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authorBrian Paul <brian.paul@tungstengraphics.com>2001-03-03 20:33:27 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-03-03 20:33:27 +0000
commit08836341788a9f9d638d9dc8328510ccd18ddeb5 (patch)
tree6bd480b7f5f595c63914b1d39727d70a0f954723 /src/mesa/tnl/t_vb_vertex.c
parent19bbfc62638b60dd1a41e84686f24483adea5b03 (diff)
lots of gl_*() to _mesa_*() namespace clean-up
Diffstat (limited to 'src/mesa/tnl/t_vb_vertex.c')
-rw-r--r--src/mesa/tnl/t_vb_vertex.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c
index fc35103395..0af2f65f7c 100644
--- a/src/mesa/tnl/t_vb_vertex.c
+++ b/src/mesa/tnl/t_vb_vertex.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_vertex.c,v 1.3 2001/01/29 20:47:39 keithw Exp $ */
+/* $Id: t_vb_vertex.c,v 1.4 2001/03/03 20:33:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -176,8 +176,8 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
VB->ClipPtr = VB->ObjPtr;
}
if (VB->ClipPtr->size == 2)
- gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
- gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
+ _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
+ _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
}
/* Cliptest and perspective divide. Clip functions must clear
@@ -267,9 +267,9 @@ static GLboolean init_vertex_stage( GLcontext *ctx,
if (!store)
return GL_FALSE;
- gl_vector4f_alloc( &store->eye, 0, size, 32 );
- gl_vector4f_alloc( &store->clip, 0, size, 32 );
- gl_vector4f_alloc( &store->proj, 0, size, 32 );
+ _mesa_vector4f_alloc( &store->eye, 0, size, 32 );
+ _mesa_vector4f_alloc( &store->clip, 0, size, 32 );
+ _mesa_vector4f_alloc( &store->proj, 0, size, 32 );
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
@@ -290,9 +290,9 @@ static void dtr( struct gl_pipeline_stage *stage )
struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage);
if (store) {
- gl_vector4f_free( &store->eye );
- gl_vector4f_free( &store->clip );
- gl_vector4f_free( &store->proj );
+ _mesa_vector4f_free( &store->eye );
+ _mesa_vector4f_free( &store->clip );
+ _mesa_vector4f_free( &store->proj );
ALIGN_FREE( store->clipmask );
FREE(store);
stage->private = 0;