diff options
author | Michal Krol <mjkrol@gmail.org> | 2006-03-21 10:37:40 +0000 |
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committer | Michal Krol <mjkrol@gmail.org> | 2006-03-21 10:37:40 +0000 |
commit | 071357096e682e9af59ad45ea5abc444ab431837 (patch) | |
tree | 99fba2183fe97981f7c309d99b206b39e43f5bec /src/mesa/tnl/t_vb_vertex.c | |
parent | 519b23b21f9cd6945fd17cdb26e7a6f531cdeec0 (diff) |
GLSL fixes:
- generate error on NULL pointers in glShaderSourceARB;
- reinstall program object, if current, in glLinkProgramARB;
- vertex and fragment shaders are optional in program object;
- floor asm was wrongly computed for x86 back-end;
- allow for (void) idiom in function prototypes;
- all fixed-state uniforms are updated;
- local variable initializers are working;
- implement texture* and shadow* functions for vertex processor;
- generate error if too many arguments in general constructor;
- trim unused data in general constructor;
- struct r-value field select was badly relocated;
Changes:
- add derived state gl_fog_attrib::_Scale;
- add derived state gl_light::_CosCutoffNeg;
Diffstat (limited to 'src/mesa/tnl/t_vb_vertex.c')
-rw-r--r-- | src/mesa/tnl/t_vb_vertex.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c index f0694f9a69..e0a58aaaf3 100644 --- a/src/mesa/tnl/t_vb_vertex.c +++ b/src/mesa/tnl/t_vb_vertex.c @@ -126,7 +126,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return GL_TRUE; if (ctx->VertexProgram._Enabled) |