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authorEric Anholt <eric@anholt.net>2011-01-10 10:50:36 -0800
committerEric Anholt <eric@anholt.net>2011-01-10 17:21:11 -0800
commitbd4a2e9209e13878d052dfb8e981fd798c6e4e40 (patch)
treefd43e796c131cffe295e8c56f4ee1820c8b38b4a /src/mesa/tnl/t_vp_build.h
parent5b3eb7538cd9ceb967b6e9e765896183e7c2c4d4 (diff)
meta: Don't tweak BaseLevel when doing glGenerateMipmap().
We don't need to worry about levels other than MaxLevel because we're minifying -- the lower levels (higher detail) won't contribute to the result. By changing BaseLevel, we forced hardware that doesn't support BaseLevel != 0 to relayout the texture object.
Diffstat (limited to 'src/mesa/tnl/t_vp_build.h')
0 files changed, 0 insertions, 0 deletions