diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2007-01-16 11:24:08 +0000 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2007-01-16 11:24:08 +0000 |
commit | 3ad12fab454bc27334c8261780a1679da7d41cb1 (patch) | |
tree | fd9227a8cb4d5fc55db7d9f5a8ec0e90150e6a98 /src/mesa/tnl | |
parent | 6a3fdc3a1ea6c306d9543791bf172dd1052d7382 (diff) |
Merge vbo_0_1_branch
Hopefully leaving behind the cruft generated by the CVS import.
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_save_api.c | 1741 | ||||
-rw-r--r-- | src/mesa/tnl/t_save_playback.c | 216 | ||||
-rw-r--r-- | src/mesa/tnl/t_vtx_api.c | 1046 | ||||
-rw-r--r-- | src/mesa/tnl/t_vtx_exec.c | 293 |
4 files changed, 0 insertions, 3296 deletions
diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c deleted file mode 100644 index dbbd095fe4..0000000000 --- a/src/mesa/tnl/t_save_api.c +++ /dev/null @@ -1,1741 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - - - -/** - * The display list compiler attempts to store lists of vertices with the - * same vertex layout. Additionally it attempts to minimize the need - * for execute-time fixup of these vertex lists, allowing them to be - * cached on hardware. - * - * There are still some circumstances where this can be thwarted, for - * example by building a list that consists of one very long primitive - * (eg Begin(Triangles), 1000 vertices, End), and calling that list - * from inside a different begin/end object (Begin(Lines), CallList, - * End). - * - * In that case the code will have to replay the list as individual - * commands through the Exec dispatch table, or fix up the copied - * vertices at execute-time. - * - * The other case where fixup is required is when a vertex attribute - * is introduced in the middle of a primitive. Eg: - * Begin(Lines) - * TexCoord1f() Vertex2f() - * TexCoord1f() Color3f() Vertex2f() - * End() - * - * If the current value of Color isn't known at compile-time, this - * primitive will require fixup. - * - * - * The list compiler currently doesn't attempt to compile lists - * containing EvalCoord or EvalPoint commands. On encountering one of - * these, compilation falls back to opcodes. - * - * This could be improved to fallback only when a mix of EvalCoord and - * Vertex commands are issued within a single primitive. - */ - - -#include "glheader.h" -#include "context.h" -#include "dlist.h" -#include "enums.h" -#include "macros.h" -#include "api_validate.h" -#include "api_arrayelt.h" -#include "vtxfmt.h" -#include "t_save_api.h" -#include "dispatch.h" - -/* - * NOTE: Old 'parity' issue is gone, but copying can still be - * wrong-footed on replay. - */ -static GLuint _save_copy_vertices( GLcontext *ctx, - const struct tnl_vertex_list *node ) -{ - TNLcontext *tnl = TNL_CONTEXT( ctx ); - const struct tnl_prim *prim = &node->prim[node->prim_count-1]; - GLuint nr = prim->count; - GLuint sz = tnl->save.vertex_size; - const GLfloat *src = node->buffer + prim->start * sz; - GLfloat *dst = tnl->save.copied.buffer; - GLuint ovf, i; - - if (prim->mode & PRIM_END) - return 0; - - switch( prim->mode & PRIM_MODE_MASK ) - { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - else { - _mesa_memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) ); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) ); - return 1; - } else { - _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) ); - _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) ); - return 2; - } - case GL_TRIANGLE_STRIP: - case GL_QUAD_STRIP: - switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; - } - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - default: - assert(0); - return 0; - } -} - - -static void -build_normal_lengths( struct tnl_vertex_list *node ) -{ - GLuint i; - GLfloat *len; - GLfloat *n = node->buffer; - GLuint stride = node->vertex_size; - GLuint count = node->count; - - len = node->normal_lengths = (GLfloat *) MALLOC( count * sizeof(GLfloat) ); - if (!len) - return; - - /* Find the normal of the first vertex: - */ - for (i = 0 ; i < _TNL_ATTRIB_NORMAL ; i++) - n += node->attrsz[i]; - - for (i = 0 ; i < count ; i++, n += stride) { - len[i] = LEN_3FV( n ); - if (len[i] > 0.0F) len[i] = 1.0F / len[i]; - } -} - -static struct tnl_vertex_store *alloc_vertex_store( GLcontext *ctx ) -{ - struct tnl_vertex_store *store = MALLOC_STRUCT(tnl_vertex_store); - (void) ctx; - store->used = 0; - store->refcount = 1; - return store; -} - -static struct tnl_primitive_store *alloc_prim_store( GLcontext *ctx ) -{ - struct tnl_primitive_store *store = MALLOC_STRUCT(tnl_primitive_store); - (void) ctx; - store->used = 0; - store->refcount = 1; - return store; -} - -static void _save_reset_counters( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->save.prim = tnl->save.prim_store->buffer + tnl->save.prim_store->used; - tnl->save.buffer = (tnl->save.vertex_store->buffer + - tnl->save.vertex_store->used); - - if (tnl->save.vertex_size) - tnl->save.initial_counter = ((SAVE_BUFFER_SIZE - - tnl->save.vertex_store->used) / - tnl->save.vertex_size); - else - tnl->save.initial_counter = 0; - - if (tnl->save.initial_counter > ctx->Const.MaxArrayLockSize ) - tnl->save.initial_counter = ctx->Const.MaxArrayLockSize; - - tnl->save.counter = tnl->save.initial_counter; - tnl->save.prim_count = 0; - tnl->save.prim_max = SAVE_PRIM_SIZE - tnl->save.prim_store->used; - tnl->save.copied.nr = 0; - tnl->save.dangling_attr_ref = 0; -} - - -/* Insert the active immediate struct onto the display list currently - * being built. - */ -static void _save_compile_vertex_list( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_list *node; - - /* Allocate space for this structure in the display list currently - * being compiled. - */ - node = (struct tnl_vertex_list *) - _mesa_alloc_instruction(ctx, tnl->save.opcode_vertex_list, sizeof(*node)); - - if (!node) - return; - - /* Duplicate our template, increment refcounts to the storage structs: - */ - _mesa_memcpy(node->attrsz, tnl->save.attrsz, sizeof(node->attrsz)); - node->vertex_size = tnl->save.vertex_size; - node->buffer = tnl->save.buffer; - node->count = tnl->save.initial_counter - tnl->save.counter; - node->wrap_count = tnl->save.copied.nr; - node->have_materials = tnl->save.have_materials; - node->dangling_attr_ref = tnl->save.dangling_attr_ref; - node->normal_lengths = NULL; - node->prim = tnl->save.prim; - node->prim_count = tnl->save.prim_count; - node->vertex_store = tnl->save.vertex_store; - node->prim_store = tnl->save.prim_store; - - node->vertex_store->refcount++; - node->prim_store->refcount++; - - assert(node->attrsz[_TNL_ATTRIB_POS] != 0 || - node->count == 0); - - if (tnl->save.dangling_attr_ref) - ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS; - - /* Maybe calculate normal lengths: - */ - if (tnl->CalcDListNormalLengths && - node->attrsz[_TNL_ATTRIB_NORMAL] == 3 && - !(ctx->ListState.CurrentList->flags & MESA_DLIST_DANGLING_REFS)) - build_normal_lengths( node ); - - - tnl->save.vertex_store->used += tnl->save.vertex_size * node->count; - tnl->save.prim_store->used += node->prim_count; - - /* Decide whether the storage structs are full, or can be used for - * the next vertex lists as well. - */ - if (tnl->save.vertex_store->used > - SAVE_BUFFER_SIZE - 16 * (tnl->save.vertex_size + 4)) { - - tnl->save.vertex_store->refcount--; - assert(tnl->save.vertex_store->refcount != 0); - tnl->save.vertex_store = alloc_vertex_store( ctx ); - tnl->save.vbptr = tnl->save.vertex_store->buffer; - } - - if (tnl->save.prim_store->used > SAVE_PRIM_SIZE - 6) { - tnl->save.prim_store->refcount--; - assert(tnl->save.prim_store->refcount != 0); - tnl->save.prim_store = alloc_prim_store( ctx ); - } - - /* Reset our structures for the next run of vertices: - */ - _save_reset_counters( ctx ); - - /* Copy duplicated vertices - */ - tnl->save.copied.nr = _save_copy_vertices( ctx, node ); - - - /* Deal with GL_COMPILE_AND_EXECUTE: - */ - if (ctx->ExecuteFlag) { - _tnl_playback_vertex_list( ctx, (void *) node ); - } -} - - -/* TODO -- If no new vertices have been stored, don't bother saving - * it. - */ -static void _save_wrap_buffers( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i = tnl->save.prim_count - 1; - GLenum mode; - - assert(i < (GLint) tnl->save.prim_max); - assert(i >= 0); - - /* Close off in-progress primitive. - */ - tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) - - tnl->save.prim[i].start); - mode = tnl->save.prim[i].mode & ~(PRIM_BEGIN|PRIM_END); - - /* store the copied vertices, and allocate a new list. - */ - _save_compile_vertex_list( ctx ); - - /* Restart interrupted primitive - */ - tnl->save.prim[0].mode = mode; - tnl->save.prim[0].start = 0; - tnl->save.prim[0].count = 0; - tnl->save.prim_count = 1; -} - - - -/* Called only when buffers are wrapped as the result of filling the - * vertex_store struct. - */ -static void _save_wrap_filled_vertex( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLfloat *data = tnl->save.copied.buffer; - GLuint i; - - /* Emit a glEnd to close off the last vertex list. - */ - _save_wrap_buffers( ctx ); - - /* Copy stored stored vertices to start of new list. - */ - assert(tnl->save.counter > tnl->save.copied.nr); - - for (i = 0 ; i < tnl->save.copied.nr ; i++) { - _mesa_memcpy( tnl->save.vbptr, data, tnl->save.vertex_size * sizeof(GLfloat)); - data += tnl->save.vertex_size; - tnl->save.vbptr += tnl->save.vertex_size; - tnl->save.counter--; - } -} - - -static void _save_copy_to_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - /* XXX Use _TNL_FIRST_* and _TNL_LAST_* values instead? */ - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) { - if (tnl->save.attrsz[i]) { - tnl->save.currentsz[i][0] = tnl->save.attrsz[i]; - COPY_CLEAN_4V(tnl->save.current[i], - tnl->save.attrsz[i], - tnl->save.attrptr[i]); - } - } - - /* Edgeflag requires special treatment: - * - * TODO: change edgeflag to GLfloat in Mesa. - */ - if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - ctx->ListState.ActiveEdgeFlag = 1; - tnl->save.CurrentFloatEdgeFlag = - tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0]; - ctx->ListState.CurrentEdgeFlag = - (tnl->save.CurrentFloatEdgeFlag == 1.0); - } -} - - -static void _save_copy_from_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) - switch (tnl->save.attrsz[i]) { - case 4: tnl->save.attrptr[i][3] = tnl->save.current[i][3]; - case 3: tnl->save.attrptr[i][2] = tnl->save.current[i][2]; - case 2: tnl->save.attrptr[i][1] = tnl->save.current[i][1]; - case 1: tnl->save.attrptr[i][0] = tnl->save.current[i][0]; - case 0: break; - } - - /* Edgeflag requires special treatment: - */ - if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - tnl->save.CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag; - tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = tnl->save.CurrentFloatEdgeFlag; - } -} - - - - -/* Flush existing data, set new attrib size, replay copied vertices. - */ -static void _save_upgrade_vertex( GLcontext *ctx, - GLuint attr, - GLuint newsz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldsz; - GLuint i; - GLfloat *tmp; - - /* Store the current run of vertices, and emit a GL_END. Emit a - * BEGIN in the new buffer. - */ - if (tnl->save.initial_counter != tnl->save.counter) - _save_wrap_buffers( ctx ); - else - assert( tnl->save.copied.nr == 0 ); - - /* Do a COPY_TO_CURRENT to ensure back-copying works for the case - * when the attribute already exists in the vertex and is having - * its size increased. - */ - _save_copy_to_current( ctx ); - - /* Fix up sizes: - */ - oldsz = tnl->save.attrsz[attr]; - tnl->save.attrsz[attr] = newsz; - - tnl->save.vertex_size += newsz - oldsz; - tnl->save.counter = ((SAVE_BUFFER_SIZE - tnl->save.vertex_store->used) / - tnl->save.vertex_size); - if (tnl->save.counter > ctx->Const.MaxArrayLockSize ) - tnl->save.counter = ctx->Const.MaxArrayLockSize; - tnl->save.initial_counter = tnl->save.counter; - - /* Recalculate all the attrptr[] values: - */ - for (i = 0, tmp = tnl->save.vertex ; i < _TNL_ATTRIB_MAX ; i++) { - if (tnl->save.attrsz[i]) { - tnl->save.attrptr[i] = tmp; - tmp += tnl->save.attrsz[i]; - } - else - tnl->save.attrptr[i] = NULL; /* will not be dereferenced. */ - } - - /* Copy from current to repopulate the vertex with correct values. - */ - _save_copy_from_current( ctx ); - - /* Replay stored vertices to translate them to new format here. - * - * If there are copied vertices and the new (upgraded) attribute - * has not been defined before, this list is somewhat degenerate, - * and will need fixup at runtime. - */ - if (tnl->save.copied.nr) - { - GLfloat *data = tnl->save.copied.buffer; - GLfloat *dest = tnl->save.buffer; - GLuint j; - - /* Need to note this and fix up at runtime (or loopback): - */ - if (tnl->save.currentsz[attr][0] == 0) { - assert(oldsz == 0); - tnl->save.dangling_attr_ref = GL_TRUE; - -/* _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", */ -/* attr); */ - -#if 0 - /* The current strategy is to punt these degenerate cases - * through _tnl_loopback_vertex_list(), a lower-performance - * option. To minimize the impact of this, artificially - * reduce the size of this vertex_list. - */ - if (t->save.counter > 10) { - t->save.initial_counter = 10; - t->save.counter = 10; - } -#endif - } - - for (i = 0 ; i < tnl->save.copied.nr ; i++) { - for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) { - if (tnl->save.attrsz[j]) { - if (j == attr) { - if (oldsz) { - COPY_CLEAN_4V( dest, oldsz, data ); - data += oldsz; - dest += newsz; - } - else { - COPY_SZ_4V( dest, newsz, tnl->save.current[attr] ); - dest += newsz; - } - } - else { - GLint sz = tnl->save.attrsz[j]; - COPY_SZ_4V( dest, sz, data ); - data += sz; - dest += sz; - } - } - } - } - - tnl->save.vbptr = dest; - tnl->save.counter -= tnl->save.copied.nr; - } -} - - - - -/* Helper function for 'CHOOSE' macro. Do what's necessary when an - * entrypoint is called for the first time. - */ -static void do_choose( GLuint attr, GLuint sz, - void (*attr_func)( const GLfloat *), - void (*choose1)( const GLfloat *), - void (*choose2)( const GLfloat *), - void (*choose3)( const GLfloat *), - void (*choose4)( const GLfloat *), - const GLfloat *v ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - static GLfloat id[4] = { 0, 0, 0, 1 }; - int i; - - if (tnl->save.attrsz[attr] < sz) { - /* New size is larger. Need to flush existing vertices and get - * an enlarged vertex format. - */ - _save_upgrade_vertex( ctx, attr, sz ); - } - else { - /* New size is equal or smaller - just need to fill in some - * zeros. - */ - for (i = sz ; i <= tnl->save.attrsz[attr] ; i++) - tnl->save.attrptr[attr][i-1] = id[i-1]; - } - - /* Reset any active pointers for this attribute - */ - tnl->save.tabfv[attr][0] = choose1; - tnl->save.tabfv[attr][1] = choose2; - tnl->save.tabfv[attr][2] = choose3; - tnl->save.tabfv[attr][3] = choose4; - - /* Update the secondary dispatch table with the new function - */ - tnl->save.tabfv[attr][sz-1] = attr_func; - - (*attr_func)(v); -} - - - -/* Only one size for each attribute may be active at once. Eg. if - * Color3f is installed/active, then Color4f may not be, even if the - * vertex actually contains 4 color coordinates. This is because the - * 3f version won't otherwise set color[3] to 1.0 -- this is the job - * of the chooser function when switching between Color4f and Color3f. - */ -#define ATTRFV( ATTR, N ) \ -static void save_choose_##ATTR##_##N( const GLfloat *v ); \ - \ -static void save_attrib_##ATTR##_##N( const GLfloat *v ) \ -{ \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if ((ATTR) == 0) { \ - GLuint i; \ - \ - if (N>0) tnl->save.vbptr[0] = v[0]; \ - if (N>1) tnl->save.vbptr[1] = v[1]; \ - if (N>2) tnl->save.vbptr[2] = v[2]; \ - if (N>3) tnl->save.vbptr[3] = v[3]; \ - \ - for (i = N; i < tnl->save.vertex_size; i++) \ - tnl->save.vbptr[i] = tnl->save.vertex[i]; \ - \ - tnl->save.vbptr += tnl->save.vertex_size; \ - \ - if (--tnl->save.counter == 0) \ - _save_wrap_filled_vertex( ctx ); \ - } \ - else { \ - GLfloat *dest = tnl->save.attrptr[ATTR]; \ - if (N>0) dest[0] = v[0]; \ - if (N>1) dest[1] = v[1]; \ - if (N>2) dest[2] = v[2]; \ - if (N>3) dest[3] = v[3]; \ - } \ -} - -#define CHOOSE( ATTR, N ) \ -static void save_choose_##ATTR##_##N( const GLfloat *v ) \ -{ \ - do_choose(ATTR, N, \ - save_attrib_##ATTR##_##N, \ - save_choose_##ATTR##_1, \ - save_choose_##ATTR##_2, \ - save_choose_##ATTR##_3, \ - save_choose_##ATTR##_4, \ - v ); \ -} - -#define INIT(ATTR) \ -static void save_init_##ATTR( TNLcontext *tnl ) \ -{ \ - tnl->save.tabfv[ATTR][0] = save_choose_##ATTR##_1; \ - tnl->save.tabfv[ATTR][1] = save_choose_##ATTR##_2; \ - tnl->save.tabfv[ATTR][2] = save_choose_##ATTR##_3; \ - tnl->save.tabfv[ATTR][3] = save_choose_##ATTR##_4; \ -} - -#define ATTRS( ATTRIB ) \ - ATTRFV( ATTRIB, 1 ) \ - ATTRFV( ATTRIB, 2 ) \ - ATTRFV( ATTRIB, 3 ) \ - ATTRFV( ATTRIB, 4 ) \ - CHOOSE( ATTRIB, 1 ) \ - CHOOSE( ATTRIB, 2 ) \ - CHOOSE( ATTRIB, 3 ) \ - CHOOSE( ATTRIB, 4 ) \ - INIT( ATTRIB ) \ - - -/* Generate a lot of functions. These are the actual worker - * functions, which are equivalent to those generated via codegen - * elsewhere. - */ -ATTRS( 0 ) -ATTRS( 1 ) -ATTRS( 2 ) -ATTRS( 3 ) -ATTRS( 4 ) -ATTRS( 5 ) -ATTRS( 6 ) -ATTRS( 7 ) -ATTRS( 8 ) -ATTRS( 9 ) -ATTRS( 10 ) -ATTRS( 11 ) -ATTRS( 12 ) -ATTRS( 13 ) -ATTRS( 14 ) -ATTRS( 15 ) - - -static void _save_reset_vertex( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - save_init_0( tnl ); - save_init_1( tnl ); - save_init_2( tnl ); - save_init_3( tnl ); - save_init_4( tnl ); - save_init_5( tnl ); - save_init_6( tnl ); - save_init_7( tnl ); - save_init_8( tnl ); - save_init_9( tnl ); - save_init_10( tnl ); - save_init_11( tnl ); - save_init_12( tnl ); - save_init_13( tnl ); - save_init_14( tnl ); - save_init_15( tnl ); - - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) - tnl->save.attrsz[i] = 0; - - tnl->save.vertex_size = 0; - tnl->save.have_materials = 0; - - _save_reset_counters( ctx ); -} - - - -/* Cope with aliasing of classic Vertex, Normal, etc. and the fan-out - * of glMultTexCoord and glProgramParamterNV by routing all these - * through a second level dispatch table. - */ -#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \ -do { \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - tnl->save.tabfv[ATTR][COUNT-1]( P ); \ -} while (0) - -#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V ) -#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V ) -#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V ) -#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V ) - -#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) ) - -#if defined(USE_X86_ASM) && 0 /* will break register calling convention */ -/* Naughty cheat: - */ -#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) ) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) ) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) ) -#else -/* Safe: - */ -#define DISPATCH_ATTR2F( ATTR, S,T ) \ -do { \ - GLfloat v[2]; \ - v[0] = S; v[1] = T; \ - DISPATCH_ATTR2FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) \ -do { \ - GLfloat v[3]; \ - v[0] = S; v[1] = T; v[2] = R; \ - DISPATCH_ATTR3FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \ -do { \ - GLfloat v[4]; \ - v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \ - DISPATCH_ATTR4FV( ATTR, v ); \ -} while (0) -#endif - - -static void enum_error( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - _mesa_compile_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" ); -} - -static void GLAPIENTRY _save_Vertex2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y ); -} - -static void GLAPIENTRY _save_Vertex2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _save_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z ); -} - -static void GLAPIENTRY _save_Vertex3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w ); -} - -static void GLAPIENTRY _save_Vertex4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _save_TexCoord1f( GLfloat x ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x ); -} - -static void GLAPIENTRY _save_TexCoord1fv( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_TexCoord2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y ); -} - -static void GLAPIENTRY _save_TexCoord2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z ); -} - -static void GLAPIENTRY _save_TexCoord3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w ); -} - -static void GLAPIENTRY _save_TexCoord4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_Normal3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z ); -} - -static void GLAPIENTRY _save_Normal3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v ); -} - -static void GLAPIENTRY _save_FogCoordfEXT( GLfloat x ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x ); -} - -static void GLAPIENTRY _save_FogCoordfvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v ); -} - -static void GLAPIENTRY _save_Color3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z ); -} - -static void GLAPIENTRY _save_Color3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY _save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w ); -} - -static void GLAPIENTRY _save_Color4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY _save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z ); -} - -static void GLAPIENTRY _save_SecondaryColor3fvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord1f( GLenum target, GLfloat x ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR1F( attr, x ); -} - -static void GLAPIENTRY _save_MultiTexCoord1fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR1FV( attr, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR2F( attr, x, y ); -} - -static void GLAPIENTRY _save_MultiTexCoord2fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR2FV( attr, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y, - GLfloat z) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR3F( attr, x, y, z ); -} - -static void GLAPIENTRY _save_MultiTexCoord3fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR3FV( attr, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y, - GLfloat z, GLfloat w ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR4F( attr, x, y, z, w ); -} - -static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR4FV( attr, v ); -} - -static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR1F( index, x ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR1FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR2F( index, x, y ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR2FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, - GLfloat z ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR3F( index, x, y, z ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR3FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, - GLfloat z, GLfloat w ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR4F( index, x, y, z, w ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR4FV( index, v ); - else - enum_error(); -} - - -static void GLAPIENTRY -_save_VertexAttrib1fARB( GLuint index, GLfloat x ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR1F( index, x ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib1fvARB( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR1FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR2F( index, x, y ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib2fvARB( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR2FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR3F( index, x, y, z ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib3fvARB( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR3FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR4F( index, x, y, z, w ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib4fvARB( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR4FV( index, v ); - else - enum_error(); -} - - -/* Materials: - * - * These are treated as per-vertex attributes, at indices above where - * the NV_vertex_program leaves off. There are a lot of good things - * about treating materials this way. - * - * However: I don't want to double the number of generated functions - * just to cope with this, so I unroll the 'C' varients of CHOOSE and - * ATTRF into this function, and dispense with codegen and - * second-level dispatch. - * - * There is no aliasing of material attributes with other entrypoints. - */ -#define MAT_ATTR( A, N, params ) \ -do { \ - if (tnl->save.attrsz[A] < N) { \ - _save_upgrade_vertex( ctx, A, N ); \ - tnl->save.have_materials = GL_TRUE; \ - } \ - \ - { \ - GLfloat *dest = tnl->save.attrptr[A]; \ - if (N>0) dest[0] = params[0]; \ - if (N>1) dest[1] = params[1]; \ - if (N>2) dest[2] = params[2]; \ - if (N>3) dest[3] = params[3]; \ - } \ -} while (0) - - -#define MAT( ATTR, N, face, params ) \ -do { \ - if (face != GL_BACK) \ - MAT_ATTR( ATTR, N, params ); /* front */ \ - if (face != GL_FRONT) \ - MAT_ATTR( ATTR + 1, N, params ); /* back */ \ -} while (0) - - -/* NOTE: Have to remove/deal-with colormaterial crossovers, probably - * later on - in the meantime just store everything. - */ -static void GLAPIENTRY _save_Materialfv( GLenum face, GLenum pname, - const GLfloat *params ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - switch (pname) { - case GL_EMISSION: - MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params ); - break; - case GL_AMBIENT: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - break; - case GL_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - case GL_SPECULAR: - MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params ); - break; - case GL_SHININESS: - MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params ); - break; - case GL_COLOR_INDEXES: - MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params ); - break; - case GL_AMBIENT_AND_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - default: - _mesa_compile_error( ctx, GL_INVALID_ENUM, "glMaterialfv" ); - return; - } -} - - -#define IDX_ATTR( A, IDX ) \ -do { \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if (tnl->save.attrsz[A] < 1) { \ - _save_upgrade_vertex( ctx, A, 1 ); \ - } \ - \ - { \ - GLfloat *dest = tnl->save.attrptr[A]; \ - dest[0] = IDX; \ - } \ -} while (0) - - -static void GLAPIENTRY _save_EdgeFlag( GLboolean b ) -{ - IDX_ATTR( _TNL_ATTRIB_EDGEFLAG, (GLfloat)b ); -} - - -static void GLAPIENTRY _save_Indexf( GLfloat f ) -{ - IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f ); -} - -static void GLAPIENTRY _save_Indexfv( const GLfloat *f ) -{ - IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f[0] ); -} - - - - -/* Cope with EvalCoord/CallList called within a begin/end object: - * -- Flush current buffer - * -- Fallback to opcodes for the rest of the begin/end object. - */ -#define FALLBACK(ctx) \ -do { \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if (tnl->save.initial_counter != tnl->save.counter || \ - tnl->save.prim_count) \ - _save_compile_vertex_list( ctx ); \ - \ - _save_copy_to_current( ctx ); \ - _save_reset_vertex( ctx ); \ - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \ - ctx->Driver.SaveNeedFlush = 0; \ -} while (0) - -static void GLAPIENTRY _save_EvalCoord1f( GLfloat u ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord1f(ctx->Save, ( u )); -} - -static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord1fv(ctx->Save, ( v )); -} - -static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord2f(ctx->Save, ( u, v )); -} - -static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord2fv(ctx->Save, ( v )); -} - -static void GLAPIENTRY _save_EvalPoint1( GLint i ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalPoint1(ctx->Save, ( i )); -} - -static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalPoint2(ctx->Save, ( i, j )); -} - -static void GLAPIENTRY _save_CallList( GLuint l ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_CallList(ctx->Save, ( l )); -} - -static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_CallLists(ctx->Save, ( n, type, v )); -} - - - - -/** - * Called via ctx->Driver.NotifySaveBegin(ctx, mode) when we get a - * glBegin() call while compiling a display list. - * See save_Begin() in dlist.c - * - * This plugs in our special TNL-related display list functions. - * All subsequent glBegin/glVertex/glEnd()s found while compiling a - * display list will get routed to the functions in this file. - * - * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of. - */ -static GLboolean _save_NotifyBegin( GLcontext *ctx, GLenum mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - if (1) { - GLuint i = tnl->save.prim_count++; - - assert(i < tnl->save.prim_max); - tnl->save.prim[i].mode = mode | PRIM_BEGIN; - tnl->save.prim[i].start = tnl->save.initial_counter - tnl->save.counter; - tnl->save.prim[i].count = 0; - - _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt ); - ctx->Driver.SaveNeedFlush = 1; - return GL_TRUE; - } - else - return GL_FALSE; -} - - - -static void GLAPIENTRY _save_End( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i = tnl->save.prim_count - 1; - - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; - if (ctx->ExecuteFlag) - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - - tnl->save.prim[i].mode |= PRIM_END; - tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) - - tnl->save.prim[i].start); - - if (i == (GLint) tnl->save.prim_max - 1) { - _save_compile_vertex_list( ctx ); - assert(tnl->save.copied.nr == 0); - } - - /* Swap out this vertex format while outside begin/end. Any color, - * etc. received between here and the next begin will be compiled - * as opcodes. - */ - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -} - - -/* These are all errors as this vtxfmt is only installed inside - * begin/end pairs. - */ -static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) count; (void) type; (void) indices; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" ); -} - - -static void GLAPIENTRY _save_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" ); -} - -static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) start; (void) count; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" ); -} - -static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) x1; (void) y1; (void) x2; (void) y2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" ); -} - -static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) i1; (void) i2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" ); -} - -static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2, - GLint j1, GLint j2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) i1; (void) i2; (void) j1; (void) j2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" ); -} - -/** - * This is only called if someone tries to compile nested glBegin()s - * in their display list. - */ -static void GLAPIENTRY _save_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT( ctx ); - (void) mode; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, - "glBegin(called inside glBegin/End)"); -} - - -/* Unlike the functions above, these are to be hooked into the vtxfmt - * maintained in ctx->ListState, active when the list is known or - * suspected to be outside any begin/end primitive. - */ -static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) -{ - GET_CURRENT_CONTEXT(ctx); - _save_NotifyBegin( ctx, GL_QUADS | PRIM_WEAK ); - CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 )); - CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 )); - CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 )); - CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 )); - CALL_End(GET_DISPATCH(), ()); -} - - -static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - _ae_map_vbos( ctx ); - - _save_NotifyBegin( ctx, mode | PRIM_WEAK ); - for (i = 0; i < count; i++) - CALL_ArrayElement(GET_DISPATCH(), (start + i)); - CALL_End(GET_DISPATCH(), ()); - - _ae_unmap_vbos( ctx ); -} - - -static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) - return; - - _ae_map_vbos( ctx ); - - _save_NotifyBegin( ctx, mode | PRIM_WEAK ); - - switch (type) { - case GL_UNSIGNED_BYTE: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] )); - break; - case GL_UNSIGNED_SHORT: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] )); - break; - case GL_UNSIGNED_INT: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] )); - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); - break; - } - - CALL_End(GET_DISPATCH(), ()); - - _ae_unmap_vbos( ctx ); -} - -static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - if (_mesa_validate_DrawRangeElements( ctx, mode, - start, end, - count, type, indices )) - _save_OBE_DrawElements( mode, count, type, indices ); -} - - - - - -static void _save_vtxfmt_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLvertexformat *vfmt = &tnl->save_vtxfmt; - - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = _save_Begin; - vfmt->Color3f = _save_Color3f; - vfmt->Color3fv = _save_Color3fv; - vfmt->Color4f = _save_Color4f; - vfmt->Color4fv = _save_Color4fv; - vfmt->EdgeFlag = _save_EdgeFlag; - vfmt->End = _save_End; - vfmt->FogCoordfEXT = _save_FogCoordfEXT; - vfmt->FogCoordfvEXT = _save_FogCoordfvEXT; - vfmt->Indexf = _save_Indexf; - vfmt->Indexfv = _save_Indexfv; - vfmt->Materialfv = _save_Materialfv; - vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv; - vfmt->Normal3f = _save_Normal3f; - vfmt->Normal3fv = _save_Normal3fv; - vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT; - vfmt->TexCoord1f = _save_TexCoord1f; - vfmt->TexCoord1fv = _save_TexCoord1fv; - vfmt->TexCoord2f = _save_TexCoord2f; - vfmt->TexCoord2fv = _save_TexCoord2fv; - vfmt->TexCoord3f = _save_TexCoord3f; - vfmt->TexCoord3fv = _save_TexCoord3fv; - vfmt->TexCoord4f = _save_TexCoord4f; - vfmt->TexCoord4fv = _save_TexCoord4fv; - vfmt->Vertex2f = _save_Vertex2f; - vfmt->Vertex2fv = _save_Vertex2fv; - vfmt->Vertex3f = _save_Vertex3f; - vfmt->Vertex3fv = _save_Vertex3fv; - vfmt->Vertex4f = _save_Vertex4f; - vfmt->Vertex4fv = _save_Vertex4fv; - vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV; - vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB; - - /* This will all require us to fallback to saving the list as opcodes: - */ - vfmt->CallList = _save_CallList; /* inside begin/end */ - vfmt->CallLists = _save_CallLists; /* inside begin/end */ - vfmt->EvalCoord1f = _save_EvalCoord1f; - vfmt->EvalCoord1fv = _save_EvalCoord1fv; - vfmt->EvalCoord2f = _save_EvalCoord2f; - vfmt->EvalCoord2fv = _save_EvalCoord2fv; - vfmt->EvalPoint1 = _save_EvalPoint1; - vfmt->EvalPoint2 = _save_EvalPoint2; - - /* These are all errors as we at least know we are in some sort of - * begin/end pair: - */ - vfmt->EvalMesh1 = _save_EvalMesh1; - vfmt->EvalMesh2 = _save_EvalMesh2; - vfmt->Begin = _save_Begin; - vfmt->Rectf = _save_Rectf; - vfmt->DrawArrays = _save_DrawArrays; - vfmt->DrawElements = _save_DrawElements; - vfmt->DrawRangeElements = _save_DrawRangeElements; - -} - - -void _tnl_SaveFlushVertices( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* Noop when we are actually active: - */ - if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM || - ctx->Driver.CurrentSavePrimitive <= GL_POLYGON) - return; - - if (tnl->save.initial_counter != tnl->save.counter || - tnl->save.prim_count) - _save_compile_vertex_list( ctx ); - - _save_copy_to_current( ctx ); - _save_reset_vertex( ctx ); - ctx->Driver.SaveNeedFlush = 0; -} - -void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - (void) list; (void) mode; - - if (!tnl->save.prim_store) - tnl->save.prim_store = alloc_prim_store( ctx ); - - if (!tnl->save.vertex_store) { - tnl->save.vertex_store = alloc_vertex_store( ctx ); - tnl->save.vbptr = tnl->save.vertex_store->buffer; - } - - _save_reset_vertex( ctx ); - ctx->Driver.SaveNeedFlush = 0; -} - -void _tnl_EndList( GLcontext *ctx ) -{ - (void) ctx; - assert(TNL_CONTEXT(ctx)->save.vertex_size == 0); -} - -void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->save.replay_flags |= dlist->flags; - tnl->save.replay_flags |= tnl->LoopbackDListCassettes; -} - -void _tnl_EndCallList( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - if (ctx->ListState.CallDepth == 1) - tnl->save.replay_flags = 0; -} - - -static void _tnl_destroy_vertex_list( GLcontext *ctx, void *data ) -{ - struct tnl_vertex_list *node = (struct tnl_vertex_list *)data; - (void) ctx; - - if ( --node->vertex_store->refcount == 0 ) - FREE( node->vertex_store ); - - if ( --node->prim_store->refcount == 0 ) - FREE( node->prim_store ); - - if ( node->normal_lengths ) - FREE( node->normal_lengths ); -} - - -static void _tnl_print_vertex_list( GLcontext *ctx, void *data ) -{ - struct tnl_vertex_list *node = (struct tnl_vertex_list *)data; - GLuint i; - (void) ctx; - - _mesa_debug(NULL, "TNL-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", - node->count, - node->prim_count, - node->vertex_size); - - for (i = 0 ; i < node->prim_count ; i++) { - struct tnl_prim *prim = &node->prim[i]; - _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n", - i, - _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK), - prim->start, - prim->start + prim->count, - (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)", - (prim->mode & PRIM_END) ? "END" : "(wrap)"); - } -} - - -static void _save_current_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - for (i = 0; i < _TNL_ATTRIB_MAT_FRONT_AMBIENT; i++) { - ASSERT(i < VERT_ATTRIB_MAX); - tnl->save.currentsz[i] = &ctx->ListState.ActiveAttribSize[i]; - tnl->save.current[i] = ctx->ListState.CurrentAttrib[i]; - } - - for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { - const GLuint j = i - _TNL_FIRST_MAT; - ASSERT(j < MAT_ATTRIB_MAX); - tnl->save.currentsz[i] = &ctx->ListState.ActiveMaterialSize[j]; - tnl->save.current[i] = ctx->ListState.CurrentMaterial[j]; - } - - tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag; - tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag; -} - -/** - * Initialize the display list compiler - */ -void _tnl_save_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_arrays *tmp = &tnl->save_inputs; - GLuint i; - - - for (i = 0; i < _TNL_ATTRIB_MAX; i++) - _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL); - - tnl->save.opcode_vertex_list = - _mesa_alloc_opcode( ctx, - sizeof(struct tnl_vertex_list), - _tnl_playback_vertex_list, - _tnl_destroy_vertex_list, - _tnl_print_vertex_list ); - - ctx->Driver.NotifySaveBegin = _save_NotifyBegin; - - _save_vtxfmt_init( ctx ); - _save_current_init( ctx ); - - /* Hook our array functions into the outside-begin-end vtxfmt in - * ctx->ListState. - */ - ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf; - ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays; - ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements; - ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements; - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -} - - -/** - * Deallocate the immediate-mode buffer for the given context, if - * its reference count goes to zero. - */ -void _tnl_save_destroy( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* Decrement the refcounts. References may still be held by - * display lists yet to be destroyed, so it may not yet be time to - * free these items. - */ - if (tnl->save.prim_store && - --tnl->save.prim_store->refcount == 0 ) - FREE( tnl->save.prim_store ); - - if (tnl->save.vertex_store && - --tnl->save.vertex_store->refcount == 0 ) - FREE( tnl->save.vertex_store ); -} diff --git a/src/mesa/tnl/t_save_playback.c b/src/mesa/tnl/t_save_playback.c deleted file mode 100644 index 426e94372e..0000000000 --- a/src/mesa/tnl/t_save_playback.c +++ /dev/null @@ -1,216 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Author: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "glheader.h" -#include "context.h" -#include "imports.h" -#include "mtypes.h" -#include "macros.h" -#include "light.h" -#include "state.h" -#include "t_pipeline.h" -#include "t_save_api.h" -#include "t_vtx_api.h" - -static INLINE GLint get_size( const GLfloat *f ) -{ - if (f[3] != 1.0) return 4; - if (f[2] != 0.0) return 3; - return 2; -} - - -/* Some nasty stuff still hanging on here. - * - * TODO - remove VB->ColorPtr, etc and just use the AttrPtr's. - */ -static void _tnl_bind_vertex_list( GLcontext *ctx, - const struct tnl_vertex_list *node ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_vertex_arrays *tmp = &tnl->save_inputs; - GLfloat *data = node->buffer; - GLuint attr, i; - - /* Setup constant data in the VB. - */ - VB->Count = node->count; - VB->Primitive = node->prim; - VB->PrimitiveCount = node->prim_count; - VB->Elts = NULL; - VB->NormalLengthPtr = node->normal_lengths; - - for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) { - if (node->attrsz[attr]) { - tmp->Attribs[attr].count = node->count; - tmp->Attribs[attr].data = (GLfloat (*)[4]) data; - tmp->Attribs[attr].start = data; - tmp->Attribs[attr].size = node->attrsz[attr]; - tmp->Attribs[attr].stride = node->vertex_size * sizeof(GLfloat); - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - data += node->attrsz[attr]; - } - else { - tmp->Attribs[attr].count = 1; - tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr]; - tmp->Attribs[attr].start = tnl->vtx.current[attr]; - tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] ); - tmp->Attribs[attr].stride = 0; - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - } - } - - - /* Copy edgeflag to a contiguous array - */ - if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) { - if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) { - VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data, - node->count, - node->vertex_size ); - data++; - } - else - VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, node->count ); - } - - /* Legacy pointers -- remove one day. - */ - VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; - VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; - VB->ColorPtr[1] = NULL; - VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; - VB->IndexPtr[1] = NULL; - VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; - VB->SecondaryColorPtr[1] = NULL; - VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; - } -} - -static void _playback_copy_to_current( GLcontext *ctx, - const struct tnl_vertex_list *node ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - const GLfloat *data; - GLuint i; - - if (node->count) - data = node->buffer + (node->count-1) * node->vertex_size; - else - data = node->buffer; - - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) { - if (node->attrsz[i]) { - COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data); - data += node->attrsz[i]; - } - } - - /* Edgeflag requires special treatment: - */ - if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) { - ctx->Current.EdgeFlag = (data[0] == 1.0); - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); - } - - if (node->have_materials) { - tnl->Driver.NotifyMaterialChange( ctx ); - ctx->NewState |= _NEW_LIGHT; - } - - /* CurrentExecPrimitive - */ - if (node->prim_count) { - GLenum mode = node->prim[node->prim_count - 1].mode; - if (mode & PRIM_END) - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - else - ctx->Driver.CurrentExecPrimitive = (mode & PRIM_MODE_MASK); - } -} - - -/** - * Execute the buffer and save copied verts. - */ -void _tnl_playback_vertex_list( GLcontext *ctx, void *data ) -{ - const struct tnl_vertex_list *node = (const struct tnl_vertex_list *) data; - TNLcontext *tnl = TNL_CONTEXT(ctx); - - FLUSH_CURRENT(ctx, 0); - - if (node->prim_count > 0 && node->count > 0) { - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END && - (node->prim[0].mode & PRIM_BEGIN)) { - - /* Degenerate case: list is called inside begin/end pair and - * includes operations such as glBegin or glDrawArrays. - */ - _mesa_error( ctx, GL_INVALID_OPERATION, "displaylist recursive begin"); - _tnl_loopback_vertex_list( ctx, node ); - return; - } - else if (tnl->save.replay_flags) { - /* Various degnerate cases: translate into immediate mode - * calls rather than trying to execute in place. - */ - _tnl_loopback_vertex_list( ctx, node ); - return; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) || - (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBegin (invalid vertex/fragment program)"); - return; - } - - _tnl_bind_vertex_list( ctx, node ); - - tnl->Driver.RunPipeline( ctx ); - } - - /* Copy to current? - */ - _playback_copy_to_current( ctx, node ); -} diff --git a/src/mesa/tnl/t_vtx_api.c b/src/mesa/tnl/t_vtx_api.c deleted file mode 100644 index 77eec8b3b4..0000000000 --- a/src/mesa/tnl/t_vtx_api.c +++ /dev/null @@ -1,1046 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "vtxfmt.h" -#include "dlist.h" -#include "state.h" -#include "light.h" -#include "api_arrayelt.h" -#include "api_noop.h" -#include "t_vtx_api.h" -#include "simple_list.h" - -#include "dispatch.h" - -static void reset_attrfv( TNLcontext *tnl ); - -/** Note extra space for error index: */ -static tnl_attrfv_func choose[_TNL_ATTRIB_ERROR+1][4]; -static tnl_attrfv_func generic_attr_func[_TNL_MAX_ATTR_CODEGEN][4]; - - -/* Close off the last primitive, execute the buffer, restart the - * primitive. - */ -static void _tnl_wrap_buffers( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - - if (tnl->vtx.prim_count == 0) { - tnl->vtx.copied.nr = 0; - tnl->vtx.counter = tnl->vtx.initial_counter; - tnl->vtx.vbptr = tnl->vtx.buffer; - } - else { - GLuint last_prim = tnl->vtx.prim[tnl->vtx.prim_count-1].mode; - GLuint last_count; - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - GLint i = tnl->vtx.prim_count - 1; - assert(i >= 0); - tnl->vtx.prim[i].count = ((tnl->vtx.initial_counter - - tnl->vtx.counter) - - tnl->vtx.prim[i].start); - } - - last_count = tnl->vtx.prim[tnl->vtx.prim_count-1].count; - - /* Execute the buffer and save copied vertices. - */ - if (tnl->vtx.counter != tnl->vtx.initial_counter) - _tnl_flush_vtx( ctx ); - else { - tnl->vtx.prim_count = 0; - tnl->vtx.copied.nr = 0; - } - - /* Emit a glBegin to start the new list. - */ - assert(tnl->vtx.prim_count == 0); - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - tnl->vtx.prim[0].mode = ctx->Driver.CurrentExecPrimitive; - tnl->vtx.prim[0].start = 0; - tnl->vtx.prim[0].count = 0; - tnl->vtx.prim_count++; - - if (tnl->vtx.copied.nr == last_count) - tnl->vtx.prim[0].mode |= last_prim & PRIM_BEGIN; - } - } -} - - -/* Deal with buffer wrapping where provoked by the vertex buffer - * filling up, as opposed to upgrade_vertex(). - * - * Make it GLAPIENTRY, so we can tail from the codegen'ed Vertex*fv - */ -void GLAPIENTRY _tnl_wrap_filled_vertex( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLfloat *data = tnl->vtx.copied.buffer; - GLuint i; - - /* Run pipeline on current vertices, copy wrapped vertices - * to tnl->copied. - */ - _tnl_wrap_buffers( ctx ); - - /* Copy stored stored vertices to start of new list. - */ - assert(tnl->vtx.counter > tnl->vtx.copied.nr); - - for (i = 0 ; i < tnl->vtx.copied.nr ; i++) { - _mesa_memcpy( tnl->vtx.vbptr, data, - tnl->vtx.vertex_size * sizeof(GLfloat)); - tnl->vtx.vbptr += tnl->vtx.vertex_size; - data += tnl->vtx.vertex_size; - tnl->vtx.counter--; - } - - tnl->vtx.copied.nr = 0; -} - - -/* - * Copy the active vertex's values to the ctx->Current fields. - */ -static void _tnl_copy_to_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_EDGEFLAG ; i++) { - if (tnl->vtx.attrsz[i]) { - /* Note: the tnl->vtx.current[i] pointers points to - * the ctx->Current fields. The first 16 or so, anyway. - */ - COPY_CLEAN_4V(tnl->vtx.current[i], - tnl->vtx.attrsz[i], - tnl->vtx.attrptr[i]); - } - } - - /* Edgeflag requires additional treatment: - */ - if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - ctx->Current.EdgeFlag = - (tnl->vtx.CurrentFloatEdgeFlag == 1.0); - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, - ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); - } - - if (tnl->vtx.have_materials) { - tnl->Driver.NotifyMaterialChange( ctx ); - ctx->NewState |= _NEW_LIGHT; - } - - ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; -} - - -static void _tnl_copy_from_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - /* Edgeflag requires additional treatment: - */ - tnl->vtx.CurrentFloatEdgeFlag = (GLfloat) ctx->Current.EdgeFlag; - - for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_MAX ; i++) - switch (tnl->vtx.attrsz[i]) { - case 4: tnl->vtx.attrptr[i][3] = tnl->vtx.current[i][3]; - case 3: tnl->vtx.attrptr[i][2] = tnl->vtx.current[i][2]; - case 2: tnl->vtx.attrptr[i][1] = tnl->vtx.current[i][1]; - case 1: tnl->vtx.attrptr[i][0] = tnl->vtx.current[i][0]; - break; - } - - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; -} - - -/* Flush existing data, set new attrib size, replay copied vertices. - */ -static void _tnl_wrap_upgrade_vertex( GLcontext *ctx, - GLuint attr, - GLuint newsz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldsz; - GLuint i; - GLfloat *tmp; - GLint lastcount = tnl->vtx.initial_counter - tnl->vtx.counter; - - /* Run pipeline on current vertices, copy wrapped vertices - * to tnl->vtx.copied. - */ - _tnl_wrap_buffers( ctx ); - - - /* Do a COPY_TO_CURRENT to ensure back-copying works for the case - * when the attribute already exists in the vertex and is having - * its size increased. - */ - _tnl_copy_to_current( ctx ); - - - /* Heuristic: Attempt to isolate attributes received outside - * begin/end so that they don't bloat the vertices. - */ - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END && - tnl->vtx.attrsz[attr] == 0 && - lastcount > 8 && - tnl->vtx.vertex_size) { - reset_attrfv( tnl ); - } - - /* Fix up sizes: - */ - oldsz = tnl->vtx.attrsz[attr]; - tnl->vtx.attrsz[attr] = newsz; - - tnl->vtx.vertex_size += newsz - oldsz; - tnl->vtx.counter = MIN2( VERT_BUFFER_SIZE / tnl->vtx.vertex_size, - ctx->Const.MaxArrayLockSize ); - tnl->vtx.initial_counter = tnl->vtx.counter; - tnl->vtx.vbptr = tnl->vtx.buffer; - - - /* Recalculate all the attrptr[] values - */ - for (i = 0, tmp = tnl->vtx.vertex ; i < _TNL_ATTRIB_MAX ; i++) { - if (tnl->vtx.attrsz[i]) { - tnl->vtx.attrptr[i] = tmp; - tmp += tnl->vtx.attrsz[i]; - } - else - tnl->vtx.attrptr[i] = NULL; /* will not be dereferenced */ - } - - /* Copy from current to repopulate the vertex with correct values. - */ - _tnl_copy_from_current( ctx ); - - /* Replay stored vertices to translate them - * to new format here. - * - * -- No need to replay - just copy piecewise - */ - if (tnl->vtx.copied.nr) - { - const GLfloat *data = tnl->vtx.copied.buffer; - GLfloat *dest = tnl->vtx.buffer; - GLuint j; - - for (i = 0 ; i < tnl->vtx.copied.nr ; i++) { - for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) { - if (tnl->vtx.attrsz[j]) { - if (j == attr) { - if (oldsz) { - COPY_CLEAN_4V( dest, oldsz, data ); - data += oldsz; - dest += newsz; - } else { - COPY_SZ_4V( dest, newsz, tnl->vtx.current[j] ); - dest += newsz; - } - } - else { - GLuint sz = tnl->vtx.attrsz[j]; - COPY_SZ_4V( dest, sz, data ); - dest += sz; - data += sz; - } - } - } - } - - tnl->vtx.vbptr = dest; - tnl->vtx.counter -= tnl->vtx.copied.nr; - tnl->vtx.copied.nr = 0; - } - - /* For codegen - attrptr's may have changed, so need to redo - * codegen. Might be a reasonable place to try & detect attributes - * in the vertex which aren't being submitted any more. - */ - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) - if (tnl->vtx.attrsz[i]) { - GLuint j = tnl->vtx.attrsz[i] - 1; - - if (i < _TNL_MAX_ATTR_CODEGEN) - tnl->vtx.tabfv[i][j] = choose[i][j]; - } - -} - - -static void _tnl_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - static const GLfloat id[4] = { 0, 0, 0, 1 }; - int i; - - if (0) - _mesa_printf("%s attr %d sz %d -> %d\n", - __FUNCTION__, attr, tnl->vtx.attrsz[attr], sz); - - if (tnl->vtx.attrsz[attr] < sz) { - /* New size is larger. Need to flush existing vertices and get - * an enlarged vertex format. - */ - _tnl_wrap_upgrade_vertex( ctx, attr, sz ); - } - else if (sz < tnl->vtx.active_sz[attr]) { - /* New size is smaller - just need to fill in some - * zeros. Don't need to flush or wrap. - */ - for (i = sz ; i <= tnl->vtx.attrsz[attr] ; i++) - tnl->vtx.attrptr[attr][i-1] = id[i-1]; - } - - tnl->vtx.active_sz[attr] = sz; - - /* Does setting NeedFlush belong here? Necessitates resetting - * vtxfmt on each flush (otherwise flags won't get reset - * afterwards). - */ - if (attr == 0) - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; - else - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; -} - -#ifdef USE_X86_ASM - -static struct _tnl_dynfn *lookup( struct _tnl_dynfn *l, GLuint key ) -{ - struct _tnl_dynfn *f; - - foreach( f, l ) { - if (f->key == key) - return f; - } - - return NULL; -} - - -static tnl_attrfv_func do_codegen( GLcontext *ctx, GLuint attr, GLuint sz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct _tnl_dynfn *dfn = NULL; - - if (attr == 0) { - GLuint key = tnl->vtx.vertex_size; - - dfn = lookup( &tnl->vtx.cache.Vertex[sz-1], key ); - - if (!dfn) - dfn = tnl->vtx.gen.Vertex[sz-1]( ctx, key ); - } - else { - GLuint key = (GLuint) tnl->vtx.attrptr[attr]; - - dfn = lookup( &tnl->vtx.cache.Attribute[sz-1], key ); - - if (!dfn) - dfn = tnl->vtx.gen.Attribute[sz-1]( ctx, key ); - } - - if (dfn) - return *(tnl_attrfv_func *) &dfn->code; - else - return NULL; -} - -#endif /* USE_X86_ASM */ - -/* Helper function for 'CHOOSE' macro. Do what's necessary when an - * entrypoint is called for the first time. - */ - -static tnl_attrfv_func do_choose( GLuint attr, GLuint sz ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldsz = tnl->vtx.active_sz[attr]; - - assert(attr < _TNL_MAX_ATTR_CODEGEN); - - if (oldsz != sz) { - /* Reset any active pointers for this attribute - */ - if (oldsz) - tnl->vtx.tabfv[attr][oldsz-1] = choose[attr][oldsz-1]; - - _tnl_fixup_vertex( ctx, attr, sz ); - - } - - - /* Try to use codegen: - */ -#ifdef USE_X86_ASM - if (tnl->AllowCodegen) - tnl->vtx.tabfv[attr][sz-1] = do_codegen( ctx, attr, sz ); - else -#endif - tnl->vtx.tabfv[attr][sz-1] = NULL; - - /* Else use generic version: - */ - if (!tnl->vtx.tabfv[attr][sz-1]) - tnl->vtx.tabfv[attr][sz-1] = generic_attr_func[attr][sz-1]; - - ASSERT(tnl->vtx.tabfv[attr][sz-1]); - return tnl->vtx.tabfv[attr][sz-1]; -} - - - -#define CHOOSE( ATTR, N ) \ -static void choose_##ATTR##_##N( const GLfloat *v ) \ -{ \ - tnl_attrfv_func f = do_choose(ATTR, N); \ - ASSERT(f); \ - f( v ); \ -} - -#define CHOOSERS( ATTRIB ) \ - CHOOSE( ATTRIB, 1 ) \ - CHOOSE( ATTRIB, 2 ) \ - CHOOSE( ATTRIB, 3 ) \ - CHOOSE( ATTRIB, 4 ) \ - - -#define INIT_CHOOSERS(ATTR) \ - ASSERT(ATTR <= _TNL_ATTRIB_ERROR);\ - choose[ATTR][0] = choose_##ATTR##_1; \ - choose[ATTR][1] = choose_##ATTR##_2; \ - choose[ATTR][2] = choose_##ATTR##_3; \ - choose[ATTR][3] = choose_##ATTR##_4; - -/* conventional attributes */ -CHOOSERS( 0 ) -CHOOSERS( 1 ) -CHOOSERS( 2 ) -CHOOSERS( 3 ) -CHOOSERS( 4 ) -CHOOSERS( 5 ) -CHOOSERS( 6 ) -CHOOSERS( 7 ) -CHOOSERS( 8 ) -CHOOSERS( 9 ) -CHOOSERS( 10 ) -CHOOSERS( 11 ) -CHOOSERS( 12 ) -CHOOSERS( 13 ) -CHOOSERS( 14 ) -CHOOSERS( 15 ) - -/* generic attributes */ -CHOOSERS( 16 ) -CHOOSERS( 17 ) -CHOOSERS( 18 ) -CHOOSERS( 19 ) -CHOOSERS( 20 ) -CHOOSERS( 21 ) -CHOOSERS( 22 ) -CHOOSERS( 23 ) -CHOOSERS( 24 ) -CHOOSERS( 25 ) -CHOOSERS( 26 ) -CHOOSERS( 27 ) -CHOOSERS( 28 ) -CHOOSERS( 29 ) -CHOOSERS( 30 ) -CHOOSERS( 31 ) - - -/** - * This function will get called when glVertexAttribNV/ARB() is called - * with an invalid index parameter. - */ -static void -error_attrib(const GLfloat *unused) -{ - GET_CURRENT_CONTEXT( ctx ); - (void) unused; - _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib(index)" ); -} - - - -/** - * Reset all the per-vertex functions pointers to point to the default - * "chooser" functions. - */ -static void -reset_attrfv(TNLcontext *tnl) -{ - GLuint i; - - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) - if (tnl->vtx.attrsz[i]) { - GLint j = tnl->vtx.attrsz[i] - 1; - tnl->vtx.attrsz[i] = 0; - tnl->vtx.active_sz[i] = 0; - - if (i < _TNL_MAX_ATTR_CODEGEN) { - while (j >= 0) { - tnl->vtx.tabfv[i][j] = choose[i][j]; - j--; - } - } - } - - tnl->vtx.vertex_size = 0; - tnl->vtx.have_materials = 0; -} - - - -/** - * Materials: - * - * These are treated as per-vertex attributes, at indices above where - * the NV_vertex_program leaves off. There are a lot of good things - * about treating materials this way. - * - * However: I don't want to double the number of generated functions - * just to cope with this, so I unroll the 'C' varients of CHOOSE and - * ATTRF into this function, and dispense with codegen and - * second-level dispatch. - * - * There is no aliasing of material attributes with other entrypoints. - */ -#define OTHER_ATTR( A, N, params ) \ -do { \ - if (tnl->vtx.active_sz[A] != N) { \ - _tnl_fixup_vertex( ctx, A, N ); \ - } \ - \ - { \ - GLfloat *dest = tnl->vtx.attrptr[A]; \ - if (N>0) dest[0] = (params)[0]; \ - if (N>1) dest[1] = (params)[1]; \ - if (N>2) dest[2] = (params)[2]; \ - if (N>3) dest[3] = (params)[3]; \ - } \ -} while (0) - - -#define MAT( ATTR, N, face, params ) \ -do { \ - if (face != GL_BACK) \ - OTHER_ATTR( ATTR, N, params ); /* front */ \ - if (face != GL_FRONT) \ - OTHER_ATTR( ATTR + 1, N, params ); /* back */ \ -} while (0) - - -/** - * Called by glMaterialfv(). - * Colormaterial is dealt with later on. - */ -static void GLAPIENTRY -_tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - switch (face) { - case GL_FRONT: - case GL_BACK: - case GL_FRONT_AND_BACK: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" ); - return; - } - - switch (pname) { - case GL_EMISSION: - MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params ); - break; - case GL_AMBIENT: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - break; - case GL_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - case GL_SPECULAR: - MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params ); - break; - case GL_SHININESS: - MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params ); - break; - case GL_COLOR_INDEXES: - MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params ); - break; - case GL_AMBIENT_AND_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" ); - return; - } - - tnl->vtx.have_materials = GL_TRUE; -} - - -static void GLAPIENTRY _tnl_EdgeFlag( GLboolean b ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLfloat f = (GLfloat)b; - - OTHER_ATTR( _TNL_ATTRIB_EDGEFLAG, 1, &f ); -} - - -/* Eval - */ -static void GLAPIENTRY _tnl_EvalCoord1f( GLfloat u ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* TODO: use a CHOOSE() function for this: */ - { - GLint i; - if (tnl->vtx.eval.new_state) - _tnl_update_eval( ctx ); - - for (i = 0; i < _TNL_NUM_EVAL; i++) { - if (tnl->vtx.eval.map1[i].map) - if (tnl->vtx.active_sz[i] != tnl->vtx.eval.map1[i].sz) - _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map1[i].sz ); - } - } - - - _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex, - tnl->vtx.vertex_size * sizeof(GLfloat)); - - _tnl_do_EvalCoord1f( ctx, u ); - - _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer, - tnl->vtx.vertex_size * sizeof(GLfloat)); -} - -static void GLAPIENTRY _tnl_EvalCoord2f( GLfloat u, GLfloat v ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* TODO: use a CHOOSE() function for this: */ - { - GLint i; - if (tnl->vtx.eval.new_state) - _tnl_update_eval( ctx ); - - for (i = 0; i < _TNL_NUM_EVAL; i++) { - if (tnl->vtx.eval.map2[i].map) - if (tnl->vtx.active_sz[i] != tnl->vtx.eval.map2[i].sz) - _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map2[i].sz ); - } - - if (ctx->Eval.AutoNormal) - if (tnl->vtx.active_sz[_TNL_ATTRIB_NORMAL] != 3) - _tnl_fixup_vertex( ctx, _TNL_ATTRIB_NORMAL, 3 ); - } - - _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex, - tnl->vtx.vertex_size * sizeof(GLfloat)); - - _tnl_do_EvalCoord2f( ctx, u, v ); - - _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer, - tnl->vtx.vertex_size * sizeof(GLfloat)); -} - -static void GLAPIENTRY _tnl_EvalCoord1fv( const GLfloat *u ) -{ - _tnl_EvalCoord1f( u[0] ); -} - -static void GLAPIENTRY _tnl_EvalCoord2fv( const GLfloat *u ) -{ - _tnl_EvalCoord2f( u[0], u[1] ); -} - -static void GLAPIENTRY _tnl_EvalPoint1( GLint i ) -{ - GET_CURRENT_CONTEXT( ctx ); - GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) / - (GLfloat) ctx->Eval.MapGrid1un); - GLfloat u = i * du + ctx->Eval.MapGrid1u1; - - _tnl_EvalCoord1f( u ); -} - - -static void GLAPIENTRY _tnl_EvalPoint2( GLint i, GLint j ) -{ - GET_CURRENT_CONTEXT( ctx ); - GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) / - (GLfloat) ctx->Eval.MapGrid2un); - GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) / - (GLfloat) ctx->Eval.MapGrid2vn); - GLfloat u = i * du + ctx->Eval.MapGrid2u1; - GLfloat v = j * dv + ctx->Eval.MapGrid2v1; - - _tnl_EvalCoord2f( u, v ); -} - - -/** - * Called from glBegin. - * ctx->Driver.CurrentExecPrimitive will be set to <mode>. - */ -static void GLAPIENTRY _tnl_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT( ctx ); - - if (mode > GL_POLYGON) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBegin(mode)"); - return; - } - - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) { - /* we're not inside a glBegin/End pair */ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - if (ctx->NewState) { - _mesa_update_state( ctx ); - - if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) || - (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBegin (invalid vertex/fragment program)"); - tnl->DiscardPrimitive = GL_TRUE; - return; - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glBegin(incomplete framebuffer)"); - tnl->DiscardPrimitive = GL_TRUE; - return; - } - - tnl->DiscardPrimitive = GL_FALSE; - - if (!(tnl->Driver.NotifyBegin && - tnl->Driver.NotifyBegin( ctx, mode ))) - CALL_Begin(ctx->Exec, (mode)); - return; - } - - /* Heuristic: attempt to isolate attributes occuring outside - * begin/end pairs. - */ - if (tnl->vtx.vertex_size && !tnl->vtx.attrsz[0]) - _tnl_FlushVertices( ctx, ~0 ); - - i = tnl->vtx.prim_count++; - tnl->vtx.prim[i].mode = mode | PRIM_BEGIN; - tnl->vtx.prim[i].start = tnl->vtx.initial_counter - tnl->vtx.counter; - tnl->vtx.prim[i].count = 0; - - ctx->Driver.CurrentExecPrimitive = mode; - } - else { - /* already inside glBegin/End */ - _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); - } -} - - -/** - * Called from glEnd. - */ -static void GLAPIENTRY _tnl_End( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - /* closing an open glBegin primitive */ - TNLcontext *tnl = TNL_CONTEXT(ctx); - int idx = tnl->vtx.initial_counter - tnl->vtx.counter; - int i = tnl->vtx.prim_count - 1; - - tnl->vtx.prim[i].mode |= PRIM_END; - tnl->vtx.prim[i].count = idx - tnl->vtx.prim[i].start; - - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - - /* Two choices which effect the way vertex attributes are - * carried over (or not) between adjacent primitives. - */ -#if 0 - if (tnl->vtx.prim_count == TNL_MAX_PRIM) - _tnl_FlushVertices( ctx, ~0 ); -#else - if (tnl->vtx.prim_count == TNL_MAX_PRIM) - _tnl_flush_vtx( ctx ); -#endif - - } - else { - /* glBegin hasn't been called! */ - _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); - } -} - - -/** - * XXX why aren't all members initialized here?? - */ -static void _tnl_exec_vtxfmt_init( GLcontext *ctx ) -{ - GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt); - - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = _tnl_Begin; - vfmt->CallList = _mesa_CallList; - vfmt->CallLists = _mesa_CallLists; - vfmt->EdgeFlag = _tnl_EdgeFlag; - vfmt->End = _tnl_End; - vfmt->EvalCoord1f = _tnl_EvalCoord1f; - vfmt->EvalCoord1fv = _tnl_EvalCoord1fv; - vfmt->EvalCoord2f = _tnl_EvalCoord2f; - vfmt->EvalCoord2fv = _tnl_EvalCoord2fv; - vfmt->EvalPoint1 = _tnl_EvalPoint1; - vfmt->EvalPoint2 = _tnl_EvalPoint2; - vfmt->Materialfv = _tnl_Materialfv; - - vfmt->Rectf = _mesa_noop_Rectf; - vfmt->EvalMesh1 = _mesa_noop_EvalMesh1; - vfmt->EvalMesh2 = _mesa_noop_EvalMesh2; -} - - - -void _tnl_FlushVertices( GLcontext *ctx, GLuint flags ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - (void) flags; - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - /* still inside a glBegin/End pair. How'd we get here??? */ - return; - } - - if (tnl->DiscardPrimitive) { - /* discard any primitives */ - tnl->vtx.prim_count = 0; - tnl->vtx.counter = tnl->vtx.initial_counter; - tnl->vtx.vbptr = tnl->vtx.buffer; - } - - if (tnl->vtx.counter != tnl->vtx.initial_counter) { - _tnl_flush_vtx( ctx ); - } - - if (tnl->vtx.vertex_size) { - _tnl_copy_to_current( ctx ); - reset_attrfv( tnl ); - } - - ctx->Driver.NeedFlush = 0; -} - - -/** - * Init the tnl->vtx->current[] pointers to point to the corresponding - * fields in ctx->Current attribute group. - */ -static void _tnl_current_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - /* setup the pointers for the typical (32) vertex attributes */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) - tnl->vtx.current[i] = ctx->Current.Attrib[i]; - - /* setup pointers for the 12 material attributes */ - for (i = 0; i < MAT_ATTRIB_MAX; i++) - tnl->vtx.current[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = - ctx->Light.Material.Attrib[i]; - - /* special case */ - tnl->vtx.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->vtx.CurrentFloatEdgeFlag; -} - -static struct _tnl_dynfn *no_codegen( GLcontext *ctx, int key ) -{ - (void) ctx; (void) key; - return NULL; -} - -void _tnl_vtx_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs; - GLuint i; - static int firsttime = 1; - - if (firsttime) { - firsttime = 0; - - /* conventional attributes */ - INIT_CHOOSERS( 0 ); - INIT_CHOOSERS( 1 ); - INIT_CHOOSERS( 2 ); - INIT_CHOOSERS( 3 ); - INIT_CHOOSERS( 4 ); - INIT_CHOOSERS( 5 ); - INIT_CHOOSERS( 6 ); - INIT_CHOOSERS( 7 ); - INIT_CHOOSERS( 8 ); - INIT_CHOOSERS( 9 ); - INIT_CHOOSERS( 10 ); - INIT_CHOOSERS( 11 ); - INIT_CHOOSERS( 12 ); - INIT_CHOOSERS( 13 ); - INIT_CHOOSERS( 14 ); - INIT_CHOOSERS( 15 ); - - /* generic attributes */ - INIT_CHOOSERS( 16 ); - INIT_CHOOSERS( 17 ); - INIT_CHOOSERS( 18 ); - INIT_CHOOSERS( 19 ); - INIT_CHOOSERS( 20 ); - INIT_CHOOSERS( 21 ); - INIT_CHOOSERS( 22 ); - INIT_CHOOSERS( 23 ); - INIT_CHOOSERS( 24 ); - INIT_CHOOSERS( 25 ); - INIT_CHOOSERS( 26 ); - INIT_CHOOSERS( 27 ); - INIT_CHOOSERS( 28 ); - INIT_CHOOSERS( 29 ); - INIT_CHOOSERS( 30 ); - INIT_CHOOSERS( 31 ); - - choose[_TNL_ATTRIB_ERROR][0] = error_attrib; - choose[_TNL_ATTRIB_ERROR][1] = error_attrib; - choose[_TNL_ATTRIB_ERROR][2] = error_attrib; - choose[_TNL_ATTRIB_ERROR][3] = error_attrib; - -#ifdef USE_X86_ASM - if (tnl->AllowCodegen) { - _tnl_x86choosers(choose, do_choose); /* x86 INIT_CHOOSERS */ - } -#endif - - _tnl_generic_attr_table_init( generic_attr_func ); - } - - for (i = 0; i < _TNL_ATTRIB_EDGEFLAG; i++) - _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL); - - for (i = 0; i < 4; i++) { - make_empty_list( &tnl->vtx.cache.Vertex[i] ); - make_empty_list( &tnl->vtx.cache.Attribute[i] ); - tnl->vtx.gen.Vertex[i] = no_codegen; - tnl->vtx.gen.Attribute[i] = no_codegen; - } - -#ifdef USE_X86_ASM - _tnl_InitX86Codegen( &tnl->vtx.gen ); -#endif - - _tnl_current_init( ctx ); - _tnl_exec_vtxfmt_init( ctx ); - _tnl_generic_exec_vtxfmt_init( ctx ); -#ifdef USE_X86_ASM - if (tnl->AllowCodegen) { - _tnl_x86_exec_vtxfmt_init( ctx ); /* x86 DISPATCH_ATTRFV */ - } -#endif - - _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt ); - - _mesa_memcpy( tnl->vtx.tabfv, choose, sizeof(choose) ); - - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) { - tnl->vtx.attrsz[i] = 0; - tnl->vtx.active_sz[i] = 0; - } - - tnl->vtx.vertex_size = 0; - tnl->vtx.have_materials = 0; -} - -static void free_funcs( struct _tnl_dynfn *l ) -{ - struct _tnl_dynfn *f, *tmp; - foreach_s (f, tmp, l) { - remove_from_list( f ); - ALIGN_FREE( f->code ); - FREE( f ); - } -} - - -void _tnl_vtx_destroy( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - for (i = 0; i < 4; i++) { - free_funcs( &tnl->vtx.cache.Vertex[i] ); - free_funcs( &tnl->vtx.cache.Attribute[i] ); - } -} - diff --git a/src/mesa/tnl/t_vtx_exec.c b/src/mesa/tnl/t_vtx_exec.c deleted file mode 100644 index 900c4ab6cc..0000000000 --- a/src/mesa/tnl/t_vtx_exec.c +++ /dev/null @@ -1,293 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "glheader.h" -#include "api_eval.h" -#include "context.h" -#include "enums.h" -#include "state.h" -#include "macros.h" -#include "math/m_eval.h" -#include "t_vtx_api.h" -#include "t_pipeline.h" - - -static void _tnl_print_vtx( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter; - GLuint i; - - _mesa_debug(ctx, "_tnl_print_vtx: %u vertices %d primitives, %d vertsize\n", - count, - tnl->vtx.prim_count, - tnl->vtx.vertex_size); - - for (i = 0 ; i < tnl->vtx.prim_count ; i++) { - struct tnl_prim *prim = &tnl->vtx.prim[i]; - _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n", - i, - _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK), - prim->start, - prim->start + prim->count, - (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)", - (prim->mode & PRIM_END) ? "END" : "(wrap)"); - } -} - -GLboolean *_tnl_translate_edgeflag( GLcontext *ctx, const GLfloat *data, - GLuint count, GLuint stride ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLboolean *ef = tnl->vtx.edgeflag_tmp; - GLuint i; - - if (!ef) - ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size ); - - for (i = 0 ; i < count ; i++, data += stride) - ef[i] = (data[0] == 1.0); - - return ef; -} - - -GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx, - GLuint count ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLboolean *ef = tnl->vtx.edgeflag_tmp; - GLboolean tmp = ctx->Current.EdgeFlag; - GLuint i; - - if (!ef) - ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size ); - - for (i = 0 ; i < count ; i++) - ef[i] = tmp; - - return ef; -} - -static INLINE GLint get_size( const GLfloat *f ) -{ - if (f[3] != 1.0) return 4; - if (f[2] != 0.0) return 3; - return 2; -} - -/* Some nasty stuff still hanging on here. - * - * TODO - remove VB->NormalPtr, etc and just use the AttrPtr's. - */ -static void _tnl_vb_bind_vtx( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs; - GLfloat *data = tnl->vtx.buffer; - GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter; - GLuint attr, i; - -#undef DEBUG_VTX - -#ifdef DEBUG_VTX - fprintf(stderr, "_tnl_vb_bind_vtx(): %d verts %d vertsize\n", - count, tnl->vtx.vertex_size); -#endif - - - /* Setup constant data in the VB. - */ - VB->Count = count; - VB->Primitive = tnl->vtx.prim; - VB->PrimitiveCount = tnl->vtx.prim_count; - VB->Elts = NULL; - VB->NormalLengthPtr = NULL; - - for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG ; attr++) { - if (tnl->vtx.attrsz[attr]) { - tmp->Attribs[attr].count = count; - tmp->Attribs[attr].data = (GLfloat (*)[4]) data; - tmp->Attribs[attr].start = data; - tmp->Attribs[attr].size = tnl->vtx.attrsz[attr]; - tmp->Attribs[attr].stride = tnl->vtx.vertex_size * sizeof(GLfloat); - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - data += tnl->vtx.attrsz[attr]; - } - else { -/* VB->AttribPtr[attr] = &tnl->current.Attribs[attr]; */ - - - tmp->Attribs[attr].count = 1; - tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr]; - tmp->Attribs[attr].start = tnl->vtx.current[attr]; - tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] ); - tmp->Attribs[attr].stride = 0; - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - } - } - - - /* Copy and translate EdgeFlag to a contiguous array of GLbooleans - */ - if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) { - if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data, count, - tnl->vtx.vertex_size ); - data++; - } - else - VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, count ); - } - - /* Legacy pointers -- remove one day. - */ - VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; - VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; - VB->ColorPtr[1] = NULL; - VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; - VB->SecondaryColorPtr[1] = NULL; - VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; - VB->IndexPtr[1] = NULL; - VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; - } -} - - -/* - * NOTE: Need to have calculated primitives by this point -- do it on the fly. - * NOTE: Old 'parity' issue is gone. - */ -static GLuint _tnl_copy_vertices( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT( ctx ); - GLuint nr = tnl->vtx.prim[tnl->vtx.prim_count-1].count; - GLuint ovf, i; - GLuint sz = tnl->vtx.vertex_size; - GLfloat *dst = tnl->vtx.copied.buffer; - GLfloat *src = (tnl->vtx.buffer + - tnl->vtx.prim[tnl->vtx.prim_count-1].start * - tnl->vtx.vertex_size); - - - switch( ctx->Driver.CurrentExecPrimitive ) - { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - else { - _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) ); - return 1; - } else { - _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) ); - _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 2; - } - case GL_TRIANGLE_STRIP: - /* no parity issue, but need to make sure the tri is not drawn twice */ - if (nr & 1) { - tnl->vtx.prim[tnl->vtx.prim_count-1].count--; - } - /* fallthrough */ - case GL_QUAD_STRIP: - switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; - } - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case PRIM_OUTSIDE_BEGIN_END: - return 0; - default: - assert(0); - return 0; - } -} - - -/** - * Execute the buffer and save copied verts. - */ -void _tnl_flush_vtx( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint vertex_count = tnl->vtx.initial_counter - tnl->vtx.counter; - - if (0) - _tnl_print_vtx( ctx ); - - if (tnl->vtx.prim_count && vertex_count) { - - tnl->vtx.copied.nr = _tnl_copy_vertices( ctx ); - - if (tnl->vtx.copied.nr != vertex_count) { - if (ctx->NewState) - _mesa_update_state( ctx ); - - _tnl_vb_bind_vtx( ctx ); - - tnl->Driver.RunPipeline( ctx ); - } - } - - tnl->vtx.prim_count = 0; - tnl->vtx.counter = tnl->vtx.initial_counter; - tnl->vtx.vbptr = tnl->vtx.buffer; -} |