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authorBrian Paul <brian.paul@tungstengraphics.com>2006-06-14 04:05:17 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-06-14 04:05:17 +0000
commit62e1fae858509615c6e54e0b9388cfa2691a5919 (patch)
tree35fb599ca4b17f1c909d916e2e91d2a1b6f587c5 /src/mesa/tnl/t_vb_texmat.c
parent62dc134771858638ac38687c16bbb0578d20c419 (diff)
A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
just aliases for members of the VB->AttribPtr[] array. Begin replacing FogCoordPtr with VB->AttribPtr[_TNL_ATTRIB_FOG], and similarly for NormalPtr, TexCoordPtr, PointSizePtr, etc.
Diffstat (limited to 'src/mesa/tnl/t_vb_texmat.c')
-rw-r--r--src/mesa/tnl/t_vb_texmat.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/tnl/t_vb_texmat.c b/src/mesa/tnl/t_vb_texmat.c
index 1feb0b750e..fa9222c0f1 100644
--- a/src/mesa/tnl/t_vb_texmat.c
+++ b/src/mesa/tnl/t_vb_texmat.c
@@ -74,10 +74,10 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) {
(void) TransformRaw( &store->texcoord[i],
ctx->TextureMatrixStack[i].Top,
- VB->TexCoordPtr[i]);
+ VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]);
- VB->AttribPtr[VERT_ATTRIB_TEX0+i] =
- VB->TexCoordPtr[i] = &store->texcoord[i];
+ VB->TexCoordPtr[i] =
+ VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
}
}