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authorRoland Scheidegger <sroland@tungstengraphics.com>2007-02-09 00:36:40 +0100
committerRoland Scheidegger <sroland@tungstengraphics.com>2007-02-09 00:36:40 +0100
commit54dac2c84310536cce962101de29546d3eb80175 (patch)
tree79b90717b3361af9e0148279db56551e51b5dbbf /src/mesa/tnl/t_vp_build.c
parent6cf892eeb6edd69d4ba77d4ececa21a09ba317c4 (diff)
optimize generated vertex programs a bit
Use new internal state to avoid per-vertex normalization of static spot direction vector. Use internal state for simpler per-vertex fog computations (MAD instead of SUB/MUL for linear fog, EX2 instead of POW for EXP/EXP2 fog). Simplify point size calc (2 MADs instead of MOV, MUL, MUL, DP3), and while there fix it up (RSQ instead of RCP). All untested...
Diffstat (limited to 'src/mesa/tnl/t_vp_build.c')
-rw-r--r--src/mesa/tnl/t_vp_build.c61
1 files changed, 30 insertions, 31 deletions
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index 805d05ae72..0b6f506f4e 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -806,14 +806,13 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p,
/* Calculate spot attenuation:
*/
if (!p->state->unit[i].light_spotcutoff_is_180) {
- struct ureg spot_dir = register_param3(p, STATE_LIGHT, i,
- STATE_SPOT_DIRECTION);
+ struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL,
+ STATE_SPOT_DIR_NORMALIZED, i);
struct ureg spot = get_temp(p);
struct ureg slt = get_temp(p);
-
- emit_normalize_vec3( p, spot, spot_dir ); /* XXX: precompute! */
- emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot);
- emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir,W), spot);
+
+ emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm);
+ emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot);
emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
emit_op2(p, OPCODE_MUL, att, 0, slt, spot);
@@ -1103,29 +1102,26 @@ static void build_fog( struct tnl_program *p )
}
if (p->state->tnl_do_vertex_fog) {
- struct ureg params = register_param1(p, STATE_FOG_PARAMS);
+ struct ureg params = register_param1(p, STATE_FOG_PARAMS_OPTIMIZED);
struct ureg tmp = get_temp(p);
switch (p->state->fog_mode) {
case FOG_LINEAR: {
struct ureg id = get_identity_param(p);
- emit_op2(p, OPCODE_SUB, tmp, 0, swizzle1(params,Z), input);
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,W));
+ emit_op3(p, OPCODE_MAD, tmp, 0, input, swizzle1(params,X), swizzle1(params,Y));
emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */
emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W));
break;
}
case FOG_EXP:
emit_op1(p, OPCODE_ABS, tmp, 0, input);
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,X));
- emit_op2(p, OPCODE_POW, fog, WRITEMASK_X,
- register_const1f(p, M_E), negate(tmp));
+ emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,Z));
+ emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp));
break;
case FOG_EXP2:
- emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,X));
+ emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W));
emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
- emit_op2(p, OPCODE_POW, fog, WRITEMASK_X,
- register_const1f(p, M_E), negate(tmp));
+ emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp));
break;
}
@@ -1317,8 +1313,6 @@ static void build_texture_transform( struct tnl_program *p )
}
-/* Seems like it could be tighter:
- */
static void build_pointsize( struct tnl_program *p )
{
struct ureg eye = get_eye_position(p);
@@ -1327,20 +1321,25 @@ static void build_pointsize( struct tnl_program *p )
struct ureg out = register_output(p, VERT_RESULT_PSIZ);
struct ureg ut = get_temp(p);
- /* 1, -Z, Z * Z, 1 */
- emit_op1(p, OPCODE_MOV, ut, 0, swizzle1(get_identity_param(p), W));
- emit_op2(p, OPCODE_MUL, ut, WRITEMASK_YZ, ut, negate(swizzle1(eye, Z)));
- emit_op2(p, OPCODE_MUL, ut, WRITEMASK_Z, ut, negate(swizzle1(eye, Z)));
-
-
- /* p1 + p2 * dist + p3 * dist * dist, 0 */
- emit_op2(p, OPCODE_DP3, ut, 0, ut, state_attenuation);
-
- /* 1 / factor */
- emit_op1(p, OPCODE_RCP, ut, 0, ut );
-
- /* out = pointSize / factor */
- emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size);
+ /* p1 + dist * (p2 + dist * p3); */
+ emit_op3(p, OPCODE_MAD, ut, 0, negate(swizzle1(eye, Z)),
+ swizzle1(state_attenuation, Z), swizzle1(state_attenuation, Y));
+ emit_op3(p, OPCODE_MAD, ut, 0, negate(swizzle1(eye, Z)),
+ ut, swizzle1(state_attenuation, X));
+
+ /* 1 / sqrt(factor) */
+ emit_op1(p, OPCODE_RSQ, ut, 0, ut );
+
+#if 1
+ /* out = pointSize / sqrt(factor) */
+ emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size);
+#else
+ /* not sure, might make sense to do clamping here,
+ but it's not done in t_vb_points neither */
+ emit_op2(p, OPCODE_MUL, ut, 0, ut, state_size);
+ emit_op2(p, OPCODE_MAX, ut, 0, ut, swizzle1(state_size, Y));
+ emit_op2(p, OPCODE_MIN, out, WRITEMASK_X, ut, swizzle1(state_size, Z));
+#endif
release_temp(p, ut);
}