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authorKeith Whitwell <keith@tungstengraphics.com>2003-08-05 18:55:49 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2003-08-05 18:55:49 +0000
commitff56908e09c0351179478deb19677cf56eec1f64 (patch)
treeca51e376173869a8cb44304a0105b237f1dafce9 /src/mesa/tnl/t_vb_light.c
parente6dea091c0a1fe9ad9720c07ddf7164e5fc45ac6 (diff)
Store material attributes in an Attrib[] style array. This is a
first step to reviving/rescuing the 'vtx' rework from the old mesa tree.
Diffstat (limited to 'src/mesa/tnl/t_vb_light.c')
-rw-r--r--src/mesa/tnl/t_vb_light.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index 8675548634..aedbad4254 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -94,6 +94,14 @@ static void import_color_material( GLcontext *ctx,
}
+static void update_materials( GLcontext *ctx,
+ const struct gl_material *src,
+ GLuint bitmask )
+{
+ _mesa_copy_materials( &ctx->Light.Material, src, bitmask );
+ _mesa_update_material( ctx, bitmask );
+}
+
/* Tables for all the shading functions.
*/
static light_func _tnl_light_tab[MAX_LIGHT_FUNC];