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authorBrian Paul <brian.paul@tungstengraphics.com>2002-01-06 03:54:12 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-01-06 03:54:12 +0000
commit363049160da54f4aafe88f99bb2140a9bfed142b (patch)
treef189ec97cdd323e6e38958d9dc4b62c778c9868e /src/mesa/tnl/t_vb_points.c
parente2053d16901732f4947c702cdc5ef72993d8d130 (diff)
Another vertex program checkpoint: clean-up of vertex attribute storage
in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations...
Diffstat (limited to 'src/mesa/tnl/t_vb_points.c')
-rw-r--r--src/mesa/tnl/t_vb_points.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c
index c60a0f56b1..429a0ab7cb 100644
--- a/src/mesa/tnl/t_vb_points.c
+++ b/src/mesa/tnl/t_vb_points.c
@@ -1,10 +1,10 @@
-/* $Id: t_vb_points.c,v 1.5 2001/12/14 02:51:45 brianp Exp $ */
+/* $Id: t_vb_points.c,v 1.6 2002/01/06 03:54:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -34,7 +34,7 @@
struct point_stage_data {
- GLvector1f PointSize;
+ GLvector4f PointSize;
};
#define POINT_STAGE_DATA(stage) ((struct point_stage_data *)stage->privatePtr)
@@ -53,7 +53,7 @@ static GLboolean run_point_stage( GLcontext *ctx,
const GLfloat p1 = ctx->Point.Params[1];
const GLfloat p2 = ctx->Point.Params[2];
const GLfloat pointSize = ctx->Point._Size;
- GLfloat *size = store->PointSize.data;
+ GLfloat (*size)[4] = store->PointSize.data;
GLuint i;
if (stage->changed_inputs) {
@@ -61,7 +61,7 @@ static GLboolean run_point_stage( GLcontext *ctx,
for (i = 0; i < VB->Count; i++) {
const GLfloat dist = -eye[i][2];
/* GLfloat dist = GL_SQRT(pos[0]*pos[0]+pos[1]*pos[1]+pos[2]*pos[2]);*/
- size[i] = pointSize / (p0 + dist * (p1 + dist * p2));
+ size[i][0] = pointSize / (p0 + dist * (p1 + dist * p2));
}
}
@@ -89,7 +89,7 @@ static GLboolean alloc_point_data( GLcontext *ctx,
if (!store)
return GL_FALSE;
- _mesa_vector1f_alloc( &store->PointSize, 0, VB->Size, 32 );
+ _mesa_vector4f_alloc( &store->PointSize, 0, VB->Size, 32 );
/* Now run the stage.
*/
@@ -102,7 +102,7 @@ static void free_point_data( struct gl_pipeline_stage *stage )
{
struct point_stage_data *store = POINT_STAGE_DATA(stage);
if (store) {
- _mesa_vector1f_free( &store->PointSize );
+ _mesa_vector4f_free( &store->PointSize );
FREE( store );
stage->privatePtr = 0;
}