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authorKeith Whitwell <keith@tungstengraphics.com>2005-04-22 12:51:19 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2005-04-22 12:51:19 +0000
commit6f973f33679e034b7cb63806f1ddfabdbdd70123 (patch)
tree31580bc32d1b87a3dddd8f7c8bc5f404b407c637 /src/mesa/tnl/t_vb_lighttmp.h
parent6a13c7da4c79f7e811fbddc68f59441070ff0cc8 (diff)
Simplify the pipeline_stage structure
- remove input/output fields, input tracking removed. - remove state fields, the validate function now called on every statechange. - add an explicit 'create' function. Add in code to build vertex program to implement current t&l state. Still disabled, but turn on with a #define in t_vp_build.h.
Diffstat (limited to 'src/mesa/tnl/t_vb_lighttmp.h')
-rw-r--r--src/mesa/tnl/t_vb_lighttmp.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h
index 2d33f71a8c..a27f708421 100644
--- a/src/mesa/tnl/t_vb_lighttmp.h
+++ b/src/mesa/tnl/t_vb_lighttmp.h
@@ -82,10 +82,6 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
#endif
- /* Side-effects done, can we finish now?
- */
- if (stage->changed_inputs == 0)
- return;
store->LitColor[0].stride = 16;
store->LitColor[1].stride = 16;
@@ -271,9 +267,6 @@ static void TAG(light_rgba)( GLcontext *ctx,
sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
#endif
- if (stage->changed_inputs == 0)
- return;
-
store->LitColor[0].stride = 16;
store->LitColor[1].stride = 16;
@@ -461,9 +454,6 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
VB->ColorPtr[1] = &store->LitColor[1];
#endif
- if (stage->changed_inputs == 0)
- return;
-
if (nr > 1) {
store->LitColor[0].stride = 16;
store->LitColor[1].stride = 16;
@@ -574,9 +564,6 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
VB->ColorPtr[1] = &store->LitColor[1];
#endif
- if (stage->changed_inputs == 0)
- return;
-
if (nr > 1) {
store->LitColor[0].stride = 16;
store->LitColor[1].stride = 16;
@@ -683,9 +670,6 @@ static void TAG(light_ci)( GLcontext *ctx,
VB->IndexPtr[1] = &store->LitIndex[1];
#endif
- if (stage->changed_inputs == 0)
- return;
-
indexResult[0] = (GLfloat *)VB->IndexPtr[0]->data;
#if IDX & LIGHT_TWOSIDE
indexResult[1] = (GLfloat *)VB->IndexPtr[1]->data;