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authorKeith Whitwell <keith@tungstengraphics.com>2006-10-29 09:46:11 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2006-10-29 09:46:11 +0000
commitfd12b37dbada6f945a94b93ecf332d0b6a8eef06 (patch)
tree008b6ac0cd96261d838f05db95f4d1521de523e4 /src/mesa/vbo/vbo_attrib_tmp.h
parenta90ab5290c6364535ef1ba4f7c09065f177287e9 (diff)
Checkpoint of new vbo-building code. Currently builds regular arrays
rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works.
Diffstat (limited to 'src/mesa/vbo/vbo_attrib_tmp.h')
-rw-r--r--src/mesa/vbo/vbo_attrib_tmp.h485
1 files changed, 485 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
new file mode 100644
index 0000000000..72a8b04aca
--- /dev/null
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -0,0 +1,485 @@
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
+#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+
+#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR2F( VBO_ATTRIB_POS, x, y );
+}
+
+static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR2FV( VBO_ATTRIB_POS, v );
+}
+
+static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR3F( VBO_ATTRIB_POS, x, y, z );
+}
+
+static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR3FV( VBO_ATTRIB_POS, v );
+}
+
+static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR4F( VBO_ATTRIB_POS, x, y, z, w );
+}
+
+static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR4FV( VBO_ATTRIB_POS, v );
+}
+
+static void GLAPIENTRY TAG(TexCoord1f)( GLfloat x )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR1F( VBO_ATTRIB_TEX0, x );
+}
+
+static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR1FV( VBO_ATTRIB_TEX0, v );
+}
+
+static void GLAPIENTRY TAG(TexCoord2f)( GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR2F( VBO_ATTRIB_TEX0, x, y );
+}
+
+static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR2FV( VBO_ATTRIB_TEX0, v );
+}
+
+static void GLAPIENTRY TAG(TexCoord3f)( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR3F( VBO_ATTRIB_TEX0, x, y, z );
+}
+
+static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR3FV( VBO_ATTRIB_TEX0, v );
+}
+
+static void GLAPIENTRY TAG(TexCoord4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR4F( VBO_ATTRIB_TEX0, x, y, z, w );
+}
+
+static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR4FV( VBO_ATTRIB_TEX0, v );
+}
+
+static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR3F( VBO_ATTRIB_NORMAL, x, y, z );
+}
+
+static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR3FV( VBO_ATTRIB_NORMAL, v );
+}
+
+static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat x )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR1F( VBO_ATTRIB_FOG, x );
+}
+
+static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR1FV( VBO_ATTRIB_FOG, v );
+}
+
+static void GLAPIENTRY TAG(Color3f)( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR3F( VBO_ATTRIB_COLOR0, x, y, z );
+}
+
+static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR3FV( VBO_ATTRIB_COLOR0, v );
+}
+
+static void GLAPIENTRY TAG(Color4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR4F( VBO_ATTRIB_COLOR0, x, y, z, w );
+}
+
+static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR4FV( VBO_ATTRIB_COLOR0, v );
+}
+
+static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR3F( VBO_ATTRIB_COLOR1, x, y, z );
+}
+
+static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR3FV( VBO_ATTRIB_COLOR1, v );
+}
+
+
+static void GLAPIENTRY TAG(EdgeFlag)( GLboolean b )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR1F( VBO_ATTRIB_EDGEFLAG, (GLfloat)b );
+}
+
+static void GLAPIENTRY TAG(Indexf)( GLfloat f )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR1F( VBO_ATTRIB_INDEX, f );
+}
+
+static void GLAPIENTRY TAG(Indexfv)( const GLfloat *f )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ ATTR1FV( VBO_ATTRIB_INDEX, f );
+}
+
+
+static void GLAPIENTRY TAG(MultiTexCoord1f)( GLenum target, GLfloat x )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR1F( attr, x );
+}
+
+static void GLAPIENTRY TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR1FV( attr, v );
+}
+
+static void GLAPIENTRY TAG(MultiTexCoord2f)( GLenum target, GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR2F( attr, x, y );
+}
+
+static void GLAPIENTRY TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR2FV( attr, v );
+}
+
+static void GLAPIENTRY TAG(MultiTexCoord3f)( GLenum target, GLfloat x, GLfloat y,
+ GLfloat z)
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR3F( attr, x, y, z );
+}
+
+static void GLAPIENTRY TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR3FV( attr, v );
+}
+
+static void GLAPIENTRY TAG(MultiTexCoord4f)( GLenum target, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR4F( attr, x, y, z, w );
+}
+
+static void GLAPIENTRY TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR4FV( attr, v );
+}
+
+
+static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index == 0)
+ ATTR1F(0, x);
+ else if (index < MAX_VERTEX_ATTRIBS)
+ ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index,
+ const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index == 0)
+ ATTR1FV(0, v);
+ else if (index < MAX_VERTEX_ATTRIBS)
+ ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x,
+ GLfloat y )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index == 0)
+ ATTR2F(0, x, y);
+ else if (index < MAX_VERTEX_ATTRIBS)
+ ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index,
+ const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index == 0)
+ ATTR2FV(0, v);
+ else if (index < MAX_VERTEX_ATTRIBS)
+ ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index == 0)
+ ATTR3F(0, x, y, z);
+ else if (index < MAX_VERTEX_ATTRIBS)
+ ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index,
+ const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index == 0)
+ ATTR3FV(0, v);
+ else if (index < MAX_VERTEX_ATTRIBS)
+ ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z,
+ GLfloat w )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index == 0)
+ ATTR4F(0, x, y, z, w);
+ else if (index < MAX_VERTEX_ATTRIBS)
+ ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index,
+ const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index == 0)
+ ATTR4FV(0, v);
+ else if (index < MAX_VERTEX_ATTRIBS)
+ ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+
+/* Although we don't export NV_vertex_program, these entrypoints are
+ * used by the display list and other code specifically because of
+ * their property of aliasing with other attributes.
+ */
+static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index < VBO_ATTRIB_MAX)
+ ATTR1F(index, x);
+}
+
+static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index,
+ const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index < VBO_ATTRIB_MAX)
+ ATTR1FV(index, v);
+}
+
+static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x,
+ GLfloat y )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index < VBO_ATTRIB_MAX)
+ ATTR2F(index, x, y);
+}
+
+static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index,
+ const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index < VBO_ATTRIB_MAX)
+ ATTR2FV(index, v);
+}
+
+static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index < VBO_ATTRIB_MAX)
+ ATTR3F(index, x, y, z);
+}
+
+static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index,
+ const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index < VBO_ATTRIB_MAX)
+ ATTR3FV(index, v);
+}
+
+static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z,
+ GLfloat w )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index < VBO_ATTRIB_MAX)
+ ATTR4F(index, x, y, z, w);
+}
+
+static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index,
+ const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ if (index < VBO_ATTRIB_MAX)
+ ATTR4FV(index, v);
+}
+
+
+#define MAT( ATTR, N, face, params ) \
+do { \
+ if (face != GL_BACK) \
+ MAT_ATTR( ATTR, N, params ); /* front */ \
+ if (face != GL_FRONT) \
+ MAT_ATTR( ATTR + 1, N, params ); /* back */ \
+} while (0)
+
+
+/* Colormaterial conflicts are dealt with later.
+ */
+static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname,
+ const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ switch (pname) {
+ case GL_EMISSION:
+ MAT( VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
+ break;
+ case GL_AMBIENT:
+ MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
+ break;
+ case GL_DIFFUSE:
+ MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
+ break;
+ case GL_SPECULAR:
+ MAT( VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
+ break;
+ case GL_SHININESS:
+ MAT( VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
+ break;
+ case GL_COLOR_INDEXES:
+ MAT( VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
+ break;
+ case GL_AMBIENT_AND_DIFFUSE:
+ MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
+ MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
+ break;
+ default:
+ ERROR();
+ return;
+ }
+}
+
+
+#undef ATTR1FV
+#undef ATTR2FV
+#undef ATTR3FV
+#undef ATTR4FV
+
+#undef ATTR1F
+#undef ATTR2F
+#undef ATTR3F
+#undef ATTR4F
+
+#undef MAT
+#undef MAT_ATTR