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authorKeith Whitwell <keith@tungstengraphics.com>2001-01-13 05:48:25 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2001-01-13 05:48:25 +0000
commit321f67c4729adeebd7aa9ef9e22c95e709952851 (patch)
tree8661da8a994f3c554c4428afdd53642c0814854b /src/mesa/tnl/tnl.h
parenta087c7421bef25747e1d692f62062393d849c501 (diff)
Fix crash in book/stencil.
Allow drivers to perform the perspective divide themselves. Assembly to do cliptesting without perspective divide for size-4 vectors.
Diffstat (limited to 'src/mesa/tnl/tnl.h')
-rw-r--r--src/mesa/tnl/tnl.h12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h
index f95ce0e503..eb8e9054a9 100644
--- a/src/mesa/tnl/tnl.h
+++ b/src/mesa/tnl/tnl.h
@@ -59,17 +59,7 @@ _tnl_wakeup_exec( GLcontext *ctx );
extern void
_tnl_wakeup_save_exec( GLcontext *ctx );
-
-/* Functions to assist driver t&l modules which have to fallback to
- * this module in the middle of a begin/end pair. Use this instead of
- * glBegin() to identify the primitive as wrapped:
- *
- * Even with this it's difficult to see how the drivers are going to
- * replay any glMaterial commands received in the few vertices before
- * the fallback.
- */
extern void
-_tnl_fallback_begin( GLcontext *ctx, GLenum mode );
-
+_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );
#endif