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authorKeith Whitwell <keith@tungstengraphics.com>2002-02-13 00:53:19 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2002-02-13 00:53:19 +0000
commit0cb28418d06c30e431bdff515c1d36a812d5950d (patch)
tree4055885872891fb515f0acb780bf63a3a5fb02b8 /src/mesa/tnl/t_vb_lighttmp.h
parent12a1024d9d003afe1212cc48af04dac81c034299 (diff)
More suport for t&l drivers
Fix GLuint compare bugs Fix RESET_STIPPLE calls
Diffstat (limited to 'src/mesa/tnl/t_vb_lighttmp.h')
-rw-r--r--src/mesa/tnl/t_vb_lighttmp.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h
index ef25cd69bc..aac8890180 100644
--- a/src/mesa/tnl/t_vb_lighttmp.h
+++ b/src/mesa/tnl/t_vb_lighttmp.h
@@ -1,4 +1,4 @@
-/* $Id: t_vb_lighttmp.h,v 1.24 2002/01/22 14:35:17 brianp Exp $ */
+/* $Id: t_vb_lighttmp.h,v 1.25 2002/02/13 00:53:20 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -163,7 +163,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
_mesa_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_VALIDATE(j) ) {
- _mesa_validate_all_lighting_tables( ctx );
+ TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material[0].Diffuse[3]);
if (IDX & LIGHT_TWOSIDE)
UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material[1].Diffuse[3]);
@@ -375,7 +375,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
_mesa_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_VALIDATE(j) ) {
- _mesa_validate_all_lighting_tables( ctx );
+ TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material[0].Diffuse[3]);
if (IDX & LIGHT_TWOSIDE)
UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material[1].Diffuse[3]);
@@ -576,7 +576,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
_mesa_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_VALIDATE(j) )
- _mesa_validate_all_lighting_tables( ctx );
+ TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
/* No attenuation, so incoporate _MatAmbient into base color.
@@ -708,7 +708,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
_mesa_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_VALIDATE(j) ) {
- _mesa_validate_all_lighting_tables( ctx );
+ TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material[0].Diffuse[3]);
if (IDX & LIGHT_TWOSIDE)
UNCLAMPED_FLOAT_TO_CHAN(sumA[1],
@@ -853,7 +853,7 @@ static void TAG(light_ci)( GLcontext *ctx,
_mesa_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_VALIDATE(j) )
- _mesa_validate_all_lighting_tables( ctx );
+ TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
diffuse[0] = specular[0] = 0.0F;