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authorBrian Paul <brian.paul@tungstengraphics.com>2004-02-17 22:14:18 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-02-17 22:14:18 +0000
commit0733dbb0110583894b9df028e48ffd074cfd5380 (patch)
tree46a6e6aaed561273b31d3022fe34d36220c7ffe3 /src/mesa/tnl/t_vb_fog.c
parent4e41eb1061834c9ed1c0702efdb887197043dc55 (diff)
A few more tweaks to fog code.
Remove unneeded FABSF() macros. Added blend factor clamping in a few spots.
Diffstat (limited to 'src/mesa/tnl/t_vb_fog.c')
-rw-r--r--src/mesa/tnl/t_vb_fog.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index 3be62e887b..f9646b24f3 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -113,7 +113,7 @@ compute_fog_blend_factors(GLcontext *ctx, GLvector4f *out, const GLvector4f *in)
else
d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
- const GLfloat z = FABSF(*v);
+ const GLfloat z = *v;
GLfloat f = (end - z) * d;
data[i][0] = CLAMP(f, 0.0F, 1.0F);
}
@@ -121,7 +121,7 @@ compute_fog_blend_factors(GLcontext *ctx, GLvector4f *out, const GLvector4f *in)
case GL_EXP:
d = ctx->Fog.Density;
for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) {
- const GLfloat z = FABSF(*v);
+ const GLfloat z = *v;
NEG_EXP( data[i][0], d * z );
}
break;
@@ -165,10 +165,11 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
*/
input = &store->fogcoord;
- plane[0] = m[2];
- plane[1] = m[6];
- plane[2] = m[10];
- plane[3] = m[14];
+ /* NOTE: negate plane here so we get positive fog coords! */
+ plane[0] = -m[2];
+ plane[1] = -m[6];
+ plane[2] = -m[10];
+ plane[3] = -m[14];
/* Full eye coords weren't required, just calculate the
* eye Z values.