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authorKeith Whitwell <keith@tungstengraphics.com>2001-05-09 12:25:40 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2001-05-09 12:25:40 +0000
commite809379cafa1ce24572004cf9f496798b4d94903 (patch)
tree85c638cd97204e86a4decb42e468f1ece35fa4e5 /src/mesa/tnl/t_vb_cliptmp.h
parent0a716cdff834624b95832f200446b6a3fe36789c (diff)
Use correct PV when clipping.
Diffstat (limited to 'src/mesa/tnl/t_vb_cliptmp.h')
-rw-r--r--src/mesa/tnl/t_vb_cliptmp.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h
index 5c64d96489..90b9b82f53 100644
--- a/src/mesa/tnl/t_vb_cliptmp.h
+++ b/src/mesa/tnl/t_vb_cliptmp.h
@@ -1,4 +1,4 @@
-/* $Id: t_vb_cliptmp.h,v 1.11 2001/04/28 08:39:18 keithw Exp $ */
+/* $Id: t_vb_cliptmp.h,v 1.12 2001/05/09 12:25:40 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -161,21 +161,21 @@ static __inline void TAG(clip_line)( GLcontext *ctx,
/* Clip a triangle against the viewport and user clip planes.
*/
static __inline void TAG(clip_tri)( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLubyte mask )
+ GLuint v0, GLuint v1, GLuint v2,
+ GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
interp_func interp = tnl->Driver.RenderInterp;
GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint pv = v0;
+ GLuint pv = v2;
GLuint vlist[2][MAX_CLIPPED_VERTICES];
GLuint *inlist = vlist[0], *outlist = vlist[1];
GLuint p;
GLubyte *clipmask = VB->ClipMask;
GLuint n = 3;
- ASSIGN_3V(inlist, v0, v1, v2 );
+ ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
VB->LastClipped = VB->FirstClipped;
@@ -221,14 +221,14 @@ static __inline void TAG(clip_quad)( GLcontext *ctx,
struct vertex_buffer *VB = &tnl->vb;
interp_func interp = tnl->Driver.RenderInterp;
GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint pv = v0;
+ GLuint pv = v3;
GLuint vlist[2][MAX_CLIPPED_VERTICES];
GLuint *inlist = vlist[0], *outlist = vlist[1];
GLuint p;
GLubyte *clipmask = VB->ClipMask;
GLuint n = 4;
- ASSIGN_4V(inlist, v0, v1, v2, v3 );
+ ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
VB->LastClipped = VB->FirstClipped;