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authorKeith Whitwell <keith@tungstengraphics.com>2001-01-29 20:47:39 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2001-01-29 20:47:39 +0000
commit5c1e7fa6ee72f4403d9ec9d12830dd689b966e71 (patch)
tree8cb11c26af178632b05de9c5b2f53c32331475c5 /src/mesa/tnl/t_vb_texgen.c
parent4b90e68ac6d0fe4ffca5e2cd51794bb4350cac28 (diff)
Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels
functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines.
Diffstat (limited to 'src/mesa/tnl/t_vb_texgen.c')
-rw-r--r--src/mesa/tnl/t_vb_texgen.c43
1 files changed, 26 insertions, 17 deletions
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index e975665e8a..70c53de7de 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_texgen.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+/* $Id: t_vb_texgen.c,v 1.2 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -372,6 +372,7 @@ static void texgen( GLcontext *ctx,
GLuint count = VB->Count;
GLfloat (*f)[3] = store->tmp_f;
GLfloat *m = store->tmp_m;
+ GLuint holes = 0;
if (texUnit->_GenFlags & TEXGEN_NEED_M) {
@@ -380,25 +381,33 @@ static void texgen( GLcontext *ctx,
build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
}
- if (in != out) {
+ if (!in) {
+ ASSERT(0);
+ in = out;
+ in->count = VB->Count;
+
+ out->size = store->TexgenSize[unit];
+ out->flags |= texUnit->TexGenEnabled;
+ out->count = VB->Count;
+ holes = store->TexgenHoles[unit];
+ }
+ else {
GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
if (copy)
gl_copy_tab[0][copy](out, in, 0);
- }
- if (store->TexgenHoles[unit])
- {
- GLuint holes = (~all_bits[in->size] & store->TexgenHoles[unit]);
- if (holes) {
- if (holes & VEC_DIRTY_2) gl_vector4f_clean_elem(out, count, 2);
- if (holes & VEC_DIRTY_1) gl_vector4f_clean_elem(out, count, 1);
- if (holes & VEC_DIRTY_0) gl_vector4f_clean_elem(out, count, 0);
- }
+ out->size = MAX2(in->size, store->TexgenSize[unit]);
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
+ out->count = in->count;
+
+ holes = ~all_bits[in->size] & store->TexgenHoles[unit];
}
- out->size = MAX2(in->size, store->TexgenSize[unit]);
- out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
- out->count = in->count;
+ if (holes) {
+ if (holes & VEC_DIRTY_2) gl_vector4f_clean_elem(out, count, 2);
+ if (holes & VEC_DIRTY_1) gl_vector4f_clean_elem(out, count, 1);
+ if (holes & VEC_DIRTY_0) gl_vector4f_clean_elem(out, count, 0);
+ }
if (texUnit->TexGenEnabled & S_BIT) {
GLuint i;
@@ -414,7 +423,7 @@ static void texgen( GLcontext *ctx,
texUnit->EyePlaneS, 0);
break;
case GL_SPHERE_MAP:
- for (indata=in->start,i=0 ; i<count ; i++, STRIDE_F(indata,in->stride))
+ for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride))
texcoord[i][0] = indata[0] * m[i] + 0.5F;
break;
case GL_REFLECTION_MAP_NV:
@@ -604,8 +613,8 @@ static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
/* Need the original input in case it contains a Q coord:
* (sigh)
*/
- if ((ctx->Texture.Unit[i]._ReallyEnabled|Q_BIT) &
- ~ctx->Texture.Unit[i].TexGenEnabled)
+/* if ((ctx->Texture.Unit[i]._ReallyEnabled|Q_BIT) & */
+/* ~ctx->Texture.Unit[i].TexGenEnabled) */
inputs |= VERT_TEX(i);
/* Something for Feedback? */