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authorBrian Paul <brianp@vmware.com>2009-05-22 07:30:05 -0600
committerBrian Paul <brianp@vmware.com>2009-05-22 07:30:05 -0600
commit882cd6c839e56a3eceb8edf62f83893f6b531d35 (patch)
tree54333649f98859136ec02f7ea0c9b2050fa5a42f /src/mesa/tnl
parent4a95185c9f30c2de7a03bb1a0653f51b53b1111d (diff)
mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS
Use MAX_VERTEX_GENERIC_ATTRIBS instead. No need for two #defines for the same quantity.
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_vb_program.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 1795f62c32..c35eaf1538 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -207,7 +207,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine)
{
/* Input registers get initialized from the current vertex attribs */
MEMCPY(machine->VertAttribs, ctx->Current.Attrib,
- MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat));
+ MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
if (ctx->VertexProgram._Current->IsNVProgram) {
GLuint i;