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authorKeith Whitwell <keith@tungstengraphics.com>2001-01-29 20:47:39 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2001-01-29 20:47:39 +0000
commit5c1e7fa6ee72f4403d9ec9d12830dd689b966e71 (patch)
tree8cb11c26af178632b05de9c5b2f53c32331475c5 /src/mesa/tnl/t_vb_render.c
parent4b90e68ac6d0fe4ffca5e2cd51794bb4350cac28 (diff)
Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels
functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines.
Diffstat (limited to 'src/mesa/tnl/t_vb_render.c')
-rw-r--r--src/mesa/tnl/t_vb_render.c467
1 files changed, 70 insertions, 397 deletions
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c
index 68bb3aa643..d364b4f460 100644
--- a/src/mesa/tnl/t_vb_render.c
+++ b/src/mesa/tnl/t_vb_render.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_render.c,v 1.11 2001/01/23 23:39:37 brianp Exp $ */
+/* $Id: t_vb_render.c,v 1.12 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -51,7 +51,6 @@
#include "glheader.h"
#include "context.h"
-#include "colormac.h"
#include "macros.h"
#include "mem.h"
#include "mtypes.h"
@@ -75,296 +74,6 @@ typedef void (*clip_poly_func)( GLcontext *ctx,
-struct render_stage_data {
-
- /* Clipping functions for current state.
- */
- interp_func interp; /* Clip interpolation function */
- copy_pv_func copypv; /* Flatshade fixup function */
- GLuint _ClipInputs; /* Inputs referenced by interpfunc */
-};
-
-#define RENDER_STAGE_DATA(stage) ((struct render_stage_data *)stage->private)
-
-
-/**********************************************************************/
-/* Interpolate between pairs of vertices */
-/**********************************************************************/
-
-
-#define LINTERP_SZ( t, vec, to, a, b, sz ) \
-do { \
- switch (sz) { \
- case 4: vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \
- case 3: vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \
- case 2: vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \
- case 1: vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \
- } \
-} while(0)
-
-
-#if 1
-
-#define LINTERP_RGBA(nr, t, out, a, b) { \
- int i; \
- for (i = 0; i < nr; i++) { \
- GLfloat fa = CHAN_TO_FLOAT(a[i]); \
- GLfloat fb = CHAN_TO_FLOAT(b[i]); \
- GLfloat fo = LINTERP(t, fa, fb); \
- CLAMPED_FLOAT_TO_CHAN(out[i], fo); \
- } \
-}
-
-#else
-
-#define LINTERP_RGBA(nr, t, out, a, b) { \
- int n; \
- const GLuint ti = FloatToInt(t*256.0F); \
- const GLubyte *Ib = (const GLubyte *)&a[0]; \
- const GLubyte *Jb = (const GLubyte *)&b[0]; \
- GLubyte *Ob = (GLubyte *)&out[0]; \
- \
- for (n = 0 ; n < nr ; n++) \
- Ob[n] = (GLubyte) (Ib[n] + ((ti * (Jb[n] - Ib[n]))/256)); \
-}
-
-#endif
-
-
-
-
-#define INTERP_RGBA 0x1
-#define INTERP_TEX 0x2
-#define INTERP_INDEX 0x4
-#define INTERP_SPEC 0x8
-#define INTERP_FOG 0x10
-#define INTERP_EDGE 0x20
-#define MAX_INTERP 0x40
-
-static interp_func interp_tab[MAX_INTERP];
-static copy_pv_func copy_tab[MAX_INTERP];
-
-
-#define IND (0)
-#define NAME interp_none
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG)
-#define NAME interp_FOG
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_TEX)
-#define NAME interp_TEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_TEX)
-#define NAME interp_FOG_TEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_EDGE)
-#define NAME interp_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_EDGE)
-#define NAME interp_FOG_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_TEX|INTERP_EDGE)
-#define NAME interp_TEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_TEX|INTERP_EDGE)
-#define NAME interp_FOG_TEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA)
-#define NAME interp_RGBA
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC)
-#define NAME interp_RGBA_SPEC
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_FOG)
-#define NAME interp_RGBA_FOG
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG)
-#define NAME interp_RGBA_SPEC_FOG
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_TEX)
-#define NAME interp_RGBA_TEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_TEX)
-#define NAME interp_RGBA_SPEC_TEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_FOG|INTERP_TEX)
-#define NAME interp_RGBA_FOG_TEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX)
-#define NAME interp_RGBA_SPEC_FOG_TEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_INDEX)
-#define NAME interp_INDEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_INDEX)
-#define NAME interp_FOG_INDEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_TEX|INTERP_INDEX)
-#define NAME interp_TEX_INDEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_TEX|INTERP_INDEX)
-#define NAME interp_FOG_TEX_INDEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_EDGE)
-#define NAME interp_RGBA_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_EDGE)
-#define NAME interp_RGBA_SPEC_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_FOG|INTERP_EDGE)
-#define NAME interp_RGBA_FOG_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_EDGE)
-#define NAME interp_RGBA_SPEC_FOG_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_TEX|INTERP_EDGE)
-#define NAME interp_RGBA_TEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_TEX|INTERP_EDGE)
-#define NAME interp_RGBA_SPEC_TEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_FOG|INTERP_TEX|INTERP_EDGE)
-#define NAME interp_RGBA_FOG_TEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX|INTERP_EDGE)
-#define NAME interp_RGBA_SPEC_FOG_TEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_INDEX|INTERP_EDGE)
-#define NAME interp_INDEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_INDEX|INTERP_EDGE)
-#define NAME interp_FOG_INDEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_TEX|INTERP_INDEX|INTERP_EDGE)
-#define NAME interp_TEX_INDEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_TEX|INTERP_INDEX|INTERP_EDGE)
-#define NAME interp_FOG_TEX_INDEX_EDGE
-#include "t_vb_interptmp.h"
-
-
-#define IND (INTERP_RGBA)
-#define NAME copy_RGBA
-#include "t_vb_flattmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC)
-#define NAME copy_RGBA_SPEC
-#include "t_vb_flattmp.h"
-
-#define IND (INTERP_INDEX)
-#define NAME copy_INDEX
-#include "t_vb_flattmp.h"
-
-
-
-
-static void interp_invalid( GLcontext *ctx,
- GLfloat t,
- GLuint dst, GLuint in, GLuint out,
- GLboolean boundary )
-{
- (void)(ctx && t && in && out && boundary);
- fprintf(stderr, "Invalid interpolation function in t_vbrender.c\n");
-}
-
-static void copy_invalid( GLcontext *ctx, GLuint dst, GLuint src )
-{
- (void)(ctx && dst && src);
- fprintf(stderr, "Invalid copy function in t_vbrender.c\n");
-}
-
-
-static void interp_init( void )
-{
- GLuint i;
-
- /* Use the maximal function as the default. I don't believe any of
- * the non-implemented combinations are reachable, but this gives
- * some safety from crashes.
- */
- for (i = 0 ; i < Elements(interp_tab) ; i++) {
- interp_tab[i] = interp_invalid;
- copy_tab[i] = copy_invalid;
- }
-
- interp_tab[0] = interp_none;
- interp_tab[INTERP_FOG] = interp_FOG;
- interp_tab[INTERP_TEX] = interp_TEX;
- interp_tab[INTERP_FOG|INTERP_TEX] = interp_FOG_TEX;
- interp_tab[INTERP_EDGE] = interp_EDGE;
- interp_tab[INTERP_FOG|INTERP_EDGE] = interp_FOG_EDGE;
- interp_tab[INTERP_TEX|INTERP_EDGE] = interp_TEX_EDGE;
- interp_tab[INTERP_FOG|INTERP_TEX|INTERP_EDGE] = interp_FOG_TEX_EDGE;
-
- interp_tab[INTERP_RGBA] = interp_RGBA;
- interp_tab[INTERP_RGBA|INTERP_SPEC] = interp_RGBA_SPEC;
- interp_tab[INTERP_RGBA|INTERP_FOG] = interp_RGBA_FOG;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG] = interp_RGBA_SPEC_FOG;
- interp_tab[INTERP_RGBA|INTERP_TEX] = interp_RGBA_TEX;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_TEX] = interp_RGBA_SPEC_TEX;
- interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_TEX] = interp_RGBA_FOG_TEX;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX] =
- interp_RGBA_SPEC_FOG_TEX;
- interp_tab[INTERP_INDEX] = interp_INDEX;
- interp_tab[INTERP_FOG|INTERP_INDEX] = interp_FOG_INDEX;
- interp_tab[INTERP_TEX|INTERP_INDEX] = interp_TEX_INDEX;
- interp_tab[INTERP_FOG|INTERP_TEX|INTERP_INDEX] = interp_FOG_TEX_INDEX;
- interp_tab[INTERP_RGBA|INTERP_EDGE] = interp_RGBA_EDGE;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_EDGE] = interp_RGBA_SPEC_EDGE;
- interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_EDGE] = interp_RGBA_FOG_EDGE;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_EDGE] =
- interp_RGBA_SPEC_FOG_EDGE;
- interp_tab[INTERP_RGBA|INTERP_TEX|INTERP_EDGE] = interp_RGBA_TEX_EDGE;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_TEX|INTERP_EDGE] =
- interp_RGBA_SPEC_TEX_EDGE;
- interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_TEX|INTERP_EDGE] =
- interp_RGBA_FOG_TEX_EDGE;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX|INTERP_EDGE] =
- interp_RGBA_SPEC_FOG_TEX_EDGE;
- interp_tab[INTERP_INDEX|INTERP_EDGE] = interp_INDEX_EDGE;
- interp_tab[INTERP_FOG|INTERP_INDEX|INTERP_EDGE] = interp_FOG_INDEX_EDGE;
- interp_tab[INTERP_TEX|INTERP_INDEX|INTERP_EDGE] = interp_TEX_INDEX_EDGE;
- interp_tab[INTERP_FOG|INTERP_TEX|INTERP_INDEX|INTERP_EDGE] =
- interp_FOG_TEX_INDEX_EDGE;
-
-
- copy_tab[INTERP_RGBA] = copy_RGBA;
- copy_tab[INTERP_RGBA|INTERP_SPEC] = copy_RGBA_SPEC;
- copy_tab[INTERP_INDEX] = copy_INDEX;
-
-}
-
/**********************************************************************/
/* Clip single primitives */
@@ -382,6 +91,28 @@ static void interp_init( void )
*/
#endif
+#define LINTERP_SZ( t, vec, to, a, b, sz ) \
+do { \
+ switch (sz) { \
+ case 2: vec[to][2] = 0.0; \
+ case 3: vec[to][3] = 1.0; \
+ } \
+ switch (sz) { \
+ case 4: vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \
+ case 3: vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \
+ case 2: vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \
+ vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \
+ } \
+} while(0)
+
+#define LINTERP_4F( t, vec, to, a, b, sz ) \
+do { \
+ vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \
+ vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \
+ vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \
+ vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \
+} while (0)
+
#define W(i) coord[i][3]
#define Z(i) coord[i][2]
#define Y(i) coord[i][1]
@@ -390,37 +121,6 @@ static void interp_init( void )
#define TAG(x) x##_4
#include "t_vb_cliptmp.h"
-#define W(i) 1.0
-#define Z(i) coord[i][2]
-#define Y(i) coord[i][1]
-#define X(i) coord[i][0]
-#define SIZE 3
-#define TAG(x) x##_3
-#include "t_vb_cliptmp.h"
-
-#define W(i) 1.0
-#define Z(i) 0.0
-#define Y(i) coord[i][1]
-#define X(i) coord[i][0]
-#define SIZE 2
-#define TAG(x) x##_2
-#include "t_vb_cliptmp.h"
-
-static clip_poly_func clip_poly_tab[5] = {
- 0,
- 0,
- clip_polygon_2,
- clip_polygon_3,
- clip_polygon_4
-};
-
-static clip_line_func clip_line_tab[5] = {
- 0,
- 0,
- clip_line_2,
- clip_line_3,
- clip_line_4
-};
/**********************************************************************/
@@ -444,7 +144,7 @@ do { \
if (!ormask) \
LineFunc( ctx, v1, v2 ); \
else if (!(c1 & c2 & 0x3f)) \
- clip_line_tab[sz]( ctx, v1, v2, ormask ); \
+ clip_line_4( ctx, v1, v2, ormask ); \
} while (0)
#define RENDER_TRI( v1, v2, v3 ) \
@@ -453,11 +153,8 @@ do { \
GLubyte ormask = c1|c2|c3; \
if (!ormask) \
TriangleFunc( ctx, v1, v2, v3 ); \
- else if (!(c1 & c2 & c3 & 0x3f)) { \
- GLuint vlist[MAX_CLIPPED_VERTICES]; \
- ASSIGN_3V(vlist, v3, v1, v2 ); \
- clip_poly_tab[sz]( ctx, 3, vlist, ormask ); \
- } \
+ else if (!(c1 & c2 & c3 & 0x3f)) \
+ clip_tri_4( ctx, v1, v2, v3, ormask ); \
} while (0)
#define RENDER_QUAD( v1, v2, v3, v4 ) \
@@ -467,11 +164,8 @@ do { \
GLubyte ormask = c1|c2|c3|c4; \
if (!ormask) \
QuadFunc( ctx, v1, v2, v3, v4 ); \
- else if (!(c1 & c2 & c3 & c4 & 0x3f)) { \
- GLuint vlist[MAX_CLIPPED_VERTICES]; \
- ASSIGN_4V(vlist, v4, v1, v2, v3 ); \
- clip_poly_tab[sz]( ctx, 4, vlist, ormask ); \
- } \
+ else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
+ clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
} while (0)
@@ -483,12 +177,13 @@ do { \
const line_func LineFunc = ctx->Driver.LineFunc; \
const triangle_func TriangleFunc = ctx->Driver.TriangleFunc; \
const quad_func QuadFunc = ctx->Driver.QuadFunc; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
(void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt; (void) mask; (void) sz;
+ (void) elt; (void) mask; (void) sz; (void) stipple;
#define TAG(x) clip_##x##_verts
#define INIT(x) ctx->Driver.RenderPrimitive( ctx, x )
-#define RESET_STIPPLE ctx->Driver.ResetLineStipple( ctx )
+#define RESET_STIPPLE if (stipple) ctx->Driver.ResetLineStipple( ctx )
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE;
#define PRESERVE_VB_DEFS
#include "t_vb_rendertmp.h"
@@ -503,6 +198,40 @@ do { \
#define TAG(x) clip_##x##_elts
#include "t_vb_rendertmp.h"
+/* TODO: do this for all primitives, verts and elts:
+ */
+static void clip_elt_triangles( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ GLuint last = count-2;
+ render_func render_tris = ctx->Driver.RenderTabElts[GL_TRIANGLES];
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ const GLuint * const elt = VB->Elts;
+ GLubyte *mask = VB->ClipMask;
+ (void) flags;
+
+ ctx->Driver.RenderPrimitive( ctx, GL_TRIANGLES );
+
+ for (j=start; j < last; j+=3 ) {
+ GLubyte c1 = mask[elt[j]];
+ GLubyte c2 = mask[elt[j+1]];
+ GLubyte c3 = mask[elt[j+2]];
+ GLubyte ormask = c1|c2|c3;
+ if (ormask) {
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+ if (!(c1&c2&c3&0x3f))
+ clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
+ start = j+3;
+ }
+ }
+
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+}
/**********************************************************************/
/* Render whole begin/end objects */
@@ -570,29 +299,21 @@ static GLboolean run_render( GLcontext *ctx,
render_func *tab;
GLint pass = 0;
- VB->interpfunc = RENDER_STAGE_DATA(stage)->interp;
- VB->copypvfunc = RENDER_STAGE_DATA(stage)->copypv;
-
/* Allow the drivers to lock before projected verts are built so
* that window coordinates are guarenteed not to change before
* rendering.
*/
ctx->Driver.RenderStart( ctx );
-
+ ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs );
+
if (VB->ClipOrMask) {
tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
-
- if (new_inputs & VB->importable_data)
- VB->import_data( ctx,
- new_inputs & VB->importable_data,
- VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
+ clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
}
else {
tab = VB->Elts ? ctx->Driver.RenderTabElts : ctx->Driver.RenderTabVerts;
}
- ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs );
-
do
{
GLuint i, length, flags = 0;
@@ -623,30 +344,21 @@ static GLboolean run_render( GLcontext *ctx,
/* Quite a bit of work involved in finding out the inputs for the
- * render stage. This function also identifies which vertex
- * interpolation function to use, as these are essentially the same
- * question.
+ * render stage.
*/
static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
{
- struct render_stage_data *store = RENDER_STAGE_DATA(stage);
- GLuint interp = 0;
- GLuint copy = 0;
GLuint inputs = VERT_CLIP;
GLuint i;
if (ctx->Visual.rgbMode) {
- interp |= INTERP_RGBA;
inputs |= VERT_RGBA;
if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
- interp |= INTERP_SPEC;
inputs |= VERT_SPEC_RGB;
}
if (ctx->Texture._ReallyEnabled) {
- interp |= INTERP_TEX;
-
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled)
inputs |= VERT_TEX(i);
@@ -655,7 +367,6 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
}
else
{
- interp |= INTERP_INDEX;
inputs |= VERT_INDEX;
}
@@ -665,63 +376,25 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
/* How do drivers turn this off?
*/
if (ctx->Fog.Enabled) {
- interp |= INTERP_FOG;
inputs |= VERT_FOG_COORD;
}
if (ctx->_TriangleCaps & DD_TRI_UNFILLED) {
inputs |= VERT_EDGE;
- interp |= INTERP_EDGE;
}
if (ctx->RenderMode==GL_FEEDBACK) {
- interp |= INTERP_TEX;
inputs |= VERT_TEX_ANY;
}
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- copy = interp & (INTERP_RGBA|INTERP_SPEC|INTERP_INDEX);
- interp &= ~copy;
- }
-
- store->copypv = copy_tab[copy];
- store->interp = interp_tab[interp];
stage->inputs = inputs;
}
-/* Called the first time stage->check() is invoked.
- */
-static void alloc_render_data( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
-{
- struct render_stage_data *store;
- static GLboolean first_time = 1;
-
- if (first_time) {
- interp_init();
- first_time = 0;
- }
-
- stage->private = MALLOC(sizeof(*store));
- if (!stage->private)
- return;
-
- /* Now do the check.
- */
- stage->check = check_render;
- stage->check( ctx, stage );
-}
-
static void dtr( struct gl_pipeline_stage *stage )
{
- struct render_stage_data *store = RENDER_STAGE_DATA(stage);
- if (store) {
- FREE( store );
- stage->private = 0;
- }
}
@@ -742,6 +415,6 @@ const struct gl_pipeline_stage _tnl_render_stage =
0, 0, /* inputs (set in check_render), outputs */
0, 0, /* changed_inputs, private */
dtr, /* destructor */
- alloc_render_data, /* check - initially set to alloc data */
+ check_render, /* check */
run_render /* run */
};