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authorBrian Paul <brian.paul@tungstengraphics.com>2004-02-17 21:03:03 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-02-17 21:03:03 +0000
commit09da0b8e6621a831e3eeb9381430f2bed18a22ad (patch)
treee7e307c3a5ddd773b469cf17d0331822388b466e /src/mesa/tnl/t_vb_fog.c
parent9a389d4bdb8026063034767e1599be975cb4e2f2 (diff)
A bit of an overhaul of the fog code.
glFogCoord didn't always work reliably. ARB fragment program fog options work now. Per-fragment fog computations are now perspective corrected.
Diffstat (limited to 'src/mesa/tnl/t_vb_fog.c')
-rw-r--r--src/mesa/tnl/t_vb_fog.c58
1 files changed, 37 insertions, 21 deletions
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index 34f1e811cc..3be62e887b 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -71,7 +71,11 @@ do { \
#endif
-static void init_static_data( void )
+/**
+ * Initialize the exp_table[] lookup table for approximating exp().
+ */
+static void
+init_static_data( void )
{
GLfloat f = 0.0F;
GLint i = 0;
@@ -89,8 +93,8 @@ static void init_static_data( void )
* near and far clip plane distances).
* Fog blend factors are in the range [0,1].
*/
-static void compute_fog_blend_factors( GLcontext *ctx, GLvector4f *out,
- const GLvector4f *in )
+static void
+compute_fog_blend_factors(GLcontext *ctx, GLvector4f *out, const GLvector4f *in)
{
GLfloat end = ctx->Fog.End;
GLfloat *v = in->start;
@@ -109,19 +113,22 @@ static void compute_fog_blend_factors( GLcontext *ctx, GLvector4f *out,
else
d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
- GLfloat f = (end - FABSF(*v)) * d;
+ const GLfloat z = FABSF(*v);
+ GLfloat f = (end - z) * d;
data[i][0] = CLAMP(f, 0.0F, 1.0F);
}
break;
case GL_EXP:
d = ctx->Fog.Density;
- for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride))
- NEG_EXP( data[i][0], d * FABSF(*v) );
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) {
+ const GLfloat z = FABSF(*v);
+ NEG_EXP( data[i][0], d * z );
+ }
break;
case GL_EXP2:
d = ctx->Fog.Density*ctx->Fog.Density;
for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
- GLfloat z = *v;
+ const GLfloat z = *v;
NEG_EXP( data[i][0], d * z * z );
}
break;
@@ -132,10 +139,11 @@ static void compute_fog_blend_factors( GLcontext *ctx, GLvector4f *out,
}
-static GLboolean run_fog_stage( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
+static GLboolean
+run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
struct fog_stage_data *store = FOG_STAGE_DATA(stage);
GLvector4f *input;
@@ -143,12 +151,13 @@ static GLboolean run_fog_stage( GLcontext *ctx,
return GL_TRUE;
if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {
- /* fog computed from Z depth */
+ /* Fog is computed from vertex or fragment Z values */
/* source = VB->ObjPtr or VB->EyePtr coords */
/* dest = VB->FogCoordPtr = fog stage private storage */
VB->FogCoordPtr = &store->fogcoord;
if (!ctx->_NeedEyeCoords) {
+ /* compute fog coords from object coords */
const GLfloat *m = ctx->ModelviewMatrixStack.Top->m;
GLfloat plane[4];
@@ -171,6 +180,7 @@ static GLboolean run_fog_stage( GLcontext *ctx,
input->count = VB->ObjPtr->count;
}
else {
+ /* fog coordinates = eye Z coordinates (use ABS later) */
input = &store->input;
if (VB->EyePtr->size < 2)
@@ -184,21 +194,26 @@ static GLboolean run_fog_stage( GLcontext *ctx,
}
else {
/* use glFogCoord() coordinates */
- /* source = VB->FogCoordPtr */
- input = VB->FogCoordPtr;
- /* dest = fog stage private storage */
- VB->FogCoordPtr = &store->fogcoord;
+ input = VB->FogCoordPtr; /* source data */
+ VB->FogCoordPtr = &store->fogcoord; /* dest data */
}
- /* compute blend factors from fog coordinates */
- compute_fog_blend_factors( ctx, VB->FogCoordPtr, input );
+ if (tnl->_DoVertexFog) {
+ /* compute blend factors from fog coordinates */
+ compute_fog_blend_factors( ctx, VB->FogCoordPtr, input );
+ }
+ else {
+ /* results = incoming fog coords (compute fog per-fragment later) */
+ VB->FogCoordPtr = input;
+ }
VB->AttribPtr[_TNL_ATTRIB_FOG] = VB->FogCoordPtr;
return GL_TRUE;
}
-static void check_fog_stage( GLcontext *ctx, struct tnl_pipeline_stage *stage )
+static void
+check_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
stage->active = ctx->Fog.Enabled && !ctx->VertexProgram.Enabled;
@@ -211,8 +226,8 @@ static void check_fog_stage( GLcontext *ctx, struct tnl_pipeline_stage *stage )
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_fog_data( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
+static GLboolean
+alloc_fog_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct fog_stage_data *store;
@@ -234,7 +249,8 @@ static GLboolean alloc_fog_data( GLcontext *ctx,
}
-static void free_fog_data( struct tnl_pipeline_stage *stage )
+static void
+free_fog_data(struct tnl_pipeline_stage *stage)
{
struct fog_stage_data *store = FOG_STAGE_DATA(stage);
if (store) {