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author | Eric Anholt <eric@anholt.net> | 2011-01-10 10:50:36 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2011-01-10 17:21:11 -0800 |
commit | bd4a2e9209e13878d052dfb8e981fd798c6e4e40 (patch) | |
tree | fd43e796c131cffe295e8c56f4ee1820c8b38b4a /src/mesa/tnl/t_vp_build.h | |
parent | 5b3eb7538cd9ceb967b6e9e765896183e7c2c4d4 (diff) |
meta: Don't tweak BaseLevel when doing glGenerateMipmap().
We don't need to worry about levels other than MaxLevel because we're
minifying -- the lower levels (higher detail) won't contribute to the
result. By changing BaseLevel, we forced hardware that doesn't
support BaseLevel != 0 to relayout the texture object.
Diffstat (limited to 'src/mesa/tnl/t_vp_build.h')
0 files changed, 0 insertions, 0 deletions