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authorBrian Paul <brianp@vmware.com>2009-09-09 08:54:38 -0600
committerBrian Paul <brianp@vmware.com>2009-09-09 08:54:38 -0600
commit3fed69eb168774d2303e4efb9149f34e55d91b58 (patch)
tree46a63a73c5a3c3b649b76743600f38466620f0c5 /src/mesa/tnl
parentda9ed257a3b47c97ac557da17c32cf271190a407 (diff)
mesa: move call to init_c_cliptest() from enable.c to tnl module.
Fixed gallium build breakage.
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_context.h4
-rw-r--r--src/mesa/tnl/t_vb_program.c2
-rw-r--r--src/mesa/tnl/t_vb_vertex.c18
3 files changed, 24 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index c19eb3df3c..6137c2d2fe 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -548,4 +548,8 @@ typedef struct
#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
+extern void
+tnl_clip_prepare(GLcontext *ctx);
+
+
#endif
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 5d89f8bc31..c10a27614f 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -131,6 +131,8 @@ do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
store->ormask = 0;
store->andmask = CLIP_FRUSTUM_BITS;
+ tnl_clip_prepare(ctx);
+
if (tnl->NeedNdcCoords) {
VB->NdcPtr =
_mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c
index 6a746417c8..4734754ea4 100644
--- a/src/mesa/tnl/t_vb_vertex.c
+++ b/src/mesa/tnl/t_vb_vertex.c
@@ -118,6 +118,22 @@ static void (*(usercliptab[5]))( GLcontext *,
};
+void
+tnl_clip_prepare(GLcontext *ctx)
+{
+ /* Neither the x86 nor sparc asm cliptest functions have been updated
+ * for ARB_depth_clamp, so force the C paths.
+ */
+ if (ctx->Transform.DepthClamp) {
+ static GLboolean c_funcs_installed = GL_FALSE;
+ if (!c_funcs_installed) {
+ init_c_cliptest();
+ c_funcs_installed = GL_TRUE;
+ }
+ }
+}
+
+
static GLboolean run_vertex_stage( GLcontext *ctx,
struct tnl_pipeline_stage *stage )
@@ -129,6 +145,8 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
if (ctx->VertexProgram._Current)
return GL_TRUE;
+ tnl_clip_prepare(ctx);
+
if (ctx->_NeedEyeCoords) {
/* Separate modelview transformation:
* Use combined ModelProject to avoid some depth artifacts