNL_ATTRIB_MAT_BACK_DIFFUSE = 35,
- _TNL_ATTRIB_MAT_FRONT_SPECULAR = 36,
- _TNL_ATTRIB_MAT_BACK_SPECULAR = 37,
- _TNL_ATTRIB_MAT_FRONT_EMISSION = 38,
- _TNL_ATTRIB_MAT_BACK_EMISSION = 39,
- _TNL_ATTRIB_MAT_FRONT_SHININESS = 40,
- _TNL_ATTRIB_MAT_BACK_SHININESS = 41,
- _TNL_ATTRIB_MAT_FRONT_INDEXES = 42,
- _TNL_ATTRIB_MAT_BACK_INDEXES = 43,
- _TNL_ATTRIB_EDGEFLAG = 44,
- _TNL_ATTRIB_POINTSIZE = 45,
- _TNL_ATTRIB_MAX = 46
+
+ /* These alias with the generics, but they are not active
+ * concurrently, so it's not a problem. The TNL module
+ * doesn't have to do anything about this as this is how they
+ * are passed into the _draw_prims callback.
+ *
+ * When we generate fixed-function replacement programs (in
+ * t_vp_build.c currently), they refer to the appropriate
+ * generic attribute in order to pick up per-vertex material
+ * data.
+ */
+ _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
+ _TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
+ _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
+ _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
+ _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
+ _TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
+ _TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
+ _TNL_ATTRIB_MAT_BACK_EMISSION = 23,
+ _TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
+ _TNL_ATTRIB_MAT_BACK_SHININESS = 25,
+ _TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
+ _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
+
+ /* This is really a VERT_RESULT, not an attrib. Need to fix
+ * tnl to understand the difference.
+ */
+ _TNL_ATTRIB_POINTSIZE = 16,
+
+ _TNL_ATTRIB_MAX = 32
} ;
#define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
@@ -166,8 +160,8 @@ enum {
#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
#define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
-#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT
-#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES
+#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
+#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */
/* Number of available generic attributes */
#define _TNL_NUM_GENERIC 16
@@ -175,221 +169,22 @@ enum {
/* Number of attributes used for evaluators */
#define _TNL_NUM_EVAL 16
+
#define PRIM_BEGIN 0x10
#define PRIM_END 0x20
-#define PRIM_WEAK 0x40
#define PRIM_MODE_MASK 0x0f
-/*
- */
-struct tnl_prim {
- GLuint mode;
- GLuint start;
- GLuint count;
-};
-
-
-
-struct tnl_eval1_map {
- struct gl_1d_map *map;
- GLuint sz;
-};
-
-struct tnl_eval2_map {
- struct gl_2d_map *map;
- GLuint sz;
-};
-
-struct tnl_eval {
- GLuint new_state;
- struct tnl_eval1_map map1[_TNL_NUM_EVAL];
- struct tnl_eval2_map map2[_TNL_NUM_EVAL];
-};
-
-
-#define TNL_MAX_PRIM 16
-#define TNL_MAX_COPIED_VERTS 3
-
-struct tnl_copied_vtx {
- GLfloat buffer[_TNL_ATTRIB_MAX * 4 * TNL_MAX_COPIED_VERTS];
- GLuint nr;
-};
-
-#define VERT_BUFFER_SIZE 2048 /* 8kbytes */
-
-
-typedef void (*tnl_attrfv_func)( const GLfloat * );
-
-struct _tnl_dynfn {
- struct _tnl_dynfn *next, *prev;
- GLuint key;
- char *code;
-};
-
-struct _tnl_dynfn_lists {
- struct _tnl_dynfn Vertex[4];
- struct _tnl_dynfn Attribute[4];
-};
-
-struct _tnl_dynfn_generators {
- struct _tnl_dynfn *(*Vertex[4])( GLcontext *ctx, int key );
- struct _tnl_dynfn *(*Attribute[4])( GLcontext *ctx, int key );
-};
-
-#define _TNL_MAX_ATTR_CODEGEN 32
-
-
-/**
- * The assembly of vertices in immediate mode is separated from
- * display list compilation. This allows a simpler immediate mode
- * treatment and a display list compiler better suited to
- * hardware-acceleration.
- */
-struct tnl_vtx {
- GLfloat buffer[VERT_BUFFER_SIZE];
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLubyte active_sz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
- struct tnl_prim prim[TNL_MAX_PRIM];
- GLuint prim_count;
- GLfloat *vbptr; /* cursor, points into buffer */
- GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */
- GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */
- GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */
- GLfloat CurrentFloatEdgeFlag;
- GLuint counter, initial_counter;
- struct tnl_copied_vtx copied;
-
- /** Note extra space for error handler: */
- tnl_attrfv_func tabfv[_TNL_ATTRIB_ERROR+1][4];
-
- struct _tnl_dynfn_lists cache;
- struct _tnl_dynfn_generators gen;
-
- struct tnl_eval eval;
- GLboolean *edgeflag_tmp;
- GLboolean have_materials;
-};
-
-
-
-
-/* For display lists, this structure holds a run of vertices of the
- * same format, and a strictly well-formed set of begin/end pairs,
- * starting on the first vertex and ending at the last. Vertex
- * copying on buffer breaks is precomputed according to these
- * primitives, though there are situations where the copying will need
- * correction at execute-time, perhaps by replaying the list as
- * immediate mode commands.
- *
- * On executing this list, the 'current' values may be updated with
- * the values of the final vertex, and often no fixup of the start of
- * the vertex list is required.
- *
- * Eval and other commands that don't fit into these vertex lists are
- * compiled using the fallback opcode mechanism provided by dlist.c.
- */
-struct tnl_vertex_list {
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
-
- GLfloat *buffer;
- GLuint count;
- GLuint wrap_count; /* number of copied vertices at start */
- GLboolean have_materials; /* bit of a hack - quick check for materials */
- GLboolean dangling_attr_ref; /* current attr implicitly referenced
- outside the list */
-
- GLfloat *normal_lengths;
- struct tnl_prim *prim;
- GLuint prim_count;
-
- struct tnl_vertex_store *vertex_store;
- struct tnl_primitive_store *prim_store;
-};
-
-/* These buffers should be a reasonable size to support upload to
- * hardware? Maybe drivers should stitch them back together, or
- * specify a desired size?
- */
-#define SAVE_BUFFER_SIZE (16*1024)
-#define SAVE_PRIM_SIZE 128
-
-/* Storage to be shared among several vertex_lists.
- */
-struct tnl_vertex_store {
- GLfloat buffer[SAVE_BUFFER_SIZE];
- GLuint used;
- GLuint refcount;
-};
-
-struct tnl_primitive_store {
- struct tnl_prim buffer[SAVE_PRIM_SIZE];
- GLuint used;
- GLuint refcount;
-};
-
-
-struct tnl_save {
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
-
- GLfloat *buffer;
- GLuint count;
- GLuint wrap_count;
- GLuint replay_flags;
-
- struct tnl_prim *prim;
- GLuint prim_count, prim_max;
-
- struct tnl_vertex_store *vertex_store;
- struct tnl_primitive_store *prim_store;
-
- GLfloat *vbptr; /* cursor, points into buffer */
- GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current values */
- GLfloat *attrptr[_TNL_ATTRIB_MAX];
- GLuint counter, initial_counter;
- GLboolean dangling_attr_ref;
- GLboolean have_materials;
-
- GLuint opcode_vertex_list;
-
- struct tnl_copied_vtx copied;
-
- GLfloat CurrentFloatEdgeFlag;
-
- GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */
- GLubyte *currentsz[_TNL_ATTRIB_MAX];
+static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
+{
+ GLuint flag;
+ flag = prim->mode;
+ if (prim->begin) flag |= PRIM_BEGIN;
+ if (prim->end) flag |= PRIM_END;
+ return flag;
+}
- void (*tabfv[_TNL_ATTRIB_MAX][4])( const GLfloat * );
-};
-/**
- * A collection of vertex arrays.
- */
-struct tnl_vertex_arrays
-{
- /* Conventional vertex attribute arrays */
- GLvector4f Obj;
- GLvector4f Normal;
- GLvector4f Color;
- GLvector4f SecondaryColor;
- GLvector4f FogCoord;
- GLvector4f TexCoord[MAX_TEXTURE_COORD_UNITS];
- GLvector4f Index;
-
- GLubyte *EdgeFlag;
- GLuint *Elt;
-
- /* These attributes don't alias with the conventional attributes.
- * The GL_NV_vertex_program extension defines 16 extra sets of vertex
- * arrays which have precedent over the conventional arrays when enabled.
- */
- /* XXX I think the array size is wronge (47 vs. 16) */
- GLvector4f Attribs[_TNL_ATTRIB_MAX];
-};
-
/**
* Contains the current state of a running pipeline.
@@ -424,11 +219,10 @@ struct vertex_buffer
GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */
GLvector4f *VaryingPtr[MAX_VARYING_VECTORS];
- struct tnl_prim *Primitive;
+ const struct _mesa_prim *Primitive;
GLuint PrimitiveCount;
/* Inputs to the vertex program stage */
- /* XXX This array may be too large (47 vs. 16) */
GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
};
@@ -626,12 +420,6 @@ struct tnl_device_driver
* arrays.
*/
- GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
- /* Allow drivers to hook in optimized begin/end engines.
- * Return value: GL_TRUE - driver handled the begin
- * GL_FALSE - driver didn't handle the begin
- */
-
/***
*** Rendering -- These functions called only from t_vb_render.c
***/
@@ -737,26 +525,11 @@ typedef struct
*/
struct tnl_device_driver Driver;
- /* Execute:
- */
- struct tnl_vtx vtx;
-
- /* Compile:
- */
- struct tnl_save save;
-
/* Pipeline
*/
struct tnl_pipeline pipeline;
struct vertex_buffer vb;
- /* GLvectors for binding to vb:
- */
- struct tnl_vertex_arrays vtx_inputs;
- struct tnl_vertex_arrays save_inputs;
- struct tnl_vertex_arrays current;
- struct tnl_vertex_arrays array_inputs;
-
/* Clipspace/ndc/window vertex managment:
*/
struct tnl_clipspace clipspace;
@@ -764,26 +537,21 @@ typedef struct
/* Probably need a better configuration mechanism:
*/
GLboolean NeedNdcCoords;
- GLboolean LoopbackDListCassettes;
- GLboolean CalcDListNormalLengths;
- GLboolean IsolateMaterials;
GLboolean AllowVertexFog;
GLboolean AllowPixelFog;
- GLboolean AllowCodegen;
-
GLboolean _DoVertexFog; /* eval fog function at each vertex? */
- /* If True, it means we started a glBegin/End primtive with an invalid
- * vertex/fragment program or incomplete framebuffer. In that case,
- * discard any buffered vertex data.
- */
- GLboolean DiscardPrimitive;
-
DECLARE_RENDERINPUTS(render_inputs_bitset);
- GLvertexformat exec_vtxfmt;
- GLvertexformat save_vtxfmt;
+ GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
+ /* Temp storage for t_draw.c:
+ */
+ GLubyte *block[VERT_ATTRIB_MAX];
+ GLuint nr_blocks;
+
+ /* Cache of fixed-function-replacing vertex programs:
+ */
struct tnl_cache *vp_cache;
} TNLcontext;