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authorBrian Paul <brian.paul@tungstengraphics.com>2002-04-21 20:37:04 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-04-21 20:37:04 +0000
commit12bab63f09975504c20a5dc9b9831a8072c43506 (patch)
treee1bb3a48e6a65cf6c563444ad12da5317b79d90b /src/mesa/tnl
parentf3781eaafa54d1e4fef0de427b294c02257a3c4d (diff)
Vertex program attribute arrays seem to work now. This includes fallbacks
to the conventional arrays when attribute arrays aren't enabled.
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_array_import.c86
-rw-r--r--src/mesa/tnl/t_vb_program.c31
2 files changed, 69 insertions, 48 deletions
diff --git a/src/mesa/tnl/t_array_import.c b/src/mesa/tnl/t_array_import.c
index 50ef1c86e3..082ae4ad3c 100644
--- a/src/mesa/tnl/t_array_import.c
+++ b/src/mesa/tnl/t_array_import.c
@@ -1,4 +1,4 @@
-/* $Id: t_array_import.c,v 1.23 2002/04/19 00:45:50 brianp Exp $ */
+/* $Id: t_array_import.c,v 1.24 2002/04/21 20:37:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -177,7 +177,7 @@ static void _tnl_import_index( GLcontext *ctx,
static void _tnl_import_texcoord( GLcontext *ctx,
- GLuint i,
+ GLuint unit,
GLboolean writeable,
GLboolean stride )
{
@@ -185,21 +185,21 @@ static void _tnl_import_texcoord( GLcontext *ctx,
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
- tmp = _ac_import_texcoord(ctx, i, GL_FLOAT,
- stride ? 4*sizeof(GLfloat) : 0,
+ tmp = _ac_import_texcoord(ctx, unit, GL_FLOAT,
+ stride ? 4 * sizeof(GLfloat) : 0,
0,
writeable,
&is_writeable);
- inputs->TexCoord[i].data = (GLfloat (*)[4]) tmp->Ptr;
- inputs->TexCoord[i].start = (GLfloat *) tmp->Ptr;
- inputs->TexCoord[i].stride = tmp->StrideB;
- inputs->TexCoord[i].size = tmp->Size;
- inputs->TexCoord[i].flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
- if (inputs->TexCoord[i].stride != 4*sizeof(GLfloat))
- inputs->TexCoord[i].flags |= VEC_BAD_STRIDE;
+ inputs->TexCoord[unit].data = (GLfloat (*)[4]) tmp->Ptr;
+ inputs->TexCoord[unit].start = (GLfloat *) tmp->Ptr;
+ inputs->TexCoord[unit].stride = tmp->StrideB;
+ inputs->TexCoord[unit].size = tmp->Size;
+ inputs->TexCoord[unit].flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
+ if (inputs->TexCoord[unit].stride != 4*sizeof(GLfloat))
+ inputs->TexCoord[unit].flags |= VEC_BAD_STRIDE;
if (!is_writeable)
- inputs->TexCoord[i].flags |= VEC_NOT_WRITEABLE;
+ inputs->TexCoord[unit].flags |= VEC_NOT_WRITEABLE;
}
@@ -228,6 +228,34 @@ static void _tnl_import_edgeflag( GLcontext *ctx,
+static void _tnl_import_attrib( GLcontext *ctx,
+ GLuint index,
+ GLboolean writeable,
+ GLboolean stride )
+{
+ struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
+ struct gl_client_array *tmp;
+ GLboolean is_writeable = 0;
+
+ tmp = _ac_import_attrib(ctx, index, GL_FLOAT,
+ stride ? 4 * sizeof(GLfloat) : 0,
+ 4, /* want GLfloat[4] */
+ writeable,
+ &is_writeable);
+
+ inputs->Attribs[index].data = (GLfloat (*)[4]) tmp->Ptr;
+ inputs->Attribs[index].start = (GLfloat *) tmp->Ptr;
+ inputs->Attribs[index].stride = tmp->StrideB;
+ inputs->Attribs[index].size = tmp->Size;
+ inputs->Attribs[index].flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
+ if (inputs->Attribs[index].stride != 4 * sizeof(GLfloat))
+ inputs->Attribs[index].flags |= VEC_BAD_STRIDE;
+ if (!is_writeable)
+ inputs->Attribs[index].flags |= VEC_NOT_WRITEABLE;
+}
+
+
+
/**
* Callback for VB stages that need to improve the quality of arrays
* bound to the VB. This is only necessary for client arrays which
@@ -300,6 +328,7 @@ static void _tnl_upgrade_client_data( GLcontext *ctx,
VB->importable_data &= ~VERT_BIT_TEX(i);
}
+ /* XXX not sure what to do here for vertex program arrays */
}
@@ -310,7 +339,6 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
struct vertex_buffer *VB = &tnl->vb;
GLuint inputs = tnl->pipeline.inputs;
struct vertex_arrays *tmp = &tnl->array_inputs;
- GLuint i;
/* fprintf(stderr, "%s %d..%d // %d..%d\n", __FUNCTION__, */
/* start, count, ctx->Array.LockFirst, ctx->Array.LockCount); */
@@ -355,11 +383,12 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
}
if (inputs & VERT_BITS_TEX_ANY) {
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (inputs & VERT_BIT_TEX(i)) {
- _tnl_import_texcoord( ctx, i, 0, 0 );
- tmp->TexCoord[i].count = VB->Count;
- VB->TexCoordPtr[i] = &tmp->TexCoord[i];
+ GLuint unit;
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ if (inputs & VERT_BIT_TEX(unit)) {
+ _tnl_import_texcoord( ctx, unit, GL_FALSE, GL_FALSE );
+ tmp->TexCoord[unit].count = VB->Count;
+ VB->TexCoordPtr[unit] = &tmp->TexCoord[unit];
}
}
}
@@ -391,20 +420,13 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
}
}
+ /* XXX not 100% sure this is finished. Keith should probably inspect. */
if (ctx->VertexProgram.Enabled) {
- /* XXX lots of work to do here */
-
- VB->AttribPtr[VERT_ATTRIB_POS] = VB->ObjPtr;
- /*
- printf("bind vp arrays!\n");
- printf(" data = %p\n", VB->ObjPtr->data);
- printf(" stride = %d\n", VB->ObjPtr->stride);
- printf(" size = %d\n", VB->ObjPtr->size);
- */
-
- VB->AttribPtr[VERT_ATTRIB_NORMAL] = VB->NormalPtr;
+ GLuint index;
+ for (index = 0; index < VERT_ATTRIB_MAX; index++) {
+ /* XXX check program->InputsRead to reduce work here */
+ _tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
+ VB->AttribPtr[index] = &tmp->Attribs[index];
+ }
}
-
}
-
-
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index fea8c11f2b..d89d006d4f 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_program.c,v 1.11 2002/04/04 18:25:40 kschultz Exp $ */
+/* $Id: t_vb_program.c,v 1.12 2002/04/21 20:37:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -182,10 +182,6 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
VB->AttribPtr[2]->data[i][3]);
#endif
- /* XXXX
- * We have to deal with stride!=16 bytes, size!=4, etc in these loops!!!
- */
-
/* load the input attribute registers */
if (VB->Flag) {
/* the traditional glBegin/glVertex/glEnd case */
@@ -199,13 +195,14 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
else {
/* the vertex array case */
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
- const GLubyte *ptr = (const GLubyte *) VB->AttribPtr[attr]->data;
- const GLint stride = VB->AttribPtr[attr]->stride;
- const GLfloat *data = (GLfloat *) (ptr + stride * i);
- const GLint size = VB->AttribPtr[attr]->size;
- COPY_4V(machine->Registers[VP_INPUT_REG_START + attr], data);
- if (size == 3)
- machine->Registers[VP_INPUT_REG_START + attr][3] = 1.0;
+ if (program->InputsRead & (1 << attr)) {
+ const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
+ const GLuint stride = VB->AttribPtr[attr]->stride;
+ const GLfloat *data = (GLfloat *) (ptr + stride * i);
+ COPY_4V(machine->Registers[VP_INPUT_REG_START + attr], data);
+ /*ASSERT(VB->AttribPtr[attr]->size == 4);*/
+ ASSERT(stride == 4 * sizeof(GLfloat) || stride == 0);
+ }
}
}
@@ -406,10 +403,12 @@ static void check_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
stage->active = ctx->VertexProgram.Enabled;
if (stage->active) {
- /* XXX what do we need here??? */
- /*
- GLbitfield vpInput = ctx->VertexProgram.Current->InputsRead;
- */
+ /* XXX what do we need here???
+ *
+ * I think that:
+ * stage->inputs = ctx->VertexProgram.Current->InputsRead;
+ * would be correct, and something similar for the outputs.
+ */
#if 000
if (stage->privatePtr)