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authorKristian Høgsberg <krh@bitplanet.net>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <krh@bitplanet.net>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/tnl/t_vb_light.c
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/tnl/t_vb_light.c')
-rw-r--r--src/mesa/tnl/t_vb_light.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index e7309aaac6..3acedf6e57 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -41,7 +41,7 @@
#define LIGHT_MATERIAL 0x2
#define MAX_LIGHT_FUNC 0x4
-typedef void (*light_func)( GLcontext *ctx,
+typedef void (*light_func)( struct gl_context *ctx,
struct vertex_buffer *VB,
struct tnl_pipeline_stage *stage,
GLvector4f *input );
@@ -85,7 +85,7 @@ struct light_stage_data {
* It's called per-vertex in the lighting loop.
*/
static void
-update_materials(GLcontext *ctx, struct light_stage_data *store)
+update_materials(struct gl_context *ctx, struct light_stage_data *store)
{
GLuint i;
@@ -110,7 +110,7 @@ update_materials(GLcontext *ctx, struct light_stage_data *store)
* Return number of material attributes which will track vertex color.
*/
static GLuint
-prepare_materials(GLcontext *ctx,
+prepare_materials(struct gl_context *ctx,
struct vertex_buffer *VB, struct light_stage_data *store)
{
GLuint i;
@@ -192,7 +192,7 @@ static void init_lighting_tables( void )
}
-static GLboolean run_lighting( GLcontext *ctx,
+static GLboolean run_lighting( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
@@ -250,7 +250,7 @@ static GLboolean run_lighting( GLcontext *ctx,
/* Called in place of do_lighting when the light table may have changed.
*/
-static void validate_lighting( GLcontext *ctx,
+static void validate_lighting( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
light_func *tab;
@@ -284,7 +284,7 @@ static void validate_lighting( GLcontext *ctx,
/* Called the first time stage->run is called. In effect, don't
* allocate data until the first time the stage is run.
*/
-static GLboolean init_lighting( GLcontext *ctx,
+static GLboolean init_lighting( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);