summaryrefslogtreecommitdiff
path: root/src/mesa/tnl
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>2006-02-22 16:44:04 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-02-22 16:44:04 +0000
commit7b6fd8a0c6691a0ebe45567abf6374a9f3e8f396 (patch)
tree0601a484566226900d3695470ea3d2853cfea8e1 /src/mesa/tnl
parentcebad151a11ea2f189d40a2a4c51e8469eed6267 (diff)
include proper header file, remove local extern declarations
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_vb_arbshader.c15
1 files changed, 4 insertions, 11 deletions
diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c
index 50b23cf133..c8f826571a 100644
--- a/src/mesa/tnl/t_vb_arbshader.c
+++ b/src/mesa/tnl/t_vb_arbshader.c
@@ -29,6 +29,7 @@
#include "imports.h"
#include "macros.h"
#include "shaderobjects.h"
+#include "shaderobjects_3dlabs.h"
#include "t_pipeline.h"
#include "slang_utility.h"
@@ -89,19 +90,11 @@ static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag
{
}
-/* XXX */
-extern void exec_vertex_shader (struct gl2_vertex_shader_intf **vs);
-extern int _slang_fetch_float (struct gl2_vertex_shader_intf **, const char *, GLfloat *, int);
-extern int _slang_fetch_vec3 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, int);
-extern int _slang_fetch_vec4 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int);
-extern int _slang_fetch_mat3 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int);
-extern int _slang_fetch_mat4 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int);
-
static void fetch_input_float (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb,
struct gl2_vertex_shader_intf **vs)
{
const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint size = vb->AttribPtr[attr]->size;
+ /*const GLuint size = vb->AttribPtr[attr]->size;*/
const GLuint stride = vb->AttribPtr[attr]->stride;
const GLfloat *data = (const GLfloat *) (ptr + stride * i);
float vec[1];
@@ -114,7 +107,7 @@ static void fetch_input_vec3 (const char *name, GLuint attr, GLuint i, struct ve
struct gl2_vertex_shader_intf **vs)
{
const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint size = vb->AttribPtr[attr]->size;
+ /*const GLuint size = vb->AttribPtr[attr]->size;*/
const GLuint stride = vb->AttribPtr[attr]->stride;
const GLfloat *data = (const GLfloat *) (ptr + stride * i);
float vec[3];
@@ -298,7 +291,7 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag
fetch_input_vec4 ("gl_MultiTexCoord6", _TNL_ATTRIB_TEX6, i, vb, vs);
fetch_input_vec4 ("gl_MultiTexCoord7", _TNL_ATTRIB_TEX7, i, vb, vs);
- exec_vertex_shader (vs);
+ _slang_exec_vertex_shader (vs);
fetch_output_vec4 ("gl_Position", VERT_RESULT_HPOS, i, 0, store, vs);
fetch_output_vec4 ("gl_FrontColor", VERT_RESULT_COL0, i, 0, store, vs);