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authorKeith Whitwell <keith@tungstengraphics.com>2005-12-01 12:53:15 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2005-12-01 12:53:15 +0000
commitdd4f0d1a93c2faf22a5f75aa54fddc45878082b2 (patch)
tree5a4ba901039b57ac434d3fbfbc1b55749e5183cb /src/mesa/tnl/t_context.h
parentf285f0d8f60adafdfba5c1f0563b81c68bd398d3 (diff)
Clean up clipping somewhat
- no need to update ClipMask on generated vertices - remove the VB->LastClipped value Line clipping algorithm changed and simplified somewhat. The old one was based on the triangle routine and probably wouldn't have recognized lines that were clipped down to nothing (ie culled, but not by a single plane).
Diffstat (limited to 'src/mesa/tnl/t_context.h')
-rw-r--r--src/mesa/tnl/t_context.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index f36dec23a5..da225b518e 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -450,11 +450,6 @@ struct vertex_buffer
/* Inputs to the vertex program stage */
GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
-
- GLuint LastClipped;
- /* Private data from _tnl_render_stage that has no business being
- * in this struct.
- */
};