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authorKeith Whitwell <keith@tungstengraphics.com>2000-12-26 05:09:27 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-12-26 05:09:27 +0000
commitcab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch)
tree45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/tnl/t_pipeline.c
parentd1ff1f6798b003a820f5de9fad835ff352f31afe (diff)
Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
Diffstat (limited to 'src/mesa/tnl/t_pipeline.c')
-rw-r--r--src/mesa/tnl/t_pipeline.c501
1 files changed, 115 insertions, 386 deletions
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index 60e375d753..457b160eb9 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -1,4 +1,4 @@
-/* $Id: t_pipeline.c,v 1.6 2000/11/27 09:05:52 joukj Exp $ */
+/* $Id: t_pipeline.c,v 1.7 2000/12/26 05:09:33 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -22,10 +22,9 @@
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Dynamic pipelines, support for CVA.
- * Copyright (C) 1999 Keith Whitwell.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
*/
#include "glheader.h"
@@ -38,435 +37,165 @@
#include "math/m_translate.h"
#include "math/m_xform.h"
-#include "t_bbox.h"
-#include "t_clip.h"
-#include "t_cva.h"
-#include "t_debug.h"
-#include "t_fog.h"
-#include "t_light.h"
+#include "t_context.h"
#include "t_pipeline.h"
-#include "t_shade.h"
-#include "t_stages.h"
-#include "t_vbcull.h"
-#include "t_vbindirect.h"
-#include "t_vbrender.h"
-#include "t_vbxform.h"
-
-
-
-
-
-void _tnl_print_pipe_ops( const char *msg, GLuint flags )
-{
- fprintf(stderr,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s\n",
- msg,
- flags,
- (flags & PIPE_OP_CVA_PREPARE) ? "cva-prepare, " : "",
- (flags & PIPE_OP_VERT_XFORM) ? "vert-xform, " : "",
- (flags & PIPE_OP_NORM_XFORM) ? "norm-xform, " : "",
- (flags & PIPE_OP_LIGHT) ? "light, " : "",
- (flags & PIPE_OP_FOG) ? "fog, " : "",
- (flags & PIPE_OP_TEX) ? "tex-gen/tex-mat, " : "",
- (flags & PIPE_OP_RAST_SETUP_0) ? "rast-0, " : "",
- (flags & PIPE_OP_RAST_SETUP_1) ? "rast-1, " : "",
- (flags & PIPE_OP_RENDER) ? "render, " : "");
-
-}
-
-/* Have to reset only those parts of the vb which are being recalculated.
- */
-void _tnl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages )
+void _tnl_install_pipeline( GLcontext *ctx,
+ const struct gl_pipeline_stage **stages )
{
- GLcontext *ctx = VB->ctx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- if (MESA_VERBOSE&VERBOSE_PIPELINE)
- _tnl_print_pipe_ops( "reset cva vb", stages );
-
- if (stages & PIPE_OP_VERT_XFORM)
- {
- if (VB->ClipOrMask & CLIP_USER_BIT)
- MEMSET(VB->UserClipMask, 0, VB->Count);
-
- VB->ClipOrMask = 0;
- VB->ClipAndMask = CLIP_ALL_BITS;
- VB->CullMode = 0;
- VB->CullFlag[0] = VB->CullFlag[1] = 0;
- VB->Culled = 0;
- }
-
- if (stages & PIPE_OP_NORM_XFORM) {
- VB->NormalPtr = &tnl->CVA.v.Normal;
- }
-
- if (stages & PIPE_OP_LIGHT)
- {
- VB->ColorPtr = VB->Color[0] = VB->Color[1] = &tnl->CVA.v.Color;
- VB->IndexPtr = VB->Index[0] = VB->Index[1] = &tnl->CVA.v.Index;
- }
- else if (stages & PIPE_OP_FOG)
- {
- if (ctx->Light.Enabled) {
- VB->Color[0] = VB->LitColor[0];
- VB->Color[1] = VB->LitColor[1];
- VB->Index[0] = VB->LitIndex[0];
- VB->Index[1] = VB->LitIndex[1];
- } else {
- VB->Color[0] = VB->Color[1] = &tnl->CVA.v.Color;
- VB->Index[0] = VB->Index[1] = &tnl->CVA.v.Index;
- }
- VB->ColorPtr = VB->Color[0];
- VB->IndexPtr = VB->Index[0];
- }
-}
-
-
-
-
-
-
-static void pipeline_ctr( struct gl_pipeline *p, GLcontext *ctx, GLuint type )
-{
+ struct gl_pipeline *pipe = &tnl->pipeline;
GLuint i;
- (void) ctx;
-
- p->state_change = 0;
- p->cva_state_change = 0;
- p->inputs = 0;
- p->outputs = 0;
- p->type = type;
- p->ops = 0;
-
- for (i = 0 ; i < _tnl_default_nr_stages ; i++)
- p->state_change |= _tnl_default_pipeline[i].state_change;
-}
-
-
-void _tnl_pipeline_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- MEMCPY( tnl->PipelineStage,
- _tnl_default_pipeline,
- sizeof(*_tnl_default_pipeline) * _tnl_default_nr_stages );
-
- tnl->NrPipelineStages = _tnl_default_nr_stages;
-
- pipeline_ctr( &tnl->CVA.elt, ctx, PIPE_IMMEDIATE);
- pipeline_ctr( &tnl->CVA.pre, ctx, PIPE_PRECALC );
-}
-
+ ASSERT(pipe->nr_stages == 0);
-#define MINIMAL_VERT_DATA (VERT_DATA & ~VERT_EVAL_ANY)
+ pipe->run_state_changes = ~0;
+ pipe->run_input_changes = ~0;
+ pipe->build_state_changes = ~0;
+ pipe->build_state_trigger = 0;
+ pipe->inputs = 0;
-#define VERT_CURRENT_DATA (VERT_TEX_ANY | \
- VERT_RGBA | \
- VERT_SPEC_RGB | \
- VERT_FOG_COORD | \
- VERT_INDEX | \
- VERT_EDGE | \
- VERT_NORM | \
- VERT_MATERIAL)
-
-/* Called prior to every recomputation of the CVA precalc data, except where
- * the driver is able to calculate the pipeline unassisted.
- */
-static void build_full_precalc_pipeline( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct gl_pipeline_stage *pipeline = tnl->PipelineStage;
- struct gl_cva *cva = &tnl->CVA;
- struct gl_pipeline *pre = &cva->pre;
- struct gl_pipeline_stage **stages = pre->stages;
- GLuint i;
- GLuint newstate = pre->new_state;
- GLuint changed_ops = 0;
- GLuint oldoutputs = pre->outputs;
- GLuint oldinputs = pre->inputs;
- GLuint fallback = (VERT_CURRENT_DATA &
- ~tnl->_ArraySummary);
- GLuint changed_outputs = (tnl->_ArrayNewState |
- (fallback & cva->orflag));
- GLuint available = fallback | tnl->_ArrayFlags;
-
- pre->cva_state_change = 0;
- pre->ops = 0;
- pre->outputs = 0;
- pre->inputs = 0;
- pre->forbidden_inputs = 0;
- pre->fallback = 0;
-
- /* KW: Disable data reuse during Mesa reorg. Make this more readable...
+ /* Create a writeable copy of each stage.
*/
- newstate = ~0;
-
- if (tnl->_ArraySummary & VERT_ELT)
- cva->orflag &= VERT_MATERIAL;
-
- cva->orflag &= ~(tnl->_ArraySummary & ~VERT_OBJ_ANY);
- available &= ~cva->orflag;
-
- pre->outputs = available;
- pre->inputs = available;
-
- if (MESA_VERBOSE & VERBOSE_PIPELINE) {
- fprintf(stderr, ": Rebuild pipeline\n");
- _tnl_print_vert_flags("orflag", cva->orflag);
+ for (i = 0 ; i < MAX_PIPELINE_STAGES && stages[i] ; i++) {
+ MEMCPY( &pipe->stages[i], stages[i], sizeof( **stages ));
+ pipe->build_state_trigger |= pipe->stages[i].check_state;
}
-
-
- /* If something changes in the pipeline, tag all subsequent stages
- * using this value for recalcuation. Also used to build the full
- * pipeline by setting newstate and newinputs to ~0.
- *
- * Because all intermediate values are buffered, the new inputs
- * are enough to fully specify what needs to be calculated, and a
- * single pass identifies all stages requiring recalculation.
- */
- for (i = 0 ; i < tnl->NrPipelineStages ; i++)
- {
- pipeline[i].check(ctx, &pipeline[i]);
-
- if (pipeline[i].type & PIPE_PRECALC)
- {
- if ((newstate & pipeline[i].cva_state_change) ||
- (changed_outputs & pipeline[i].inputs) ||
- !pipeline[i].inputs)
- {
- changed_ops |= pipeline[i].ops;
- changed_outputs |= pipeline[i].outputs;
- pipeline[i].active &= ~PIPE_PRECALC;
-
- if ((pipeline[i].inputs & ~available) == 0 &&
- (pipeline[i].ops & pre->ops) == 0)
- {
- pipeline[i].active |= PIPE_PRECALC;
- *stages++ = &pipeline[i];
- }
- }
-
- /* Incompatible with multiple stages structs implementing
- * the same stage.
- */
- available &= ~pipeline[i].outputs;
- pre->outputs &= ~pipeline[i].outputs;
-
- if (pipeline[i].active & PIPE_PRECALC) {
- pre->ops |= pipeline[i].ops;
- pre->outputs |= pipeline[i].outputs;
- available |= pipeline[i].outputs;
- pre->forbidden_inputs |= pipeline[i].pre_forbidden_inputs;
- }
- }
- else if (pipeline[i].active & PIPE_PRECALC)
- {
- pipeline[i].active &= ~PIPE_PRECALC;
- changed_outputs |= pipeline[i].outputs;
- changed_ops |= pipeline[i].ops;
- }
- }
-
- *stages = 0;
-
- pre->new_outputs = pre->outputs & (changed_outputs | ~oldoutputs);
- pre->new_inputs = pre->inputs & ~oldinputs;
- pre->fallback = pre->inputs & fallback;
- pre->forbidden_inputs |= pre->inputs & fallback;
-
- pre->changed_ops = changed_ops;
+ pipe->nr_stages = i;
}
-void _tnl_build_precalc_pipeline( GLcontext *ctx )
+void _tnl_destroy_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct gl_pipeline *pre = &tnl->CVA.pre;
- struct gl_pipeline *elt = &tnl->CVA.elt;
-
- if (!ctx->Driver.BuildPrecalcPipeline ||
- !ctx->Driver.BuildPrecalcPipeline( ctx ))
- build_full_precalc_pipeline( ctx );
-
- pre->data_valid = 0;
- pre->pipeline_valid = 1;
- elt->pipeline_valid = 0;
+ GLuint i;
- tnl->CVA.orflag = 0;
+ for (i = 0 ; i < tnl->pipeline.nr_stages ; i++)
+ tnl->pipeline.stages[i].destroy( &tnl->pipeline.stages[i] );
- if (MESA_VERBOSE&VERBOSE_PIPELINE)
- _tnl_print_pipeline( ctx, pre );
+ tnl->pipeline.nr_stages = 0;
}
-static void build_full_immediate_pipeline( GLcontext *ctx )
+
+void _tnl_validate_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct gl_pipeline_stage *pipeline = tnl->PipelineStage;
- struct gl_cva *cva = &tnl->CVA;
- struct gl_pipeline *pre = &cva->pre;
- struct gl_pipeline *elt = &cva->elt;
- struct gl_pipeline_stage **stages = elt->stages;
- GLuint i;
- GLuint newstate = elt->new_state;
- GLuint active_ops = 0;
- GLuint available = cva->orflag | MINIMAL_VERT_DATA;
+ struct gl_pipeline *pipe = &tnl->pipeline;
+ struct gl_pipeline_stage *stage = pipe->stages;
+ GLuint newstate = pipe->build_state_changes;
GLuint generated = 0;
- GLuint is_elt = 0;
-
- if (pre->data_valid && tnl->CompileCVAFlag) {
- is_elt = 1;
- active_ops = cva->pre.ops;
- available |= pre->outputs | VERT_PRECALC_DATA;
- }
-
-
- elt->outputs = 0; /* not used */
- elt->inputs = 0;
+ GLuint i;
- for (i = 0 ; i < tnl->NrPipelineStages ; i++) {
- pipeline[i].active &= ~PIPE_IMMEDIATE;
+ pipe->inputs = 0;
+ pipe->build_state_changes = 0;
- if ((pipeline[i].state_change & newstate) ||
- (pipeline[i].elt_forbidden_inputs & available))
- {
- pipeline[i].check(ctx, &pipeline[i]);
+ for (i = 0 ; i < pipe->nr_stages ; i++) {
+ if (stage[i].check_state & newstate) {
+ stage[i].check(ctx, &stage[i]);
}
- if ((pipeline[i].type & PIPE_IMMEDIATE) &&
- (pipeline[i].ops & active_ops) == 0 &&
- (pipeline[i].elt_forbidden_inputs & available) == 0
- )
- {
- if (pipeline[i].inputs & ~available)
- elt->forbidden_inputs |= pipeline[i].inputs & ~available;
- else
- {
- elt->inputs |= pipeline[i].inputs & ~generated;
- elt->forbidden_inputs |= pipeline[i].elt_forbidden_inputs;
- pipeline[i].active |= PIPE_IMMEDIATE;
- *stages++ = &pipeline[i];
- generated |= pipeline[i].outputs;
- available |= pipeline[i].outputs;
- active_ops |= pipeline[i].ops;
- }
- }
- }
-
- *stages = 0;
-
- elt->copy_transformed_data = 1;
- elt->replay_copied_vertices = 0;
-
- if (is_elt) {
- cva->merge = elt->inputs & pre->outputs;
- elt->ops = active_ops & ~pre->ops;
+ if (stage[i].active) {
+ pipe->inputs |= stage[i].inputs & ~generated;
+ generated |= stage[i].outputs;
+ }
}
}
-void _tnl_build_immediate_pipeline( GLcontext *ctx )
+
+void _tnl_run_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct gl_pipeline *elt = &tnl->CVA.elt;
+ struct gl_pipeline *pipe = &tnl->pipeline;
+ struct gl_pipeline_stage *stage = pipe->stages;
+ GLuint changed_state = pipe->run_state_changes;
+ GLuint changed_inputs = pipe->run_input_changes;
+ GLboolean running = GL_TRUE;
+ GLuint i;
- if (!ctx->Driver.BuildEltPipeline ||
- !ctx->Driver.BuildEltPipeline( ctx )) {
- build_full_immediate_pipeline( ctx );
- }
+ unsigned short __tmp;
- elt->pipeline_valid = 1;
- tnl->CVA.orflag = 0;
+ /* Done elsewhere.
+ */
+ ASSERT(pipe->build_state_changes == 0);
- if (MESA_VERBOSE&VERBOSE_PIPELINE)
- _tnl_print_pipeline( ctx, elt );
-}
+ START_FAST_MATH(__tmp);
-#define INTERESTED ~0
+ /* If something changes in the pipeline, tag all subsequent stages
+ * using this value for recalculation.
+ *
+ * Even inactive stages have their state and inputs examined to try
+ * to keep cached data alive over state-changes.
+ */
+ for (i = 0 ; i < pipe->nr_stages ; i++) {
+
+ stage[i].changed_inputs |= stage[i].inputs & changed_inputs;
-void _tnl_update_pipelines( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint newstate = ctx->NewState;
- struct gl_cva *cva = &tnl->CVA;
-
- newstate &= INTERESTED;
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_STATE))
- gl_print_enable_flags("enabled", ctx->_Enabled);
-
- if (newstate ||
- cva->lock_changed ||
- cva->orflag != cva->last_orflag ||
- tnl->_ArrayFlags != cva->last_array_flags)
- {
- GLuint j;
- GLuint flags = VERT_WIN;
-
- if (ctx->Visual.RGBAflag) {
- flags |= VERT_RGBA;
- if (ctx->_TriangleCaps && DD_SEPERATE_SPECULAR)
- flags |= VERT_SPEC_RGB;
- } else
- flags |= VERT_INDEX;
-
- for (j = 0 ; j < ctx->Const.MaxTextureUnits ; j++) {
- if (ctx->Texture.Unit[j]._ReallyEnabled)
- flags |= VERT_TEX(j);
+ if (stage[i].run_state & changed_state) {
+ stage[i].changed_inputs = stage[i].inputs;
}
- if (ctx->Polygon._Unfilled)
- flags |= VERT_EDGE;
-
- if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
- flags |= VERT_FOG_COORD;
+ if (stage[i].active) {
+ if (stage[i].changed_inputs)
+ changed_inputs |= stage[i].outputs;
- if (ctx->RenderMode==GL_FEEDBACK) {
- flags = (VERT_WIN | VERT_RGBA | VERT_INDEX | VERT_NORM |
- VERT_EDGE | VERT_TEX_ANY);
+ if (running) {
+ running = stage[i].run( ctx, &stage[i] );
+ }
}
-
- tnl->_RenderFlags = flags;
-
- cva->elt.new_state |= newstate;
- cva->elt.pipeline_valid = 0;
-
- cva->pre.new_state |= newstate;
- cva->pre.forbidden_inputs = 0;
- cva->pre.pipeline_valid = 0;
- cva->lock_changed = 0;
}
+ END_FAST_MATH(__tmp);
- if (tnl->_ArrayNewState != cva->last_array_new_state)
- cva->pre.pipeline_valid = 0;
-
- cva->pre.data_valid = 0;
- cva->last_array_new_state = tnl->_ArrayNewState;
- cva->last_orflag = cva->orflag;
- cva->last_array_flags = tnl->_ArrayFlags;
+ pipe->run_state_changes = 0;
+ pipe->run_input_changes = 0;
}
-void _tnl_run_pipeline( struct vertex_buffer *VB )
-{
- struct gl_pipeline *pipe = VB->pipeline;
- struct gl_pipeline_stage **stages = pipe->stages;
- unsigned short x;
-
- pipe->data_valid = 1; /* optimized stages might want to reset this. */
- if (0) _tnl_print_pipeline( VB->ctx, pipe );
-
- START_FAST_MATH(x);
- for ( VB->Culled = 0; *stages && !VB->Culled ; stages++ )
- (*stages)->run( VB );
-
- END_FAST_MATH(x);
-
- pipe->new_state = 0;
-}
+/* The default pipeline. This is useful for software rasterizers, and
+ * simple hardware rasterizers. For customization, I don't recommend
+ * tampering with the internals of these stages in the way that
+ * drivers did in Mesa 3.4. These stages are basically black boxes,
+ * and should be left intact.
+ *
+ * To customize the pipeline, consider:
+ *
+ * - removing redundant stages (making sure that the software rasterizer
+ * can cope with this on fallback paths). An example is fog
+ * coordinate generation, which is not required in the FX driver.
+ *
+ * - replacing general-purpose machine-independent stages with
+ * general-purpose machine-specific stages. There is no example of
+ * this to date, though it must be borne in mind that all subsequent
+ * stages that reference the output of the new stage must cope with
+ * any machine-specific data introduced. This may not be easy
+ * unless there are no such stages (ie the new stage is the last in
+ * the pipe).
+ *
+ * - inserting optimized (but specialized) stages ahead of the
+ * general-purpose fallback implementation. For example, the old
+ * fastpath mechanism, which only works when the VERT_ELT input is
+ * available, can be duplicated by placing the fastpath stage at the
+ * head of this pipeline. Such specialized stages are currently
+ * constrained to have no outputs (ie. they must either finish the *
+ * pipeline by returning GL_FALSE from run(), or do nothing).
+ *
+ * Some work can be done to lift some of the restrictions in the final
+ * case, if it becomes necessary to do so.
+ */
+const struct gl_pipeline_stage *_tnl_default_pipeline[] = {
+ &_tnl_update_material_stage,
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage,
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_tnl_render_stage,
+ 0
+};